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Titanfall


ScrewyAurum

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Most of the Steam MP servers can be zodak'd; not just LAN based.

 

Don't official servers screen your software?

 

You can PM me with details if you do not want to go in details here.

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But are you buying the full game?

 

I'll wait a week to see if I get it for free at work... if not, I'll get it on the XB1 and perhaps later when the discounts on PC start showing up, again. Problem is all you folks play when I'm asleep and vice versa.

Yep. TF looks tons of fun! I mostly play MP games so I don't really mind the price all that much but I'll still want to get the disc rather than a digital download -- but that's still to be decided.

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Kinda bummed that the Beta ran out and the Icon turned grey in Origin. :P

 

I think the biggest problem they will have with longevity is gonna be the number of Player vs Player fights this game has. There have been way too many games where I (or whoever) the top player in the team was had about 8 player kills and 3-4 deaths. That translates to about 15 PvP fights per game for the top finishing players. Players at the bottom are probably about 2/3 of that. The rest is fighting cannon fodder grunts. That is way WAY too low IMO. A normal game of Halo/CoD an average player would have 10-12 kills and 10-12 deaths.

 

I get why the grunts are there and I am ok with them being brain dead cannon fodder but either the maps need to be smaller or the number of players need to go up. Because the number of times you are fighting another player is way too less for any competitive game.

 

The game is reducing PvP encounters and filling that space up with bots. Its not going to affect the mid and low skill level players much since they still feel like they are still contributing. But I can easily see people who play MP to go up against other humans being bored by it in the long run.

 

I dunno, maybe its just the Beta maps.

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