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Killzone: Shadow Fall


rAgHaV

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..

 

 

 

dekhtein hai..... :P

 

lol forget current gen/nex gen..... Killzone Mercenary is such a blast.. infact I am enjoying it more than kz3.. and spending more time on vita now than ps3 :P

 

GG Cambridge :majesty:

 

And m82 is there in kzm :tongue:

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abbe ja.. :P KZSF has more preorders than Ghosts/BF4 for PS4..

 

 

Ofcourse that is no brainer, As its a Console Exclusive and has a pretty good pedigree. PS4 buyers will def. going to pre-order KZ:SF....

 

1) Its a proven Franchise.

2) Next Gen. FPS from GG.

3) The Only good FPS exclusive from Playstation.

4) Its a Launch Title.

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abbe ja.. :P KZSF has more preorders than Ghosts/BF4 for PS4..

 

It is the only launch AAA PS4 exclusive.. now to be a sales juggernaut all it needs is a 90+ meta rating.. gorilla games is finally gonna get all the commercial acclaim that they deserve

 

Kz3 k liye bhi tu aise hi excited tha.....Dekh le kya hua....lol

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Played KZ SF today at that very event. It looked really beautiful. However, to me it was more like a visually polished version of what was shown in KZ3. I totally sucked in the MP match, but really felt it was kinda slow paced compared to some other shooters. Not that it's a bad thing, just the way I felt about it. But anyone who liked KZ2 and KZ3 will be right at home with it.

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Played KZ SF today at that very event. It looked really beautiful. However, to me it was more like a visually polished version of what was shown in KZ3. I totally sucked in the MP match, but really felt it was kinda slow paced compared to some other shooters. Not that it's a bad thing, just the way I felt about it. But anyone who liked KZ2 and KZ3 will be right at home with it.

 

Can you give us more info..

 

Classes , abilities , different kind of maps ?

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Can you give us more info..

 

Classes , abilities , different kind of maps ?

 

Only tried one map. Don't know the name. Three points to capture on the map, involved some open areas with a bunch of stairs around and a bunch of closed ones with those orange barriers you see in the video posted on the last page.

 

What I remember of classes.... I'm not sure, I only remember selecting loadouts and customizing every part of this - it gave me four slots to save the loadouts in. I selected some assault rifle that described itself to be a balance between accuracy and power, and then a grenade launcher attachment. As far as abilities go, I selected something related to faster movement. I noticed something like 'reduced fall damage' or whatever.

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Only tried one map. Don't know the name. Three points to capture on the map, involved some open areas with a bunch of stairs around and a bunch of closed ones with those orange barriers you see in the video posted on the last page.

 

What I remember of classes.... I'm not sure, I only remember selecting loadouts and customizing every part of this - it gave me four slots to save the loadouts in. I selected some assault rifle that described itself to be a balance between accuracy and power, and then a grenade launcher attachment. As far as abilities go, I selected something related to faster movement. I noticed something like 'reduced fall damage' or whatever.

 

:cheers:

 

What about spawn points ?

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Kz3 k liye bhi tu aise hi excited tha.....Dekh le kya hua....lol

 

afaik GG has fixed almost everything that bothered hardcore kz2 fans who didn't enjoy kz3 as much as they enjoyed kz2.. toh tu dekhiyo.. release hone de kzsf ko.. US mai PS4:X1 preorders ka ratio is 1.7:1 abh saare american shooter whores kzsf bundle lenge.. europe aur ROW mai to pehle se hi Sony dominates..

 

KZ4 = KZ2

PS4 = PS2

 

kuch galat nahi hoga..

 

bye-b.gif

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:cheers:

 

What about spawn points ?

 

 

The 3 control points could serve as spawn points (I spawned from atleast 2 of those IIRC). Apart from that you have your team's initial spawn points which are protected (atleast on this map) by some type of turret and were at a higher level so that you could jump down from them once you spawned but it wasn't easy to get into them and spawn kill anyone.

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  1. Player Mechanics:

    Most of the player mechanics available in the single-player campaign are now also available in multiplayer. This includes the cover system that allows you to snap in to/lean out of/vault over cover, as well as the sliding mechanic. In addition, the brutal melee system has been expanded with drop-down melees (as seen in the single-player playthrough).

     

  2. Weapons:

    Multiplayer features 22 different weapons, all of them unlocked from the get-go. Your ability to master the weapons is key, as each weapon has very different dynamics. For an in-depth look at the new weapons, read our “Guerrilla Armory” articles about the StA-55 assault rifle, the VC-15 shotgun pistol, the M55 assault rifle and the VC-30 shotgun. More weapon articles are coming to Killzone.com soon!

     

     

  3. Attachments:

    There are 19 different weapon attachments in multiplayer, unlocked by completing specific challenges. You can use these to extend the functionality of your weapons in a variety ways, from enhanced scopes to new ammo types to secondary fire options. Adding attachments that complement your playing style can greatly enhance your combat effectiveness.

     

  4. Classes & Abilities:

    There are three distinct classes and 12 unique special abilities in multiplayer. Each of the classes can be enhanced with up to two special abilities, allowing for some highly specialized playing styles. We’ll cover the three classes and their available abilities in more detail in the coming weeks, but we can already reveal that there will be a Placeable Spawn Beacon ability.

     

     

  5. Custom Warzones:

    Warzones, with their trademark rotating mission modes, return to multiplayer with supercharged customization features. There are eight mission modes in total, four of which are new to Killzone. More importantly, you can customize these modes to your heart’s content and share your favorite settings with the rest of the community. We will regularly highlight popular and interesting community-created Warzones for you to try out.

     

  6. Combat Honors:

    Combat Honors are temporary bonuses that can be activated by earning enough points during a round. These bonuses stay active for as long you continue play - when your play session ends, you lose your Combat Honors. Combat Honor bonuses range from an increase to movement speed to reduction in recoil.

     

     

Post-Launch Support:

We aim to keep the post-launch multiplayer experience fresh through the frequent release of paid DLC expansion packs that offer new gameplay and customization features. At the same time, all DLC multiplayer maps will be released free of charge to prevent the player base from becoming fractured.

 

 

 

:majesty: Game is looking amazing...

 

12 abilities , 19 attachments :O...

Placeable Spawn Beacons :wOOtjumpy::paagaldance:

 

8 missions in warzone , 4 new

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