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The Last Guardian


KnackChap
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So, for the benefit of those gamers who might not be familiar with the game, can you give me a brief overview of what exactly The Last Guardian is?


Fumito Ueda: In short, it’s an action adventure title. It’s a story about a young boy who has been kidnapped or captured under strange circumstances. It’s about an encounter between that boy and the mysterious beast Trico amidst ancient ruins, and a story about their journey together in the hope of escaping their mysterious predicament.


In short, that’s what the game is, but we don’t want to tell you too much. We want players to experience it for themselves as the story unfolds.



Obviously it’s been a number of years since we last heard news of the game, and there’s been so much speculation about the title among PlayStation gamers. How does it feel to finally re-introduce the game to your fans?


Fumito Ueda: Yes, it’s been a few years since our last announcement. From my point of view, it was very unpredictable how the audience would react. I wasn’t sure if people would remember the title. Admittedly I was a bit nervous, but after the announce I saw the reaction, and the cheering – and that proved to me that people had really been waiting and were excited to see us reveal The Last Guardian for PS4. Afterwards, I was more relaxed and happy!



Can you talk a little about why the game has taken longer than anticipated?


Fumito Ueda: Obviously there were a number of reasons for the delay. If I had to call out one of them, it was more of a technical hurdle that we had to overcome. But eventually we have overcome it, and we have finally – proudly – announced the game for PS4 during the E3 press conference.



Has the game changed at all since we last saw it?


Fumito Ueda: The game content itself – the storyline etc – that stuff has not changed. Obviously the migration to PS4 has enabled us to push the envelope on the technology side. The overall aesthetic that the team is going for isn’t necessarily ‘edgy’ but we have a very specific art style we are aiming for and the PS4 hardware has helped us achieve our goals.



One of the aspects of the footage you showed during the E3 press conference that I found most interesting was how the boy and Trico moved. The boy’s motions in particular are a little unusual, but extremely charming. How did you go about defining their characteristics?


Fumito Ueda: When I was formulating the concept of The Last Guardian, one of the things I looked at was the relationship between people and animals, and I thought this was something that I wanted to build a game around. Most people really relate to animals – they find them cute and easy to bond with – so that relationship was the primary focus. The reason I chose this core theme is that I wanted to appeal to as many people as possible, knowing that it would resonate with many players. As a result, I hope some elements of the boy and Trico’s expressions may well come across as ‘charming’.



The footage mainly featured environmental challenges. Can we expect different kinds of threats elsewhere in the game?


Fumito Ueda: The demo that we showed this week is a vertical slice of the game and we intentionally selected this to show some of the dynamic game transitions. There are quieter encounters that the boy and Trico will experience at other times in the game. There are a variety of different level designs and challenges that players will encounter.



Given the fervor and anticipation around the game, are you feeling a burden of expectation to deliver something incredible?


Fumito Ueda: Obviously I’m very relieved to finally have had the chance to stand up and say, “Here we are again!”. I saw the crowd’s reaction and the reception was great. That reception has fed our motivation to work even harder to complete production. From a creative and development point of view things haven’t changed – we’ve been working very hard already – but we’ll certainly be fueled by all the attention and love we’ve got this week.


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Obviously it’s been a number of years since we last heard news of the game, and there’s been so much speculation about the title among PlayStation gamers. How does it feel to finally re-introduce the game to your fans?

Fumito Ueda: Yes, it’s been a few years since our last announcement. From my point of view, it was very unpredictable how the audience would react. I wasn’t sure if people would remember the title. Admittedly I was a bit nervous, but after the announce I saw the reaction, and the cheering – and that proved to me that people had really been waiting and were excited to see us reveal The Last Guardian for PS4. Afterwards, I was more relaxed and happy!

Now he's just trolling :lol:

 

Nice read tho.

Edited by Walker
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Shuhei to Engadget

 

 

 

Where are we with development on The Last Guardian? It's been six years and you would expect a release date, but it's still a little vague.

 

Yeah, so the video we showed [on Monday] is totally playable. It's a small section of a larger level. And we chose to do video because the press conference is really tightly scheduled and because the nature of the game is an adventure game. So the AI involved, the bird, might not do what we want it to do. So in order to make that tight press conference schedule work, we just recorded video. But the game runs like that. Performance-wise it's going very well.


The move from PS3 to PS4 was difficult. Actually, making the game on PS3 was super difficult so basically we gave up. Because it was too slow, the progress. And the team did an amazing job porting the code onto the SPUs. But still the game didn't perform to the required levels and some features are still missing. And the PS4 was approaching and the dev kit became available. So it was obvious for us to move it to the PS4. So the old engineering effort had to go back to the drawing board and be remade for PS4. And that took a long time. But since last year, the development has been going very well. So we have a good amount of confidence in terms of this window for next year.

 

What about the visual style? Personally, I enjoy it. But there was a lot of reaction on social media where people were saying, when you look at Horizon versus The Last Guardian, it seems very much like a new-gen game versus a PS3-era game. So are the visuals going to get an upgrade?


No, that's the vision for the project. The vision hasn't changed since the PS3 era. It's just that we couldn't achieve that on PS3. [Fumito] Ueda-san doesn't view the need for any changes.

http://www.engadget.com/2015/06/17/an-intimate-chat-with-sony-playstation-shuhei-yoshida/

Edited by Walker
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mark cerny's role on TLG.

 

 

 

"The rumor is not true that Mark Cerny came in and is finishing the project," Yoshida says. "Mark is giving consultation on the project. He's been doing it for many of our projects. He's been working with many of our studios, especially technically, he knows the ins and outs of the PS4. He's giving lots of technical advice to The Last Guardian team. The team is primarily in the Japan Studio, but creative direction is done by Ueda-san and members of GenDesign. It's a new studio."

GenDesign is led by Jinji Horagai, who was the AI programmer for Ico's Yorda. "After Shadow of the Colossus, Ueda-san and Horagai-san became independent," Yoshida explains. "Also, some of the leads on the Shadow of the Colossus team became independent and set up a small indie studio. All of them are working with the Japan Studio to make The Last Guardian."

According to Yoshida, the game we play in 2016 is the realization of the Ueda's original vision for the project. "It's the same," Yoshida assures us. "Absolutely."

 

http://www.gameinformer.com/b/news/archive/2015/06/19/sony-clarifies-mark-cerny-s-role-with-the-last-guardian.aspx

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Lol if this one doesn't sell.....say goodbye to team ICO

though I never played ICO apart from few minutes of PS+ version

I played SOTC on release & have a hard time believing that something like that couldn't sell

It was just pure genius & a design unparalleled

 

 

not really. from shu himself

 

 

 

It's been in development for a very, very long time. It must be a considerable investment... is it one of the most expensive games you've ever developed?

 

No, no, not at all. The team is much smaller. Teams in Japan are much smaller in general than teams in the US and Europe... Horizon is a much bigger budget title than The Last Guardian! It's not so small, it's much bigger than Ico or Shadow of the Colossus, but it's not a US or European-style budget.

 

its also a good indication for people who are crying about S3 budget.

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