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Dark Souls II


Shadoken
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please let me know if any IVGian living in India is preordering the collector's edition and from where u are doing so! also the price!

 

 

No collector's or Black armor edition for PC.

 

EDIT: Hmm, No PC ollector's or Black armor edition on Amazon/Gamestop.

 

$159.99 on EBGames. <_<

Edited by Heaven Angel
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No collector's or Black armor edition for PC.

 

EDIT: Hmm, No PC ollector's or Black armor edition on Amazon/Gamestop.

 

$159.99 on EBGames. <_<

 

Maybe because the game is yet to be dated for a PC release.

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We might get it considering Namco-Bandai has a disty. But given how shoddy things were for the earlier games...I doubt it.

 

Well, I'm remaining hopeful. This special edition looks awesome. The map :wub: It'll kill my wallet to import it.

Edited by Beelzebub
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Dark Souls II to keep Havok physics engine

DarkSouls2StatueKnights-image.jpg

 

We’ve known since E3 that Dark Souls 2 will debut an upgraded graphics engine, but it looks like the sequel will share at least one core feature with its predecessor as we learn that the upcoming RPG will keep its Havok physics engine, according to a report at Joystiq. Responsible for collision detection and physical simulation, the system ran the memorable rag-doll corpse behavior in the first Dark Souls game.

 

In a game about confronting, managing, and coming to terms with death, it helped that, thanks to the game’s physics, dead bodies in Dark Souls retained so much personality and unpredictability as they slumped and sprawled on the ground.

 

Source: Joystiq

 

Enjoy,

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First person to beat the Mirror Knight at Eurogamer Expo will win some serious stuff.

 

The first person to find and best the rock-hard boss will win a Dark Souls 2 Black Armour Edition and PS3 signed by developer FromSoftware, closed beta access, 12 months PlayStation Plus subscription, a Turtle Beach Ear Force PX22 headset plus an exclusive signed T-shirt and A3 poster.

Players will have just 20 minutes with the game to attempt the feat and only three of these prize packs are available, limited to one per day.

Source

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Thoughts on the video-

 

Its nice that the gesture menu doesn't disappear after you use it, it was irritating to repeatedly access it to tell n00bs not to run off and to stay there.

The magic spell at 4:06 and 7:38, imagine a more powerful version of that, making it rain :smokey: It is apparently called "Exploding Soul Spear" and it doesn't work indoors.

The bonfire lighting animation is much better now.

When you change your character's armor, you can see him while you do so.

The player death animation is also improved, a nice green fade away.

The pyro glove is no more, wholly replaced by catalysts.

 

 

But I still haven't found any footage of a parry :rant:

Edited by Beelzebub
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Watch Complete DARK SOULS 2 beta (with boss fight at the end) HERE:::---->>> http://v.youku.com/v_show/id_XNjE1MzMxMjYw.html

 

Someone in BETA even made a note of every Armor, Items, Miracles and Sorceries Description........... in DARK SOULS 2 !!

 

Read at your OWN RISK :: :)

http://pastie.org/pastes/8364221/text?key=y650snjyxh9prjna310xfq

 

& here are some of the NPC dialogue's :::
whoaaaa....These guys are amazing.....

 

http://pastie.org/pastes/8364217/text?key=rjfvpxfaxra8ncnc6ztwmq

 

& here are some of the texture assets from BETA

http://imgur.com/a/9L1gP#0

 

Collection of known Dark Souls II features from recent beta videos and articles

GAMEPLAY General

  • Movement speed is increased.
  • Sprinting speed is now close to charging speed.
  • Estus restoration is now slower than Dark Souls I.
  • Action speed is dependent on Agility (More explained in the stats section).
  • Getting hit with plated armor makes a "clank" sound rather than a fleshy sound.
  • Humanity is now replaced with "Human Effigies".
  • Bonfire is no longer needed to turn human, just Human Effigies to turn human instantly.
  • Human Effigies don't restore health.
  • Healing stones are a new healing item.
  • Healing stones can be used when moving, but restoration speed (and/or amount) is dependent on stone type.
  • Three items in each hand.
  • Hollowed players can now get invaded.
  • Dedicated servers for better connections.
  • Enemies are more tenacious.
  • Enemies ambush around items.
  • Enemies switch from ranged to melee frequently.
  • More types of soapstones (Or different styles of soapstones).
  • Ranged weapons can be used while moving.
  • The more times died while hollow, the more your base health is reduced, similar to curse (Restored once humanity is restored).
  • Many previous sets from Dark Souls I will make an appearance in Dark Souls II.
  • Rings and arrows will give burden instead of being weightless, different from Dark Souls I.

Phantoms

  • Phantoms can be around when you light a Bonfire.
  • Phantoms can now drink estus, but restoration is incredibly slow.
  • Summoned Phantoms are now on a time limit depending on White Soapstone size.
  • Summoned Phantoms have a health reduction.
  • Hourglasses can be seen on Summoned Phantoms to probably show their time limit.
  • Phantoms reduce their time by killing enemies, player must throw their weight this time around.
  • When playing as a White Phantom, a message saying "Task Completed" will show when you're time limit is done. You'll be returned back home.

Covenants

  • Darkwraiths are now called the "Brotherhood of Blood".
  • New covenant "Way of the Blue" (Not official name) has players assist other invaded players.
  • Gravelording is still a possibility.

Animations

  • Many new realistic and fast animations with the help from MOCAP.
  • New emotes.
  • Players show fatigue when low on stamina.
  • Tumbling when the player falls from certain distances.
  • Different backstabs for different weapons.

UI

  • Summoned Phantom's health can now be monitored at the side of the screen.
  • Humanity counter now replaced with an icon (Rumored to be covenant icon?).
  • A heading appears at the top of the screen at times (Game news?).
  • More minimalist hud, item circle in lower left minimizes when not in use, entire hud disappears when not in use. Status effect icons are still visible.
  • Using gestures doesn't take you out of the gesture screen.
  • Gesture screen enlarged.
  • Bonfire screen zooms in on character.

Inventory

  • New inventory screen.
  • More in depth weapon categories (Straight swords, sabers, rapiers, polearms, etc).
  • Total of 40 items shown on each page with a description at the bottom.
  • Inventory screen zooms in on your character on the right.
  • Items can be used on the inventory screen without exiting.

GRAPHICS

  • New lighting system that gives an even more realistic look.
  • More detailed faces and bodies.
  • Beards are included.
  • Cloth physics that react to the world.
  • Lighting Bonfires create an aura that lights up the room.

    & An Invader for you guys :)

  • n8jc.jpg

 

Someone plz teleport me to MARCH'14 !!! This wait is killingggg meeeee...... :(

Edited by ProblemSmoker
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