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The Forest

SteamLogo512White-150x150.png

Developers

SKS games

Release

Late 2013

Genre

Survival Horror

Platform

pc

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As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants.

Build, explore, survive in this terrifying first person survival horror simulator.

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Key features

The world
Enter a living, breathing forest with changing weather patterns, plants that grow and die. Tides that roll in and out with the day/night cycle. Below ground explore a vast network of caves and underground lakes.

Complete player freedom
Chop down trees to build a camp, or start a fire to keep warm. Scavenge food to keep yourself from starving. Find and plant seeds to grow food.

Build a small shelter or a large ocean side fortress. decorate your home with found items. Lay traps and defenses to keep a safe perimeter.

Gameplay
Explore and build during the day. Defend your base at night. Craft weapons and tools.Bunker down during the evening or bring the fight directly to the enemy.

Fight or Hide
Use stealth to evade enemies, or engage them directly with crude weapons built from sticks and stones.

A new type of open world, survival horror experience
Defend yourself against a clan of genetic mutant enemies that have beliefs, families, morals and that appear almost human.

Full VR experience
Support for the Oculus Rift VR headset for the most immersive experience possible.

 

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Trailer

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Developer: SKS Games

Genre: First Person Horror

Platforms: PC (Steam)

Release: Late 2013

 

 


 

As the title implies, you're stranded in a forest after a plane crash. To stay alive you'll have to chop down trees, build shelter, hunt for food, maintain a fire to stay warm, plant vegetation, and set traps. For you see, this is no ordinary forest, but rather a forest inhabited by freakish cannibalistic mutants.

SKS's Mick Solomons noted in an e-mail to Eurogamer that The Forest was inspired by such cult classic films as The Descent and Cannibal Holocaust. The pale, naked foes briefly glimpsed in the evocative announcement trailer below certainly resemble the monsters from the former, while the game's day/night cycle and unassuming atmosphere that doesn't simply shroud everything in darkness and scream "look at me, I'm a horror game!" recalls Cannibal Holocaust's gradual descent into madness (though with thankfully less animal cruelty).

As far as engaging with the mutants goes, SKS explained that you'll be able to choose between combat with crude weapons or taking the stealthy approach. Intriguingly, the enemies are said to contain their own "beliefs, families and morals."

Adding to The Forest's creep factor will be Oculus Rift support, which should make things extra terrifying.

 

 

 

 

Please delete if topic exists. The search feature is terrible.

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Ambitious open-world horror game The Forest detailed

 

The Forest is so open-ended in its approach that Endnight has daringly chosen not to spell out the goal of the game. Borrowing Myst's most audacious trick, there will be an ending, but it will be up to players to puzzle out how to even begin pursuing it. There will be no set missions, so players will have to simply go out and explore the world. If they're thorough and sharp they'll sort out what to do. If not, that's fine too. "There is a way to end it, but I think a lot of players will play without ending the game or even realising that there is an ending," Falcone explains.

While The Forest will have a conclusion, it's an entirely optional one and not the focus of the game. That still lands squarely on survival, and there will be leaderboards to compare how long people can stay alive in this hostile environment. There's even an option for permadeath if that's your bag. "Our goal was a never-ending type game - with an ending," Falcone laughs.

There's another goal in The Forest - even if it's not rewarded with a leaderboards spot or credits roll - and that is to explore the landscape. "You might see a landmark off to the distance that you can't necessarily get to yet. You'll have to build up a certain number of skills and equipment to actually get to some parts of the world," explains animator Michael Mellor. "We're hoping we can provide some curiosity, some passive goals, to give players reasons to go out and figure out more about the world." As anyone who's gotten really deep into Shadow of the Colossus can tell you, sometimes accessing hard-to-reach beautiful scenery is its own reward.

 

 

more @ eurogamer

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