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goodness gracious, just watching the video gave me a motion sickness .... just like the last game, gonna skip this one i guess .... could've been my most anticipated had it been in third person , oh well :wave:

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goodness gracious, just watching the video gave me a motion sickness .... just like the last game, gonna skip this one i guess .... could've been my most anticipated had it been in third person , oh well :wave:

An unofficial mod allowed the game to be played in third person. It took 2-3 years from it's original release. I called it a revolutionary game when it released. Loved the game but back then no one cared about it.

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Available February 23, 2016 for Xbox One, PlayStation 4 and on Origin for PC.

 

There are no levels or loading times, either. You free-roam around an entire city in Mirror’s Edge: Catalyst.

 

It’s an origin story about Faith, how she grows up and “opens the eye of an entire city.” Basically, they’re holding onto the game’s original premise but ditching the game’s storyline.
Perhaps most importantly? DICE said “she doesn’t need any guns.” The gun sequences from the original Mirror’s Edge didn’t really work, so I’m happy to hear they’re totally ditching them.
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Feel good about this game. Seems they aren't out to change everything good about the game to make it more mass market. Crystal dynamics, you listening?

 

Well done for once EA.

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Verge impressions: I wish more games were like Mirror’s Edge Catalyst

 

 

 

If the almost-15-minute demo I played at Electronic Arts' booth is any indication, it's the kind of evolution a game like this should have.

 

If you've played the original, Catalyst will feel very similar. The E3 demo had two sections: the very beginning of the game (or a level meant to look like the beginning) and a tiny bit of skyline that calls back to the first Mirror's Edge, bright and stylish. The first section was short and almost entirely driven by cutscene and narrative. Faith — that's you — is released from future-prison and immediately enlisted into some underground group led by a man named Noah who wants to take down a totalitarian society ruled by fear and propaganda yadda yadda. (You're a catalyst for change — get it?)

 

After just a few minutes of exposition, the demo quickly jumps ahead to the fun part, traipsing from building to building and doing Really Cool Moves all from Faith's point of view. For those who didn't play Mirror's Edge — admittedly, that's a lot of people — the two most important buttons are L1 and L2, representing "jump / climb / wall run / parkour upwards" and "duck / slide / parkour downwards," respectively. Momentum is everything; the more free-running you do, the faster you'll go and the higher / farther you'll be able to jump.

 

I don't expect Mirror's Edge Catalyst to pull in record sales any more than I expect a Sundance-winning film to break the box office, and I know there is a wealth of smaller independent taking even bigger risks with gameplay and really moving the industry forward. But Electronic Arts and developer DICE could have easily spent time, money, and sweat making Space Alien Shoot-em-Up 17. I'm glad they did this instead.

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