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The Witcher 3: Wild Hunt

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The grand finale to the legend of Geralt of Rivia

 

The Witcher: Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher you play as the professional monster hunter, Geralt of Rivia, tasked with finding a child of prophecy in a vast open world rich with merchant cities, mysterious islands, dangerous mountain passes and forgotten caverns to explore.

 

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PLAY AS A HIGHLY TRAINED MONSTER SLAYER FOR HIRE:
  • Trained from early childhood and mutated to gain superhuman skills, strength and reflexes, witchers are a distrusted counterbalance to the monster-infested world in which they live.
  • Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions and combat magic.
  • Hunt down a wide range of exotic monsters from savage beasts prowling the mountain passes to cunning supernatural predators lurking in the shadows of densely populated towns.
  • Invest your rewards to upgrade your weaponry and buy custom armour, or spend them away in horse races, card games, fist fighting, and other pleasures the night brings.

 

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EXPLORE A MORALLY INDIFFERENT FANTASY OPEN WORLD:
  • Built for endless adventure, the massive open world of The Witcher sets new standards in terms of size, depth and complexity.
  • Traverse a fantastical open world: explore forgotten ruins, caves and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across the open plains, mountains and seas.
  • Deal with treasonous generals, devious witches and corrupt royalty to provide dark and dangerous services.
  • Make choices that go beyond good & evil, and face their far-reaching consequences.

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CHASE DOWN THE CHILD OF PROPHECY:
  • Take on the most important contract to track down the child of prophecy, a key to save or destroy this world.
  • In times of war, chase down the child of prophecy, a living weapon of power, foretold by ancient elven legends.
  • Struggle against ferocious rulers, spirits of the wilds and even a threat from beyond the veil – all hell-bent on controlling this world.
  • Define your destiny in a world that may not be worth saving.

 

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Dedicated to gamers who want more from physical box editions of games than just the disc and manual, containing premium items prepared by the developers, this edition of The Witcher 3: Wild Hunt is the definitive answer for those gamers who want to enter the Witcher universe with style.

 

 

 

The Wild Hunt Collector’s Edition brings Witcher fans the fruit of our hard work and passion--what we think is the most artistically complete game figure ever made for a collector’s edition of a game. Forged of supreme-quality materials and containing exclusive content straight from the developers, The Witcher 3 Collector’s Edition is every Witcher fan’s dream come true.

 

 

 

THE NARRATIVE

 

Plague Of The Wild Hunt

The Wild Hunt -- for ages the appearance of this cavalcade of ghostly riders in the night sky has presaged war, plague and death. Few know the riders’ true nature or origin, yet fear grips all at their passing. It is believed they steal souls to add to their ghastly retinue. They come at night, in the cold of winter, and the Aurora Borealis always preceded their appearance.

 

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Choice And Consequence

Geralt’s mission will require him to make hard choices. Witchers strive to remain neutral, but often find themselves deciding the fate of others. And rarely are these simple choices between good and evil. In this morally gray world, the choices they make can tip the scales of life and death. Wild Hunt features multiple endings that result from choices you make throughout the game. With three extensive epilogues and multiple world end-states in each, the game delivers unmatched replayability.

 

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Child Of Prophecy

In Wild Hunt, you as Geralt embark on your most epic and dangerous journey yet. Your mission -- to find the child of prophecy, an ashen-haired girl, a living and highly volatile weapon everyone wants to control. The stakes have never been higher: the Elder Blood flowing in the child’s veins can bring about a final end. The fate of worlds lies with you.

 

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Romance

The world of The Witcher boasts pleasures aplenty. Enjoy yourself in taverns and cabarets, play cards, drink with friends and romance ladies... or stay faithful to the love of your life -- the powerful sorceress Yennefer of Vengerberg.

 

 

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THE WORLD

 

 

Regions

In Wild Hunt you’ll visit the high streets and back alleys of Novigrad, a gilded metropolis with a rotten heart where all cultures and classes rub shoulders, face the frigid cold of the wind-swept Skellige Isles, and challenge the dark forces roaming the desolate, war-ravaged swamps of No Man’s Land. As you traverse distinct regions, you’ll feel and see the world change. You’ll hear the change on people’s lips, too: in Skellige battle-hardened marauders will shout boasts of their latest raids, in Novigrad rich and poor will gossip about executions and houses of pleasure, while in No Man’s Land, villagers will pray in hushed whispers to dark, ancient gods.

 

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Exploration

The world of The Witcher beckons to be explored -- just pick a point on the horizon and venture off into the unknown. You’ll have your trusty horse to call on whenever you need. Load it with trophies taken from the massive beasts you hunt down or gallop it into combat to crush those standing in your way. You’ll also go where no horse can follow, descending deep into sprawling caves, diving beneath the waves to gather sea herbs and search forgotten shipwrecks for long-lost treasure. You’ll sail your boat through storms, navigate past hostile sea monsters and along craggy, dangerous shores pounded by waves. This land is rich in mystery and adventure -- traverse it any way you like.

 

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Inhabitants

This world is lively and full of color, home to a broad mix of races, nations and social classes -- everything from filth-covered elven beggars to the wealthiest of kings. As an outcast bounty hunter, you mix in all these circles, yet belong to none. In your search for information you’ll make unsavory deals with criminals, attend balls with the high-born and listen to the heart-wrenching tales of war refugees. All around you will see signs of gross injustice, wartime atrocities and more -- but it’s always up to you to either help or shrug and let the fires rage. The Continent is also a living, wild world: you’ll interact with animals both hostile and benign and witness a true ecosystem with natural checks and balances in action. And in this system, you’ll be the apex predator. Clear out the monsters infesting a region, or eradicate a nest to rid an area of the foul beasts it spawns, and watch residents return to rebuild their lives. In The Witcher, the world lives alongside you and resonates with your every action.

 

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Activities

Horse races, tavern brawls, card games -- the inhabitants of the world of The Witcher know how to have a good time. Take a break from monster hunting just to join in the fun or to win some coin to further your goals. In a new twist to evenings by the fire, try your hand at gwent, a deep and rewarding game-within-a-game. Invented by dwarves and played for fun or money, this simple yet addictive pastime will have you sitting down for match after match and constantly thinking about how to bolster your deck.

 

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THE TOOLS

 

Mutations And Skills

Witchers’ mutations endow them with incredible speed, reflexes and strength and enhance their senses, allowing them to see more, hear more, perceive more… With these augmented senses, Geralt can track a wyvern on the dark of night, follow the scent of weeks-old perfume and parry crossbow bolts whistling towards his back. Witcher’s Signs, another set of skills in Geralt’s repertoire, are powerful combat spells that take various forms, from protective barriers, through torrents of flame, to magic snares and more. Lastly there is Geralt’s wolf medallion, the symbol of his witcher school. This pendant hums to alert him of nearby magic and monsters -- invaluable help to a monster hunter. Most of these skills can be developed for additional effects and increased potency, making Geralt an even more fearsome fighter.

 

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Equipment

As a monster hunter, Geralt has an extensive arsenal of weapons at his disposal. From swords and axes to crossbows and unique gear available only from the finest crafters, the tools of Geralt’s trade allow him to deal death in many ways. The wide variety of armor available to Geralt absorbs both physical and magical attacks, thereby delaying the witcher’s own demise, while potent blade oils and bombs give him an extra edge in combat. Thanks to his training in alchemy, Geralt can gather rare herbs along his path and use them to brew special, highly toxic concoctions. His potions would kill any ordinary human, but Geralt’s mutations let him metabolize them. They grant him abilities that include seeing in the dark, moving faster, striking with added force… and much, much more.

 

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Allies And Enemies

The enemy of your enemy is your friend - you can’t afford to care if they’re virtuous to the core, or ruthless or otherwise vile. Geralt is a professional, and if it helps get the job done, he’ll accept the aid of scoundrels and brutes, as well as sorceresses and jolly dwarves. In his line of work, he can also become a target. Those with different agendas send their spies, assassins, murderers and thugs after him. Since the forces of order generally don’t like witchers, you won’t be able to count on guards or soldiers coming to your aid. You’re on your own -- and in for a tough fight.

 

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Monster Hunts

Geralt is a bounty hunter, an apex predator in a world gone wrong. In a monster-infested world he is a necessary counter-balance. His main task is to eliminate creatures that pose a threat to society. Hunting monsters is his business -- and there’s always plenty of work. Monsters come in all shapes and sizes, and while some are members of broader species, others are one -of-a-kind. To face the latter, extremely powerful or clever creatures, you’ll embark on special quests to learn about their fighting style and behavior. The monster threat is real and strong. Along your path you’ll encounter entire areas overrun by beasts, the humans and nonhumans who once lived there gone. Should you decide to risk death, your job will be to exterminate every last pest and render these places safe once more. Succeed and you’ll see folk return, more than eager to craft and sell you rare, enhanced gear.

 

 

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Primer to get started in the world of The Witcher.

Edited by ALPHA17
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The game better release on ps3 since it's using a new engine

 

This is next generation console fodder friend.

 

No chance are you going to get the graphical fidelity with current generation consoles. And these guys are PC focused.

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That's ok with me , i am going with the nextbox anyway :smokey:

 

My PC will be ready. :cheers:

 

I am so hyped now. Finally SKYRIM level of interactivity with the narrative maturity we so badly need. And hopefully no quest markers.

 

^See alpha's post...this is coming in next gen

But even on next gen it should be multiplatform...

 

^^ PC's, always first to CD PROJEKT RED.

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Details:

 

 

- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingredients needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
- Moving more toward romance and away from shallow sexual encounters
- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
- Won’t be on the same level as Witcher 2, however
- Game mechanics based on previous games, but the team is revisiting many details
- Backward difficulty curve being addressed
- Reworking the flow of combat
- 96 animations for Geralt’s combat moves (last game had 20)
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
- Combat system: three big changes to solve the problem of being locked into long animations
- Every button press mapped to a single strike
- Each move takes a roughly equivalent time to perform
- Can always interrupt your current action to immediately dodge or block
- Can block/dodge when out of stamina, but you’ll be staggered
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
- Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
- Enemy AI completely rebuilt
- No scripted boss encounters
- One boss: ice giant
- Roughly a dozen types of interactive objects
- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
- Magical signs are retooled
- Each of the five signs has a basic form such as Igni’s new flamethrower effect
- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
- For Igni, would unlock a 360-degree blast that immolates anything close
- Yrdren’s small trap can be changed into a bigger field that slows enemies
- Player retains the use of the basic form
- Other two trees are based on swordsmanship and alchemy
- Swordfighting: can unlock new strikes and boosts such as improved stamina and parrying
- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
- Alchemy specialization is based more on potions
- Improvements available for the horse and boat
- These aspects are still in development
- One idea: players could access their long-term storage stash from their horse as well as from inns
- Team knows about frustrating inventory management in Witcher 2
- Crafting still important for enhancing Geralt’s capabilities
- Can customize crafted items
- Some components are can be substituted for similar things
- Ex: monster scales instead of leather in a piece of armor
- This affects the properties of the final item
- Can find unique components as part of monster hunts or questlines
- Combine these with special recipes to make artifacts of immense power
- Each armor piece has a unique appearance
- Armor has improved presentation and new cloth simulation
- Can visit a barber to change Geralt’s hairstyle

 

 

 

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Edited by SRINI87
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My PC is ready!

 

Im thinking late 2013/early to mid 2014 seeing as how Cyberpunk is scheduled somewhere around 2015

 

I don't think that CyberPunk is fixed 2015 launch only. They said --

 

 

Release date is when it's ready.

 

Dang, I better expedite that graphic card purchase OR wait. What if this game butchers all the cards on its release.

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I don't think that CyberPunk is fixed 2015 launch only. They said --

 

 

Dang, I better expedite that graphic card purchase OR wait. What if this game butchers all the cards on its release.

 

Gameinformer site states Wild hunt is set to hit sometime in 2014

 

 

OP Updated.

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Update: Game Informer confirmed on its website that The Witcher 3: Wild Hunt is coming in 2014 on PC and "all high-end platforms available." The below video posted by Game Informer contains snippets of interviews with the game's developers about Wild Hunt.

 

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