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Their UK site called it excellent first and now it's rubbish all of sudden? lol

 

 

If Zodak had posted something like this for a PS4 game, fanboys would have ripped him one.

Main toh seedha ban hojata bhai lol...

Edited by WhiteWolf
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Looks like Ponies are after every Xbox exclusive now.. They are posting dumb sh*t in every Xbox game thread..First bashing GearsUE and now QB for no reason lol

 

 

 

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Quantum Break runs at 1080p on Xbox One

Remedy made a presentation last week at SIGGRAPH 2015 where they spoke about rendering technologies used in Quantum Break. In the document that was handed out to participants, Remedy stated that the resolution of the game was 1080p. They also revealed that like other third-person shooters, the game would run at 30 frames per second.

 

 

Rendering Techniques of Quantum Break

 

SIGGRAPH 2015 is scheduled to hold a comprehensive course that deals with the state-of-the-art and production-proven rendering techniques and shaders used in modern games. Several well-known studios will be carrying out sessions on the rendering solutions used in their games. Participating studios include Bungie, Electronic Arts / Frostbite, Guerrilla Games, Studio Gobo, Remedy, Ready at Dawn, MediaMolecule

 

Programmers at Remedy, will cover Remedy’s approach to multiscale global illumination in Quantum Break. An abstract of the session can be seen below.

 

This talk will cover Remedy’s approach to multiscale global illumination in Quantum Break. Firstly, we present an efficient voxel tree structure and demonstrate its applications to world-space global illumination and to automatic specular probe generation using local visibility analysis. Secondly, to complement the large-scale illumination, we present our screen-space lighting solution which handles small scale ambient occlusion, reflections, and indirect lighting.

 

 

http://gearnuke.com/siggraph-2015-host-sessions-modern-rendering-techniques-used-quantum-break-horizon-zero-dawn/#

Edited by WhiteWolf
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