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The Witcher 3: Wild Hunt


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The Witcher 3: The Skyrim debate, the game on PS4, nuggets of clarification and a whiff of multiplayer

 

The open world RPG yardstick is Skyrim. That's the game, the series, the success that The Witcher 3 has in its sights. And to listen to CD Projekt Red, you'd believe the Polish studio could better it.

Game director Konrad Tomaszkiewicz raised eyebrows when he said Skyrim's story and quests were often "generic". He said he couldn't name five characters from the game by memory, and he played the game a lot. His point was that The Witcher 3 could improve on that. It could be an open world RPG like Skyrim but with a strong story as well. It could be, he said, the "perfect RPG".

"He was harsh too much," reflected Adam Badowski, managing director of CD Projekt Red, when I spoke to him last week.

"What does it mean, generic? It's a different type of gameplay experience. We know how to make hand-crafted quests and we have tonnes of ideas for quests. It's a different level of detail.

"We have different tricks for how to fulfil - how to make the living world. And really it's not the same way Bethesda has. It's a different approach."

"Sorry," he chuckled, "but we are pretty confident we will make it."

The Witcher 3 will be the final part of a story that began in The Witcher 1, but The Witcher series as a whole will live on. "This is the last part of The Witcher 3 saga," confirmed Badowski, "and we're going to close the story arc, the big one, and we're going to close all additional plots.

 

"What's next?" he mulled. "I have a lot of thoughts in my mind, but for now we don't have any strict plan." Is it possible to continue without Geralt, I asked. "I didn't tell you that we want to kill Geralt!" he replied.

 

news_the_witcher_3_formally_announced-13

 

Source: http://www.eurogamer.net/articles/2013-03-12-the-witcher-3-the-skyrim-debate-the-game-on-ps4-nuggets-of-clarification-and-a-whiff-of-multiplayer

Edited by ALPHA17
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^^ so does that mean there will be a witcher 4 ?? :naughty:

 

Not in the immediate future. The Witcher 3 is the end of the arc and shall tie up most loose ends in the plot.

 

After this all energies will be put in-to developing CYBERPUNK 2077.

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  • 2 weeks later...
The Witcher 3 will be a true next generation videogame as releasing the title on PS3 or 360 would compromise its ambition, CD Projekt has told us.


Several blockbuster titles including Destiny, Assassin’s Creed IV: Black Flag and Watch Dogs have been confirmed as cross-gen releases, set to arrive on 360, PS3, PS4 and, presumably, the next Xbox. Not so The Witcher 3, which will be released on PS4, PC and – potentially – the next Xbox in 2014.


We’ve clearly said we’ll be next-gen only,” CD Projekt’s co-founder and joint CEO Marcin Iwinski told us. “PC is a non-stop next-gen, that’s the cool thing about it. So I think a lot of people with big franchises and massive reach plans, they’ll have this dilemma, and I think there’ll be a lot of comprises made in the industry that might not necessarily be good for gamers.”


“We’re looking for triple-A experiences from the next-gen,” added Iwinski. “The Witcher 3 is so large… with a world bigger than Skyrim, and everything that we wanted to put inside it, there’s just no way that it would run on current-gen. We’d have to put a couple of years of development into [360 and PS3 versions], and then the experience would be so-so… we’d never do that.”


:dance::dance:


Via: EDGE

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First, from the fact sheet that CD Projekt Red gave me:
This is Geralt's final adventure.
It'll be easy for new players to enter the game, and won't require knowledge of the past games to enjoy.
I'll have more than 100 hours of gameplay.
The sidequests and main story can be resolved in any order.
The game is entirely open-world, and is 35 times bigger than The Witcher 2.
It's a branching story and the world is "completely open."
Quicktime events will be gone entirely. Sweet.
___
I spoke with lead gameplay designer Maciej Szczesnik, head of marketing Michal Platkow-Gilewski, and CD Projekt Red Managing Director Adam Badowski to see what else I could learn. Here goes:
There will indeed be 36 different "world states" that your decisions will cause to go into effect, and there will be three different playable 'epilogues.' I asked what the difference was between an ending and an epilogue, and it sounds like when CDPR says epilogue, they really mean ending.
Dandelion will return in The Witcher 3, and he'll take on a similar duty to his role in The Witcher 2 narrating recaps of the story as you go. However, the format will be a bit different. There will still be a journal, but there'll also be a sort of "previously on The Witcher 3" animated story that plays at various points, or when you're coming back into the game after stopping. They're calling this feature "Storybook."
Unsurprisingly, the learning curve will be much smoother in the new game. Players won't be thrown into the deep end.
Geralt will react differently in combat—his stance will be more relaxed when he's fighting one enemy, because he knows he'll win. But he'll be more tense and more careful when he's fighting a group. Looking at your stance, you'll be able to tell whether your opponent is a threat or not. Pretty neat.
While Szczesnik wasn't willing to put a hard number on the number of women Geralt can sleep with, they did say that romance in the game will be a more integral part of the story, and that the decisions you make with women will affect all sorts of things in the game. Much of the game revolves around Geralt finally finding his love, Yennifer--though Triss Merigold is still in the picture. Sounds like things will get interesting.
They've built an animation system that has far more unique combat animations, which are somewhat randomly selected and chained together depending on where Geralt is swinging and what direction he's moving.
Every button press gets you a single move in combat, meaning that you'll be able to break up your attacks much more easily than in The Witcher 2.
The dodge is no longer a roll—now, Geralt will pirouette to dodge enemies. No more roley-poley combat.
Parrying will now be active, and you can hold down a parry button and move, sort of like in Assassin's Creed.
I couldn't get anything out of CD Projekt about the two smaller games and mobile game they're planning. They said those games are a part of their three-year plan, and wouldn't offer any details. Oh well.
Signs will still be selected from a radial menu, but will also have shortcuts, and the shoulder buttons will let you toggle between them.

 

There will be 10 Witcher's Signs instead of five, as there will be a second casting mode for each sign, which you can buy by leveling up.
You'll also have combat "skills" that you can use, up to 4 active in combat.
There won't be any arm-wrestling in the new game. Aw! But also… okay, that's fine actually.
In addition to cutting QTEs, hand-to-hand combat will work completely differently. It'll be part of the main combat system, and will have moves that work and flow similarly to swordfighting.
Alchemy will be "more supportive." Szczesnik said that as in past games players will be able to complete the game focusing on alchemy, and mentioned that while it wasn't as common to focus on alchemy in The Witcher 2, often it was the most hardcore players who chose to max those abilities out.
You'll now be able to drink potions in combat, including healing potions. That's a big change, but The Witcher 3 will still have toxicity, and will retain the way that Geralt can become poisoned from drinking too many potions. There will still be potions you'll want to drink before combat.
Several of the screenshots show Geralt in a boat--you'll definitely be able to control the boat, though you won't get to fight the whales. They'll be more of a hazard you'll have to avoid. Aw. I was hoping for next-gen whaling gameplay.
You'll technically be able to fight from horseback, or at least, CDP is planning to let you do that, but it won't be a focus in the game. They were sure to point out that Geralt is a sword-master who is best at fighting on ground; he's not a cavalry knight. You won't be going after monsters on a horse, as that's not how Witchers work.
Badowski described the process of of bringing the game to PS4 as quite comfortable, as CDP is a PC-oriented company and the PS4 is essentially a PC. "It's another platform, but PC-like. Which is cool."

 

Another thing I noticed in was that the sun was constantly blotted out by dark clouds. However, Szczesnik says that the game won't always look like that—there'll be a full range of day and night, and weather settings. The dark clouds in the screenshots were because they're all part of the same quest, and that stormy weather fits with the vibe they wanted the first screens to capture.
Doors will finally work properly in The Witcher 3, Szczesnik promised me. Hooray!
I asked if CD Projekt Red would ever consider doing always-online DRM. Badowski's response: "No." "We are trying to get rid of DRM," said Szczesnik. "If someone wants to pirate a game, eventually he will." "Which is bad, of course," Badowski interjected. "But you can't do anything about it, so. We want to give the best user experience possible. When we removed DRM, people on those torrents were actually asking people not to download our game, because we [weren't using DRM]." While they were clear that they don't want people to pirate their games, both Szczesnik and Badowski said that invasive DRM isn't the answer.
They said that CDP support The Witcher 3 in a similar way to The Witcher 2, with lots of post-release updates. Not all of the updates will necessarily be free—if, for example, they release a giant add-on, it'd cost money. But their support plan will be about the same.
I'll have a chance to do just that at E3 in June, and hopefully I'll be able to say for sure whether all these changes actually make The Witcher 3 a more fluid, user-friendly game than its predecessor. In the meantime, think I'll go back and finish that second playthrough of The Witcher 2 I've had on hold.
Geralt on a horse.
Will he use his sword from there?
Only time will tell.
via: Kotaku
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Acc to VG leaks, Xbox will use same CPU and GPU as PS4 only difference is Ram..Xbox will use 8GB DDR3 ram

 

http://www.vgleaks.com/world-exclusive-durango-unveiled-2/

 

there is one major difference,, the operating system and 3D API.. Ps4 will have a light OS which will give very low level access to the hardware and they will use OpenGL API. Whereas xbox 720 will go with a stripped down version windows 8 with Direct 3D/ direct x api. Is this one of the reason why 1st party and exclusive ps3 games looks much better than xbox 360 in current generation.

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CD Projekt :majesty: As usual, I will be pre-ordering GOG version even if my PC doesn't run it, just like I did for Witcher 2. I had a puny laptop then, which could run Witcher 2 on lowest settings at 15 fps. Still I bought to support awesome devs who went DRM free and gave free DLCs.

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