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+1 R* hasn't even released a single gameplay video and the hype meter is absolutely crazy. Once the gameplay is revealed, the pre-orders will increase even more. Also, It's always this thinking among the reviewers that "Oh it's R*, it's going to be epic". So yea, SR4 ain't got sh*t on GTA5 as of yet. :P

Edited by Rohan Seth
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How are you guys willing to pay costly prices if you are importing the game, $ is 60 & GBP is Rs.90, can anyone tell me which shops in mumbai will get the original game copy for PS3 ?

 

All getting PC version. :P ~$30-35

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The Differences Between Saints Row III and IV

 

A lot of classic elements return, in some very different ways.

 

Customization is King

A staple of the Saints Row franchise has always been its deeply customizable game worlds and character creation systems. Players can craft perfect replicas of themselves, or go full-on Dr. Frankenstein and create a hideous abomination with which to terrorize the citizens of Steelport.

The customization features in Saints Row IV are no different, and introduce new options to truly let your imagination run wild. Want to wreak havoc with Han Solo’s signature blaster? Go ahead. Or maybe you’d prefer dual-wielding nail guns as you escape the cops – the choice is yours. While the weapons you can equip all have the same basic classifications (Heavy Pistol, Light SMG, etc) and upgradable stats, each weapon category comes with several different skins and variations for you to choose from (So far our favorites around the office have been Mal Reynolds’ sci-fi revolver and the Colonial Marine pulse rifle).

Unfortunately, the nature of the game demands that certain aspects of the previous customization systems be removed (we can't say too much without spoiling anything, but know that it does make sense within the game), and so players are no longer able to customize their hideouts, cribs and safe houses - which is a shame, considering it would be great fun to put stripper poles all over The White House.

More Challenging Gameplay

 

Many of the activities from Saints Row: The Third return for this sequel, including fan-favorites like Tank Mayhem and Insurance Fraud, but in this iteration players will find that the activities are far more challenging. For example, when ragdolling around in SR3’s Insurance Fraud minigame, the average score needed to pass the activity on its hardest difficulty was $450,000. Now, with the addition of superpowers that allow you to hurl yourself into buildings at super-sonic speeds, the lowest score needed to pass the challenge on easy is a whopping $300,000 – which means you’ll need to practice flinging yourself across Steelport for a while before completing all three tiers (bronze, sliver and gold - also a new addition) of all the different activities.

 

Steelport 2.0 is a Vertical City

 

Saints Row: The Third did a fantastic job of improving on aerial combat with it’s addition of the VTOL hover-jets and futuristic rocket cycles. While the previous games had helicopters and planes you could fly, SR3 made it much easier to drop yourself off on top of a skyscraper and do some naked base-jumping to get back to street level. That being said, the majority of the game was spent on the ground, both on foot and in vehicles. With the addition of powers like speed running up walls or super jumping tall buildings in a single bound (literally), Steelport becomes a concrete jungle gym for your character to explore every inch of, be it at street level or atop towering skyscrapers. It also means that new gameplay types are opened up, so it should come as no surprise that...

It Has Platforming.

One of the new additions to the activity roster is a challenging climb to the top of a tower - similar to Assassin’s Creed’s viewpoints or Far Cry 3’s radio towers. While one might not immediately associate a game like Saints Row, the new powers of super-speed and (almost) flight make it a less jarring addition than you might expect. Jumping and wall-running your way to the top of these structures is not only satisfying and fun, but also helps you take over more of the city and upgrade your superpowers so you can jump higher, run faster, and nut-punch aliens further into space.

No Respect

 

In former Saints Row titles, you needed to gain the respect of your crew and the people of your city before you could tackle more of the game’s story missions. While this mechanic is still present, ‘Respect’ is now simply referred to as ‘XP.’ While some may say it’s better to call a horse a horse, the lack of an actual Respect-O-Meter makes SR IV feel somewhat less ‘Saints Row’-ey.

No More Factions

Another franchise element that isn’t making a reappearance in Saints Row IV are the multiple factions you’ve had to face off against in previous titles. Instead of being embroiled in turf wars with three rival gangs, the Saints now face only one enemy. You’ll still have to complete missions and activities to wrestle territories out of enemy hands, but gone are the three-way battle-royales of the past titles in the series.

 

 

Downloadable Cars

The fact that Saints Row IV takes place almost entirely within a computer simulation allows players to take advantage of some shortcuts that will undoubtedly make their lives easier – the most notable of which is the ability to instantly save any vehicle you’re in for later use. Instead of sneaking into a military base, hijacking a tank, and racking up millions in property damage while you transport it back to your hideout; you can now hop in the driver’s seat and “upload” the vehicle to your virtual garage, then “download” it later to wherever you happen to be on the map. It’s a handy feature that will truly allow players to get the most out of their time in Steelport 2.0.

Music Anywhere

Similar to the ability to download cars, the fact that your character exists within a computer program means that the radio stations that play in your car doesn’t have to stay in your car. It actually harkens back to a mechanic found in the original Saints Row, where you had an MP3 player that let the music keep playing after you’d exited your vehicle. You’d be surprised at how satisfying it is to fight aliens, blow up police cars, and generally wreak havoc while listening to Haddaway’s "What is Love."

 

Collectibles Are Key

 

While entries in the series included collectible items, there is a much greater (and necessary) focus on it in Saints Row IV. Instead of finding stashes of drugs or laundered money in exchange for quick cash, collectibles now range from data clusters that will upgrade your superpowers to BioShock-esque audio logs that give you a deeper look into the universe that Volition has created within the game. With over 1,200 items to find, players can expect to spend as much time collecting items as they will killing aliens.

Cranking it to 11

Saints Row has always been synonymous with “insanity”. Whether it was using a septic truck to cover a city block in sewage in SR2 or participating in Professor Ghenki’s Ethical Reality Climax in The Third, the ridiculous activities and side missions have become expected for any entry in the franchise – and Saint’s Row IV doesn’t disappoint. The optional activities found in SR4 take the fan favorites of previous titles (though sadly Septic Avenger hasn’t appeared in the last two games) and cranks them up to 11. Mayhem, where players earn cash and experience for destroying as much of the surrounding area as possible, now puts you in the cockpit of UFOs, hover tanks and warrior mechs. Prof. Ghenki makes a return, only instead of navigating his torturous mazes you now use telekinesis to catapult cars, tanks, and innocent civilians through specific targets. The new variations on old game modes take what players loved about the original versions and, as has become tradition for the Saints Row series, makes them more ridiculous, more challenging, and most importantly, more fun.

 

 

http://www.ign.com/articles/2013/07/05/the-differences-between-the-third-and-saints-row-iv

 

 

 

Edited by Zodak™
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Saints Row 4 considered “end of that saga,” future games to go in different direction.

“I remember telling people: ‘I don’t know how we’re going to top [saints Row: The Third],” admits design director Scott Phillips in an interview with GameReactor. “We’ve got a mission on Mars, we’ve got a heli-carrier, we’ve got zombies. Where do we go from here?’

“But everybody took a vacation, we came back, started fresh, and very quickly we came up with: ‘Well we’ve got to have… let’s do superpowers. It’s something we’ve always been talking about. Wouldn’t it be great to run as fast as a car, or jump over a building, or be able to pick up somebody with your mind and throw them across the city.’

“Things started snowballing from there. You know, fighting aliens came out of that because we needed an enemy that properly fights you, and then being the President felt like the next logical step from being a celebrity. So it all sort of came together. We definitely have a mentality of like: ‘Alright, we did that last time. We’ve got to that, plus one. We’ve got to do better than that this time.’”

In future, building on this level of silliness may prove too much even for Volition. While there’s been no confirmation of any future games, Phillips claims that they would probably take a new approach – the team viewing IV as something of a natural conclusion. “We’re definitely considering Saints Row IV sort of the end of that saga of this character and the Saints as they are,” Phillips continued.

“So if there’s any more future Saints Rows – which you know we always hope there will be, we hope there’s fans for future games like that – they will probably continue in a different direction.”

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I don't expect this game to get more than 7 from critics...Game is basically a 60$ expansion pack..It's strictly for those who liked SR3 and SR3 only....Buy it only if you are a fan of Saints Row 3... :)

 

I loved SR3 so iam getting it.... :D

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I don't expect this game to get more than 7 from critics...Game is basically a 60$ expansion pack..It's strictly for those who liked SR3 and SR3 only....Buy it only if you are a fan of Saints Row 3... :)

 

I loved SR3 so iam getting it.... :D

 

People will bash it for no reason..they will say "meh,..another SR3 copy-paste..blah-blah..aliens..sh*t..GTA is better...blah-blah-blah.".

 

Also, it's $35-40..GMG 25% off. Getting it as well, day 1 :D

Edited by Heaven Angel
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