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Road Redemption


WhiteWolf

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Developer - DarkSeas games

Platforms - PC, MAC and Linux

 

 

Road Redemption, a Road Rash spiritual successor on Kickstarter

 

Road Redemption takes the motorcycle combat-racing gameplay, pioneered by the Road Rash series, to the next level.

Road Redemptionbrings state-of-the-industry combat controls, insane crashes, destructible environments, AI, ragdoll physics, and online multiplayer to the classic formula.

 

The Road Redemption team has been hard at work since early 2012, though preliminary design work started as far back as 2009.

 

Road Redemption is the experience that we've been dying to play for over a decade. We need your help to make it the best experience possible.

Road Redemption represents a return to the challenging, skill-based
gameplay that defined gaming on the Sega Genesis (MegaDrive), 3DO, and Nintendo
64.

 

Make no mistake, Road Redemptionis geared toward experienced gamers.

 

By garnering fan feedback at this stage in development, we hope to make Road Redemption the game that you've been waiting to play too.

 

With your support, we will release Road Redemption, on its primary platforms, in July of next year.

 

 

 

MORE HERE

 

http://www.kickstarter.com/projects/darkseasgames/road-redemption

 

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meh! but I didn't expected something epic anyway.

:ack: Yeah.. the gameplay seems quite slow and the weapons are :doh:, but it's still not even close to completion, so I hope they make the necessary changes.

 

Btw, guys,

It's important to note that none of the individuals involved with Road Redemption actually worked on the Road Rash series, odd considering co-designer Dan Geisler's statements

on Reddit last month. When asked, "Why hasn't this game resurfaced?,"Geisler responded that he wasn't ready, but is now and may even seek funding through Kickstarter. Awkward.

- Joystiq

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After the opening story segment and intro mission, you’re presented with the game’s world map, which features missions to play, the bike shop, and your gang’s clubhouse.

 

Road Redemption’s missions are all variations on the classic combat/racing formula. For instance, one mission might challenge you to be the first to reach a turned-over armored car. Another mission might ask you to lead your gang out of enemy territory while being chased by an army of rival gang members and crooked cops.

 

As you play through the single-player campaign, you’ll generally have two or more missions to choose from at any one time. However, at certain points in the story, all events will converge on a single mission - such as a showdown with the leader of a rival club (flanked by his loyal captains of course).

 

Story segments will appear at the beginning and ends of specific missions. These segments will be skippable, but you’ll get a warning before skipping one that you’re seeing for the first time.

 

You can replay completed missions at any time in order to improve your performance (more takedowns, better time, less damage to your bike, etc.). Currently we’re using a medal system similar to Star Fox, Burnout, Pilotwings, and many other games, but this may change.

 

The cash you earn from missions can be spent at the bike shop, where you’ll be able to unlock new bikes with better stats, as well as have the opportunity to customize elements of your current bike, such as its color. You’re also able to improve your own character’s stats by buying new equipment such as helmets, weapons and body armor.

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  • 8 months later...
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BC 40 dollar for alpha. Would have bought it at the $18 pre-order price. Why should alpha version be priced higher anyway? I think other popular games' prices increase gradually depending upon the time of order(alpha/beta/final).

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