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The Witcher 3: Wild Hunt


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Much of the game revolves around Geralt finally finding his love, Yennifer—though Triss Merigold is still in the picture.

 

 

So yes.

 

EDIT: Ninj'd >_>

Edited by Heaven Angel
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The Witcher 3 combat details:

In upcoming The Witcher 3 game magic is one of the most important gameplay elements. Using different "signs" our protagonist will have an advantage in the dangerous battles with his opponents, as it was in the previous game's instalments. But in The Witcher 3 these magic "signs" will be a little bit different.

Recently the journalists from clickonline.com have had an interview with CD Projekt RED's gameplay designer and have asked him whether there will be five major magic "signs" in The Witcher 3 combat system as it was in other instalments of this series. And the answer was - "only at the beginning".

While you will be developing your character, new magic "signs" will be available for him. The developers are planning to implement about 10 "signs", and each magic ability will vary from the previous ones. You will be able to use two or more "signs" together, and different "signs" will be appropriate for various tactics. For example, using one of your spells you can stun an opponent, and then finish him off with another one.

As for the weapons, Geralt will use only steel and silver swords. The developers are sure that the unique atmosphere of the game has to be saved: "I mean, for us, encouraging players to use polearms, shields or axes would create a dissonance akin to Batman running around with an AK-47 and shooting at his enemies."

There will be two types of The Witcher 3 combat system: the strong one and the fast one. Using magic, your swords and planning each attack, you will be able to destroy any army. By the way, not only attacking will be important in the game. The developers have also focused on the defense system, so be sure that you are not open during the battle.

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Will triss be back in this game ? and what about yennifer ?

 

Triss will be back in the game, though not the same circumstances as The Witcher 2, there will be a gap now that Geralt is aware of Yennifer.

 

Yennifer will be back but I don't know in what capacity, will she have amnesia or no? If yes, will she have recalled all her thoughts or no is another issue.

 

There are so many unanswered questions and the biggest wild card is Siri.

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We know that a lot of PC (and console) gamers are eager to get their hands on the third – and last part for Geralt – part of the ‘The Witcher’ series. And despite the fact that CD Projekt RED has not revealed any ETA as of yet, we do know today that the game will not be coming in the first quarter of 2014. In an interview with TVN CNBC – spotted by the Polish gaming website, Gram.pl and kudos to ‘Ireneusz Ochotny’ for informing us - Adam Kicinski revealed that The Witcher 3 will not be coming in the first quarter of 2014. This obviously means that the game will hit streets in Q2 2014 at the earliest, though we are pretty sure that there will be some minor delays. The Witcher 3: Wild Hunt promises to be a unique combination of a non-linear story and an open world – a fantasy RPG focused on player choice, tactical combat and a rich, living environment. The Witcher 3: Wild Hunt will be the crowning achievement for the critically acclaimed game developer, CD Projekt RED, and the final episode of one of the best RPG trilogies. With a re-envisioned approach to the narrative, the game will be accessible to both newcomers and old time fans.

 

 

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Witcher 3' devs "don't believe in selling extra content"

In an industry where paid downloadable content seems pretty standard, at least on the console side, it's a little rare to see developers flat out state that they hate charging for content. CD Projekt Red's game director, Konrad Tomaszkiewicz, took some time to talk with Examiner about the studio's upcoming title The Witcher 3: Wild Hunt, in an interview that will be fully published on Wednesday. During our discussion, Konrad spoke about providing gamers with extra content, and Projekt Red's stance on the matter.

"We could sell extra content to gamers 'down the road,' but we don’t believe in that," he said, "we believe patches, fixes and additional content should be provided to gamers free of charge. Only something REALLY big, and something that will not make you feel ripped off, justifies a price tag."


http://www.examiner.com/article/witcher-3-devs-don-t-believe-selling-extra-content

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We could sell extra content to gamers 'down the road,' but we don’t believe in that," he said, "we believe patches, fixes and additional content should be provided to gamers free of charge

 

cute_meme.png

 

 

I love you CD RED :wub:

Edited by Zodak™
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^^You love f**king DLCs. =|

 

 

 

I have no problem with DLCs as long as DLC is not affecting my main game experience....If devs are cutting major story content to sell it as a paid DLC then i get mad....

 

I hate when devs cut major game content to sell it as a DLC...

Capcom Selling Asura's Wrath's True Ending as DLC

 

:rant:

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A good quest isn’t about “the sheer number of outcomes”

 

John-Mamais-Witcher-3_2-610x343.jpg


Executive Producer John Mamais probably can’t clear up rhetorical questions or ethical quandaries, but I recently got in a few questions about the demonstration in an e-mail correspondence. The first thing that struck me was the idea that sailing in stormy weather could end with your boat smashed against the rocks, which suggests an exciting level of fidelity. I’m still not clear on whether or not I can sink one, but weather will “affect” boats, according to Mamais.

 

Stormy weather, and the heavy winds it brings, will increase the frequency and intensity of waves in larger bodies of water,” he says. “It’s a real physical simulation. We’ve got dynamic lighting, which you see in the highly-detailed day and night cycle, and also in beautifully designed and rendered weather effects like uber-authentic rain … To top it off, you can see changes in the weather coming—you can observe dark clouds on the horizon turn into a big storm.

If a wave does send you into deep water, Geralt “can currently swim as far as he wants,” with some exceptions—the ice cold waters of Skellige will kill you after too long. Even Witchers get chilly.

In the leshen sidequest, are there more than two possible outcomes? Could we, for example, have warned the marked girl? [The leshen "marked" an innocent villager who had to be driven away or killed before the monster could be hurt.]

At this moment, the leshen quest has three possible endings, one of which entails the monster’s death… but that’s really beside the point. A good plot should not mimic reality in the sense that you can finish each quest in a million different ways—it’s about unexpected twists or the feelings it evokes and not the sheer number of “outcomes.” In general, you don’t play games to experience a reality similar to your own, you do it because you want to be thrilled. We’re focusing on bringing you really gripping stuff—each subquest in the game feels deep, each choice and its consequences credible and real—that’s the main idea we want to convey with The Witcher 3 and we always want to emphasize that. Having said that, we also care about nonlinearity and providing a variety of paths—the previous Witcher games provide ample evidence of that and The Witcher 3 will be no exception.

By the way, about Hilde [the "marked" girl]—we don’t want to spoil the fun!

How persistent is the world? If Geralt returns to that village after the leshen quest, will we see how our actions changed it?

Yes. After you make your choices and complete the quest, you can revisit the village and see the impact your actions have had on it. At E3 we showed this in the form of an instant flashforward, but normally that’s something players would see after several hours of play. Geralt’s actions (or his inaction) will visibly impact various NPCs and communities.

Do any sidequest encounters involve large-scale events, such as a town under siege?

We’ve got quests that cause ripples on a really large scale but these are usually part of the main story arc. Sidequests will resonate with the world on a more intimate level—depending on our decisions villages or specific districts of a city may be affected.

Read the complete interview @PC Gamer.

Edited by ALPHA17
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