CarbonCore Posted May 23, 2008 Report Share Posted May 23, 2008 Our own NG2 thread EDIT: turned out to be fake. Some guys on forum jump the gun too quick when it comes to MGS4 Link to comment Share on other sites More sharing options...
ctrl_alt_del Posted May 23, 2008 Report Share Posted May 23, 2008 BTW: I was reading an interesting thread in some forum which speculated that the reason so many PS3 games use HDD installs is because the data transfer speeds of the Blu Ray drive on the first year PS3s is slower than the DVD drives on the X360. Without the HDD installs, the texture loand-ins and general load times wold have been awful on the PS3. I came across a similar article as well. It said that because of the huge capacity of a Blu-Ray disc, the laser takes more time to seek out the sector where the relevant data is stored. Hence, the seek time increases a lot, slowing down the data read speeds. One way to counter this is placing the same data in various sectors of the disc so that the laser can seek out and read the nearest sector. With huge storage capacity and not really enough data to fill up the discs, the same data can be replicated in different sectors of the Blu Ray disc to reduce seek times. Link to comment Share on other sites More sharing options...
xXx Posted May 26, 2008 Report Share Posted May 26, 2008 ^^^ I thought that every PS3 BD game has an redundant data in it due to Slower read rate. Link to comment Share on other sites More sharing options...
insane79 Posted May 26, 2008 Report Share Posted May 26, 2008 well i think the install is fine for me, it makes a huge difference in load times, was playing gta4 on my frd's x360, the load times are terrible compare to want we ps3 guys are useto, the developers install a game cache on the drive that helps load times as well as texture pop ups, so its better if they continue doing it, i dont see a prob in this unless u have a 20gb ps3 i rather install 2-4gb data on my ps3 hdd then having long load times.. cheers... Link to comment Share on other sites More sharing options...
KnackChap Posted May 28, 2008 Author Report Share Posted May 28, 2008 EGM says -Graphics are the same as the 360; they might possibly notch it up a bit but that's still unknown right now. -Sixaxis tilt unknown. -Will be patched with the Plasmid & fixes done for the 360 version right out of the box. -Team does admit working with Sony to potentially "extend and augment the game", but too early to talk about it. -Worth rebuying if you're a 360 owner? EGM says probably not, creative director of Bioshock says "whatever we end up with via our discussions with Sony, coupled with the fact that BS allows you to go through and roll your own shooter in the first place...these two factors together would turn into a motive for replay." -Lots more on the game itself and some Sony big shots (like Ted Price) weigh in on the game. Good stuff. Link to comment Share on other sites More sharing options...
TAG Posted May 28, 2008 Report Share Posted May 28, 2008 EGM says -Graphics are the same as the 360; they might possibly notch it up a bit but that's still unknown right now. -Sixaxis tilt unknown. -Will be patched with the Plasmid & fixes done for the 360 version right out of the box. -Team does admit working with Sony to potentially "extend and augment the game", but too early to talk about it. -Worth rebuying if you're a 360 owner? EGM says probably not, creative director of Bioshock says "whatever we end up with via our discussions with Sony, coupled with the fact that BS allows you to go through and roll your own shooter in the first place...these two factors together would turn into a motive for replay." -Lots more on the game itself and some Sony big shots (like Ted Price) weigh in on the game. Good stuff. All this while I was wondering why there isn't any discussion on this here. Turns out I was looking at the wrong threads. For the argument that a year old game should not be hyped up on PS3... I'll say this... Before this announcement, fanboys, and even experts on occasions, were using Bioshock to bash on PS3. It's a critically acclaimed game which won many GOTY awards, and many people who don't own a 360 or a gaming PC will finally get to experience it. A great game is a great game is a great game. If they can tweak out some of the issues and add some additional content as the EGM article suggests, then its all the more reason to be hyped up about what many consider to be one of the gems of gaming finally coming to PS3. Personally, Bioshock was the only reason which made me want a 360. So you can imagine my delight when I read this news. And I'm sure there are many others like me too. So why not? I can understand people who have already played it going "meh". As far as porting is concerned... I think we can have a little more faith in Take-Two than EA. Given the magnitude of this game, Take-Two (and Sony) will ensure a clean job. Link to comment Share on other sites More sharing options...
ayush12ice Posted May 28, 2008 Report Share Posted May 28, 2008 T2 confirmed release date oct 08 Link to comment Share on other sites More sharing options...
ayush12ice Posted May 28, 2008 Report Share Posted May 28, 2008 2K Games Injects PLAYSTATION®3 System Owners with Genetically Enhanced Version of BioShock® New York, NY – May 28, 2008 – 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that BioShock®, the "genetically enhanced" story-driven action game, is in development for the PLAYSTATION®3 computer entertainment system at 2K Marin. The PLAYSTATION 3 system title will be released in October 2008 with new features and content that heighten the award-winning experience. BioShock for the Xbox 360® video game and entertainment system from Microsoft and Games for Windows® was released in 2007 and received numerous Game of the Year honors from prestigious organizations including Associated Press, the British Academy of Film and Television Arts (BAFTA), Game Informer, Spike TV's VGAs and Paste Magazine. BioShock's extension to the PLAYSTATION 3 system will bring exciting new content to this amazing title and reach many new players, while giving the title the opportunity to once again be named Game of the Year. "Since BioShock for Xbox 360 and Games for Windows won countless 2007 Game of the Year awards, we are excited to see the impact of this stellar title for the PLAYSTATION 3 system when it debuts this fall," said Christoph Hartmann, president of 2K. "Over the coming months we look forward to revealing the new features and content that will make this a must-have game for its new audience, as well as for those who enjoyed it on the other platforms." BioShock is a narrative-driven action experience that allows players to do the impossible as they journey through an amazing, immersive and terrifying world. Caught between powerful forces and hunted down by genetically mutated citizens, the player will come to grips with the mysterious and fascinating world of Rapture, a distinct Art Deco underwater utopia gone mad. BioShock not only challenges the players' capacity to adapt and survive, but brings to question their values and commitment to the inhabitants of Rapture. With smart and adaptive AI, no encounter ever plays out the same, while numerous customization options provide gamers with an experience that adapts to their playing style. As one of the highest-rated titles of 2007, BioShock was unanimously praised by the editorial industry's top critics: "While delivering a level of intrigue you rarely see in games, its most captivating element is its gameplay – which I can easily say delivers the most rewarding and adrenaline-filled experience I have ever had with an FPS." – Game Informer Magazine, 10 out of 10, Game of the Year "There's ample flexibility in the game's linear storyline that makes a second run through Rapture's unique brand of madness an exciting prospect." – Associated Press, 4 stars out of 4 "Why settle for watching the hero in a film have a thrilling adventure when you can all but live a narrative this masterfully woven." – Paste Magazine, Game of the Year "BioShock stands as a monolithic example of the convergence of entertaining gameplay and an irresistibly sinister, engrossing storyline that encompasses a host of multifaceted characters. This is an essential gaming experience." – IGN.com, 9.7 out of 10, Editor's Choice Award "More so than any other game in recent memory, BioShock is dripping with atmosphere and intrigue, and it's one of those rare titles where story, dialogue and character development are just as important as the action sequences." – USA Today, 9 stars out of 10 BioShock for the PLAYSTATION 3 system will be available in October 2008 and is not yet rated by the ESRB. For more information on BioShock, visit www.bioshockgame.com. LINK Link to comment Share on other sites More sharing options...
CarbonCore Posted May 29, 2008 Report Share Posted May 29, 2008 Ted Price's comment is on bottom right. Link to comment Share on other sites More sharing options...
Bulovski Posted May 29, 2008 Report Share Posted May 29, 2008 Ted Price's comment is on bottom right. Totally agree if you only own a PS3 pick up the game. But if you've played it on X360 give it a pass. I doubt there will be the same charm. Link to comment Share on other sites More sharing options...
TAG Posted May 29, 2008 Report Share Posted May 29, 2008 Ted Price's comment is on bottom right. dude, can you please upload the scans of the other pages of the article from the magazine?? edit: Never mind... found them. Anyone else looking can check here: http://www.n4g.com/ps3/NewsCom-150786.aspx?CT=1 Link to comment Share on other sites More sharing options...
sam_816 Posted May 30, 2008 Report Share Posted May 30, 2008 BIOSHOCK......I am waiting for u eagerly.... Link to comment Share on other sites More sharing options...
AtheK Posted May 30, 2008 Report Share Posted May 30, 2008 where is the second big title.... Link to comment Share on other sites More sharing options...
KnackChap Posted June 4, 2008 Author Report Share Posted June 4, 2008 Meet the teams bringing BioShock to PS3 (plus new screens!) + Posted by Alyssa Finley // Executive Producer, 2K Marin Hello everyone! We’re incredibly pleased that BioShock is coming to the PLAYSTATION 3. Now that the news is official, we’re very much looking forward to sharing a little more about what our team is doing to bring the game to life on the PLAYSTATION 3. We’ll be using this space over the coming months to tell you about new developments, new features and any interesting happenings around our offices. We’ll also be debuting exclusive content like the screenshots embedded in this post. But first things first - before we get into too many details, let me tell you about the fantastic team that’s working on the PS3 version of BioShock. The project is based in the 2K Marin studio, which is located in Novato, CA. The 2K Marin team has been collaborating with the 2K teams in Australia and Boston to build the game with team members in each of the studios building, coding, optimizing, bugfixing, and polishing away. On top of that, because this is the first PS3 title from 2K Marin, 2K Australia and 2K Boston, we’ve also got another development partner with some outstanding PS3-specific coding chops helping out with the project - we can’t talk about what studio that is yet, but we look forward to revealing that in the future. For today, we’ll give a brief “who’s who” for the three 2K studios that are working together on BioShock for the PS3. 2K Marin: We started the 2K Marin studio in November of 2007 with a group of eight people who migrated across the country (and in some cases, the world) in order to continue working on BioShock. The core 2K Marin group includes the Executive Producer (me!), our Creative Director, Jordan Thomas (designer of the Fort Frolic level), Lead Programmer Carlos Cuello, and Lead Artist Hogarth de la Plante. All the aforementioned folks worked on the original version of BioShock. We’ve also got some extremely talented programmers including Ray Graham (previous titles include Godfather, The Simpsons, NBA 2K, and NBA Street) Johnnemann Nordhagen (formerly from Sony’s R&D group), David Pittman (previously of Stormfront Studios), and Jake Etgeton (also from the original BioShock crew), who are currently hard at work making builds and squashing bugs. 2K Australia: During BioShock development, Australia was the home of the tech team - the guys who worked on the core engine and rendering features that brought to life the gorgeous visuals of Rapture. Five members of that team, Mathi Nagarajan, Ben Driehuis, Daniel Lamb, Weicheng Fang, and Tim Cooper are now working on the PS3 version, focused on rendering, graphics and optimization. Their goal is to make the game run amazingly well on the PS3, and they’ve been making tremendous progress so far on that front. 2K Boston: The Boston team is the largest chunk of the BioShock team at the moment; many of them hard at work on some of the as-yet-unannounced components of the PS3 version. I can mention the work of one Boston team member, Ian Bond, who has been optimizing and refactoring the physics simulation for the game to take the maximum advantage of the PS3 hardware. It can be tricky to coordinate the work of so many teams across so many time zones (the Boston team has almost no overlapping working hours with the Australia team); we make liberal use of phones, videoconferencing, forums, emails, and travel to keep everyone aware of what’s going on. The good news is that with all these teams on the case, development on the PS3 version goes on for roughly 18 hours a day! That’s a brief overview of the teams working on the PS3 version. In the future, we’ll go into more depth about what’s different and what’s new in the upcoming release. We hope that you’re excited about BioShock coming to PS3 as we are, and we’ll see you again soon! http://blog.us.playstation.com/2008/06/03/...us-new-screens/ Link to comment Share on other sites More sharing options...
ayush12ice Posted June 4, 2008 Report Share Posted June 4, 2008 2nd game?? Link to comment Share on other sites More sharing options...
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