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QuakeCon 2013


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Live Stream -

 

http://www.gameinformer.com/p/bethesda.aspx

 

http://new.livestream.com/quakecon/events/2293646

 

 

 

 

Full Quake-Con Schedule

THURSDAY, August 1st

Welcome and Annual Keynote with John Carmack

 

4:30pm – Streaming Live
John Carmack, Technical Director | id Software

 

FRIDAY, August 2nd

The Evil Within | Gameplay Presentation
11:00am - QuakeCon Attendee Exclusive
Tango Gameworks
Demoed by Jason Bergman, Producer | Bethesda Softworks

 

The Elder Scrolls Online | Gameplay Presentation
12:30pm – Streaming Live
Paul Sage, Creative Director | ZeniMax Online Studios
Nick Konkle, Gameplay Lead | ZeniMax Online Studios
Rich Lambert, Lead Content Designer | ZeniMax Online Studios
Eric Bakutis, Content Lead | ZeniMax Online Studios
Gina Bruno, Community Coordinator | ZeniMax Online Studios

 

Wolfenstein: The New Order | Gameplay Presentation
2:00pm - QuakeCon Attendee Exclusive
Jens Matthies, Creative Director | MachineGames
Demoed by Andreas Öjerfors, Senior Gameplay Designer | MachineGames

 

GameTrailers’ Bonus Round with Geoff Keighley | Creating and Expanding the Virtual World

3:30pm – Streaming Live

Moderated by Geoff Keighley, GameTrailers TV

Principles of Lighting & Rendering with John Carmack
5:00pm – Streaming Live

 

John will present a lecture-style presentation on the physics of light transport and rendering. He will discuss how light behaves in the real world, and the approximations and compromises that are involved in simulating the behavior with computers. Note: not for the technically faint at heart.

 

SATURDAY, August 3rd

Dishonored: The Brigmore Witches | Game Presentation
11:00am – Streaming Live
Raphael Colantonio, Co-Creative Director | Arkane Studios
Ricardo Bare, Lead Designer | Arkane Studios
Seth Shain, Systems Designer/Associate Producer | Arkane Studios

 

PC Perspective Hardware Workshop
12:30pm – Streaming at http://pcper.com/workshop

From Sketchbook to the Big Screen
3:00pm – Streaming Live
Hugo Martin | Art Director, Id Software

 

A concept artist for the Jaegers on Pacific Rim and now Art Director at id Software, Hugo will give a presentation of the work he created during the making of the film.

 

 

 

Doom 4 to be Revealed at QuakeCon?

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John Carmack's keynote at Quakecon 2013 part 1

 

 

 

 

Check related videos for part 2,3 and 4........

 

 

Spoiler alert: Carmack doesn't take a sip of water until part 5.

 

:rofl:

 

Some of the things Carmack talks about in this video:

 

- new console cycle
- AMD hardware
- game controllers

Part 1:

 

new console cycle
AMD hardware
game controllers

Part 2:

 

Kinnect
Digital distribution
Portable consoles
Andriod and iOS
Cloud gaming
Creative vision vs technology
Unified memory
PowerVR and tiled rendering

Part 3:

 

displays
head mounted display
movement tracking
sound
large scale software development
optimization
OpenGL

Part 4:

 

OpenGL
functional programming
Haskell
Lisp
Scheme
strong and weak typing
multithreading
events
garbage collection
QuakeC vs Scheme

Part 5:
programming
Q&A:
space

AMD vs Nvidia vs Intel GPUs
CPU architectures
GPU computing
id Tech 5
id Software company

Part 6 Q&A:

PC and upcoming console hardware
MegaTexture
virtual reality, augmented reality and Google Glass
voxel, ray tracing
AMDs virtual texturing
console cycle beyond Xbox One and PS4
SSD
strobe lighting in LCD technology
control devices advancement
when single person can do a AAA game like MW3?

Part 7 Q&A:
id Tech5 and Tango Gameworks

 

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Carmack :-

 

360 was much better console than PS3 and also bit more powerful...

 

Carmack was not a fan of PS3 and it's hardware..

 

 

 

Carmack -

 

 

Kinect is like a zero button mouse :rofl:

 

 

 

oh man MS will not like this :lol:

 

Also, he is talking about old Kinect.... :)

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Also, he is talking about old Kinect.... :)

 

When does he say that?

 

Kinect 2 is pretty responsive. If he's talking about K2 then maybe he's implying that it needs to be more responsive to be effective?

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