triggr happy ss Posted June 8, 2015 Report Share Posted June 8, 2015 Does anyone know if the game will be released day 1 on psn for digital download. All digital downloads are day 1 Quote Link to comment Share on other sites More sharing options...
realsoccerdude111 Posted June 8, 2015 Report Share Posted June 8, 2015 Not 100% true Quote Link to comment Share on other sites More sharing options...
krehani29 Posted June 9, 2015 Report Share Posted June 9, 2015 (edited) IGN Preview:  We only got a glimpse of Kojima Productions first attempt at a open world stealth game in Metal Gear Solid 5: Ground Zeroes. But believe me, Metal Gear Solid 5: The Phantom Pain is much, much bigger than that. After spending 12 hours with the near-final game, I'm impressed by just how much there is to the next chapter in the Metal Gear series. It has near endless ways to tackle a scenario, an arsenal of weapons, gear, and a home base to develop from the ground up. The enemies are fun to fight, choke, slam, and disarm. And, most importantly, every completed mission and resource gathered contributes to the bigger whole, since you re-build Snake's world one piece at a time. The explosive ending of MGS: Ground Zeroes sets up the destruction of Big Boss's home turf, so it makes sense that the opening hours of The Phantom Pain center around his rebirth. Without saying too much about the prologue, the hospital section is filled with the kind of crazy, elaborate, wacky, action-heavy cinematics series director Hideo Kojima is known for. But MGS5 is like an episodic TV series -- right down to a special end credits sequence at the end of each episode -- and hour two gets straight to the heart of The Phantom Pain, as it sends Snake on an adventure that starts in the open desert of Afghanistan and shifts over to the lush jungles of Africa. Open World Stealth Afghanistan and Africa are impressive sandboxes on their own terms, despite not having the hustle and bustle of a GTA-level metropolis. The canyons and jungles stretch for miles in every direction with lots of soldiers, wildlife, and other surprises to discover. Enemy soldiers follow different patrols during the day versus the night, and you can find them holed up in the many installations scattered across the desert landscape. Daytime stealth is harder than it looks, too. So if you're a better stealth agent at night, a few pulls of the Phantom Cigar will initiate a time-lapse that changes the time of day. Enemy A.I. is better than ever, with tenacious soldiers who will investigate the first signs of an intrusion. It’s not impossible to sneak by thanks to a nifty feature on Snake’s binoculars that marks nearby threats. Using it, I ended up with a handful of sneaky trips through the enemy camp where no one knew I was there, and a few that turned sour and became a smash and grab job. Here’s a few other surprises I discovered during my playtime: I could choose the time of day before I deploy on any mission (6:00 AM, 6:00 PM, or ASAP). A Konami rep told me soldier reinforcements come from nearby bases. I found a deadly bear roaming around along with sheep and other wildlife. Destroying anti-air defenses at a base allows me to call in chopper for extraction. You can complete Side Ops consecutively and don't have to return to Mother Base after every mission. These dynamic switches in such a big, open space with multiple entry and exit points made my adventures (and failures) feel unique and unlike anything Metal Gear has done before. Real-time weather patterns, like blinding sandstorms and torrential rain, sweeten the experience by providing potential cover that can help me sneak by a squad of enemy vehicles. Build a Better Mother Base In a lot of ways, Metal Gear Solid 5 is the perfect union of the exterior areas born in Metal Gear Solid 3 and the tight, episodic mission-based structure of Metal Gear Solid: Peace Walker. There's a lot to do, from securing valuable intel and resources to kidnapping soldiers using the Fulton Recovery System -- a hilarious gag that results in a cool payoff: Manpower that you can use to build a bigger, better army. Taken soldiers can be turned to recruits, split up into teams like Weapon R&D, Medical, and Intel -- each one plays a vital role in elevating Snake’s base from under construction installation to military super-power. Just be careful when you choose to airlift someone out of a battle: An injured soldiers could die during the trip, or a Fulton could be lost entirely if the weather is bad enough. On the road to strengthening their home base, players can choose between tackling beneficial Side-Ops or tear through episodic missions that weave into the main story. An early side mission had me scouring the dusty Afghanistan hills for a Russian translator. Without his valuable interpretation skills, all of the spoken intel gained from interrogating enemy soldiers is worthless. Completed objectives, targets destroyed, and intel gained impacts the world as a whole, giving you reasons to explore both paths for a sizeable payoff. Once you’ve gathered enough men and resources, you can build additional wings and add defenses for your Forward Operating Base, an area that other players can invade and steal resources from their friends. We still don’t know how these losses affect Snake’s goal to rebuild Mother Base, but it sounds like a fun way to compete in an unfriendly arms race. Gadget Man Regardless of which side you choose, the most important function to wrap your brain around is the iDroid -- a device that Snake uses to summon supplies, manage weapon and base development, listen to detailed briefing cassettes, or call in a chopper pick up at the end of a play session. It's a major piece of equipment that plays a central role in making Snake and his army stronger. Expansions like this sonic pulse that can detect nearby targets or the upgraded Fulton recovery balloon,that allows you to steal anything that's not nailed to the ground, are locked behind building up Mother Base. It’s a worthwhile investment, too. This installment has some of the most fun tools I’ve seen in a Metal Gear yet. From inflatable dummies that can push a soldier clear off a ledge to Stun Arm upgrades that can shock an enemy senseless. But, as with Metal Gear, it’s not what tools you have in battle, but the myriad of creative ways you use it. As painfully detailed as Metal Gear games tend to be, they wouldn’t be memorable to fans without wacky easter eggs. In the Phantom Pain, you can hear ‘80s pop music playing inside some of the enemy bases, snatch up these tapes from boomboxes, and then play it as background music through your iDroid. That not enough? Well, a fashionable helicopter upgrade will outfit your chopper with a set of speakers, so you can set these tunes to blare out of them when the cavalry comes to airlift you out of danger. Buddy Ops Perhaps the most exciting piece of Metal Gear Solid 5 we didn't get a ton of time to play with is the buddy system, where Snake can bring along an AI driven companion to help him accomplish missions in the field. At TGS we saw Quiet in action, as the controversial sniper covered Snake's movements with suppressing fire. And who could forget the jaw-dropping sequence involving shooting a grenade out of the air next to a chopper. Sequences like this might appear scripted for a good demo, but in what we played of MGS5, they're possible to pull off. Metal Gear Solid 5: The Phantom Pain is shaping up to be the most polished open world stealth game I’ve played, with lots of missions to complete, resources to gather, and equipment to develop. Most importantly, it tucks all of it behind the freedom to choose and develop your tools and resources to suit the way you play. If the rest of the game is as impressive, it might be one of the best stealth action games yet made. Edited June 9, 2015 by krehani29 Quote Link to comment Share on other sites More sharing options...
silv3rgunn3r Posted June 9, 2015 Report Share Posted June 9, 2015 Wallpaper would be this   thanks a lot looks so damn gorgeous on my screen Quote Link to comment Share on other sites More sharing options...
GeraltOfRivia Posted June 9, 2015 Report Share Posted June 9, 2015 Game is getting excellent previews everywhere :    Eurogamer : http://www.eurogamer.net/articles/2015-06-09-metal-gear-solid-5-a-phantom-battle-waged-by-the-vanishedMetal Gear Solid 5: A phantom battle waged by the vanishedA brave new world...at the end of the day the truth is plain and clear: Metal Gear Solid 5: The Phantom Pain is the most fun stealth action game I've ever played. If this is truly Hideo Kojima's final Metal Gear game, and all signs suggest it will be, it's as glorious a swan song as we could have hoped for.  Polygon : http://www.polygon.com/2015/6/9/8750385/metal-gear-solid-5-the-phantom-pain-previewMetal Gear Solid 5: The Phantom Pain feels like the end of an era, a stealth game triumph..however intentional, however influenced by real-world events, The Phantom Pain feels like Kojima's swan song. It is, quite possibly, a beautiful and robust note to end on.  Gamespot : http://www.gamespot.com/articles/metal-gear-solid-5-the-phantom-pain-15-hours-in-af/1100-6427900/Metal Gear Solid 5: The Phantom Pain - 15 Hours in AfghanistanThe Phantom Pain is unlike any other Metal Gear game I've ever played, and I can't wait to finish what I started.  Kotaku :http://kotaku.com/two-hours-with-metal-gear-solid-v-the-phantom-pain-1710031428Two Hours With Metal Gear Solid V: The Phantom PainFrom what I’ve played so far, MGSV is legit. It’s totally different than any other Metal Gear game—farewell, CAUTION meter!—yet it’s still got that vibe you can only find in Kojima’s longrunning series. Few games have dialogue as incoherent, yet poetic. Few games make you feel like as much of a supersoldier.  Gamesradar :http://www.gamesradar.com/metal-gear-solid-5-phantom-pain-its-gta5-meets-witcher-3-billy-idol-show/Metal Gear Solid 5: Phantom Pain - it's Witcher 3 meets GTA5... at a Billy Idol show  1 Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted June 9, 2015 Report Share Posted June 9, 2015 Quote Link to comment Share on other sites More sharing options...
Infamous Posted June 9, 2015 Report Share Posted June 9, 2015 Hype level 1000!!! Quote Link to comment Share on other sites More sharing options...
DinJo Posted June 10, 2015 Report Share Posted June 10, 2015 Just hope visuals are also next gen Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted June 10, 2015 Report Share Posted June 10, 2015 (edited) Just hope visuals are also next gen Graphics are quite good..Go watch some MGS V gameplay demos or play GZ on your PS4... Â Â Edited June 10, 2015 by WhiteWolf Quote Link to comment Share on other sites More sharing options...
Infamous Posted June 10, 2015 Report Share Posted June 10, 2015 Just hope visuals are also next gen Its one of the best looking games in PS4 now... u can try playing MGS: Ground Zero... Its free this month (PS+)... Quote Link to comment Share on other sites More sharing options...
dullu Posted June 10, 2015 Report Share Posted June 10, 2015 And the MGS LE ps4 is coming to Europe! Â Â Pony India pliss get atleast a few here Quote Link to comment Share on other sites More sharing options...
KnackChap Posted June 10, 2015 Report Share Posted June 10, 2015 previews sound amazing. Quote Link to comment Share on other sites More sharing options...
silv3rgunn3r Posted June 10, 2015 Report Share Posted June 10, 2015 And the MGS LE ps4 is coming to Europe! Â Â Pony India pliss get atleast a few here will be pricey but damn i want this Quote Link to comment Share on other sites More sharing options...
sudarsan Posted June 10, 2015 Report Share Posted June 10, 2015 MGS 5 Impressions     http://www.gametrailers.com/videos/yqwezz/metal-gear-solid-v--the-phantom-pain-metal-gear-solid-v--the-phantom-pain Quote Link to comment Share on other sites More sharing options...
roun90 Posted June 11, 2015 Report Share Posted June 11, 2015 Seems there might be optional micro-transactions in this game ala Assassin's Creed. Â Sigh, Konami what have you done to the series after booting Kojima out. Â Source: http://www.ign.com/articles/2015/06/10/metal-gear-solid-5-the-phantom-pain-has-optional-microtransactions? Quote Link to comment Share on other sites More sharing options...
Aftrunner Posted June 11, 2015 Report Share Posted June 11, 2015 ^^I doubt Konami snuck em in after Kojima decided to leave. Â You cant just throw micro transactions into a "finished" game willy nilly. The game has to be designed around them from the ground up. Making things difficult and annoying enough to get so that people might be tempted to pay has to be balanced from the get go. Quote Link to comment Share on other sites More sharing options...
Mysteryman Posted June 12, 2015 Report Share Posted June 12, 2015 1 Quote Link to comment Share on other sites More sharing options...
CarbonCore Posted June 12, 2015 Report Share Posted June 12, 2015 Seems there might be optional micro-transactions in this game ala Assassin's Creed. Â Sigh, Konami what have you done to the series after booting Kojima out. Â Source: http://www.ign.com/articles/2015/06/10/metal-gear-solid-5-the-phantom-pain-has-optional-microtransactions? Â As long as its limited to Mother Base metagame I don't really care. People with Clash of Clans fetish can have their MTs and sped up base building, just keep it out of the main game. Quote Link to comment Share on other sites More sharing options...
Snake Posted June 12, 2015 Report Share Posted June 12, 2015 Kojima's last MGS E3 trailer  teaser here:  Quote Link to comment Share on other sites More sharing options...
Snake Posted June 15, 2015 Report Share Posted June 15, 2015 Quote Link to comment Share on other sites More sharing options...
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