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EverQuest Next


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The defining massively-multiplayer online saga evolves again for next-generation PC platforms with this third major iteration of the MMORPG franchise.

Everquest Next offers players the ability to explore and interact with the world according to their individual style of play.There are no levels in EQN, but there are dozens of distinct classes (or professions), with multi-tiered abilities and specialized weapon skills to collect and master. Each character also features their own unique story, and the ability to cause the world to change around the them.

 

Genre: MMO RPG

Release Date: TBA

Platform: PC

 

 


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Although it's third in line in the EQ franchise, EverQuest Next is not a sequel. Both Smedley and Georgeson have spoken on multiple occasions about how the EQN versions that were originally turning out more like EQ 2.5 or EQ III were scrapped. Even the title itself, EverQuest Next, draws focus away from the game's being just a rehash of its predecessors. In the aforementioned PAX East interview, Georgeson teased us with the line that EverQuest Next is "an MMO you've never played before" -- that it's "a completely different critter."
In that light, will this next version sound the death knell for EQ and EQII? Even before EQN's big screenshot-blowing-up reveal at the convention, Georgeson addressed this concern by assuring that "EQN is not being designed to replace those games." And when I talked with him at SOE Live 2012, he reaffirmed that stance, pointing out that the newest sibling to the franchise is such a different game and fans are so loyal to their respective games that there is little worry of a mass migration.

 

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Sony Online Entertainment Reveals EverQuest Next

Fourteen years ago, Sony Online Entertainment changed the way people play games together online with the introduction of the original EverQuest. Today, SOE offers a new vision for the future of online games with the worldwide debut of EverQuest Next.

"With EverQuest Next, we're going back to our roots – a space we defined with the EverQuest legacy – and ushering in a new era of MMOs: The Emergent Era," said John Smedley, President, Sony Online Entertainment. "Today, many MMOs fail because players consume content faster than developers can create it. With EverQuest Next, we're creating a living world that players are part of and empowering them to produce new content alongside the development team. What does the future hold for EverQuest Next and Sony Online Entertainment? It's in the players' hands, and we like it that way."

"EverQuest Next is not the continuation of a familiar story. It represents the fundamental reimagining of the characters, lore and environments of the EverQuest universe," said Dave Georgeson, Director of Development for the EverQuest Franchise, Sony Online Entertainment. "Make no mistake; while great care has been taken to respect the extraordinary influence that EverQuest has had in this industry and with our player community over the years, this is a boldly different game unlike anything that has come before."

"We believe that the bold choices the team is making with EQN will result in a product that provides players with an absolutely new kind of game experience," said Laura Naviaux, Senior Vice President of Global Sales and Marketing, Sony Online Entertainment. "However, there is something even more important to us. As an organization, we are dedicated to partnering with our community to give them a voice in the games we create. With EQN, we are taking this idea even further and offering our players the opportunity to actively build EQN with us."

EverQuest Next has been in development since 2009. Nearly two years ago, SOE made the decision to rethink core creative and technical aspects of the design and start from the ground up to build a new kind of game. As a result, EQN is different from all of the MMOs that have been made before in very important ways, including:

Multi-Classing – EQN will offer players the ability to explore and interact with the world according to their individual style of play. There are no levels in EQN, but there will be more than 40 distinct classes (or professions) at launch, with multi-tiered abilities and specialized weapon skills to collect and master. Players will even mix and match abilities from each class, creating truly custom characters that feel distinct and powerful.

Destructible Environments – No modern MMO has successfully implemented destructible environments that stretch across an entire seamless game world – this changes forever with EQN. Every piece of the world is fully destructible and players will have the ability to manipulate almost all of it. They will interact with and explore the world in amazing ways; venturing down into the deep bedrock beneath the surface and using powerful combat abilities to blow gaping holes into the ground. The EQN world will extend far into the heavens and deep into the procedurally-generated earth through 10,000 years of known lore and history.

Permanent Change – Players will also have the ability to cause the world to change around them, permanently, in dramatic ways. Through the concerted effort of the world's inhabitants, including players, creatures, and non-player characters, city walls will be built and destroyed, large-scale wars will be fought and won, and epic stories will unfold over months and years.

Emergent AI – In EQN, NPCs will have specific motivations and preferences that direct behavior in nuanced and unpredictable ways. Players will find themselves in a world where NPC decisions are based on core values, not dictated by static spawn points. For example, Orcs may attack opportunistically because they want an adventurer's gold, not simply because a careless hero wanders into an attack radius.

A Life of Consequence – Finally, each character in EQN will have a unique story; they will not follow a predetermined path. Instead, they will seek out adventure, fame and fortune in a constantly changing sandbox world. The game will remember every choice and action that players make and will organically deliver increasing opportunities to do more of the things players like to do ... from crafting armor and exploring the wilderness to purging goblins from the forests.

Introducing EverQuest Next Landmark

This winter, SOE will introduce EverQuest Next Landmark. Essentially, Landmark will combine the powerful and intuitive building tools SOE is using to create the fully destructible world of EQN with all of the social functionality expected from a modern MMO.

The game will feature huge persistent worlds that each support thousands of other players and varied terrain inspired by the environments of EQN. Most importantly, Landmark will provide anyone who wants to participate with the opportunity to actually build structures, and eventually create other types of content, to be considered for inclusion in EQN. Landmark will enable players to:

Create Amazing Things

• Build highly detailed structures with powerful and intuitive tools.

• Quickly design complex projects or collaborate with friends to undertake massive shared builds.

• Lay claim to and control specific areas of huge persistent worlds.

Share Your Imagination with Friends

• Landmark's persistent servers will enable players to interact with and experience the collective imagination of thousands of players in a unique shared world.

• Players will have compelling reasons to explore and interact with others. They will congregate at crafting hubs, build design templates to share and trade, and journey across the world to collect the resources required to build and craft.

Build EQN with SOE - Using the Same Tools

• Landmark players will gain increasing access to many of the same tools that SOE is using to construct the game world of EQN.

• Not only will Landmark give players access to these world building tools, SOE will provide specific guidance on what we want help building.

• Through this collaborative approach, EQN may eventually represent the largest overall collaborative development effort in the history of online games. For anyone who has ever thought about becoming a game developer, here is your chance. Together we will build extraordinary things!

Pricing and Availability - Landmark will launch this winter as a "Free To Play. Your Way". offering and the first step in a multi-phase release strategy. It will serve as the gateway to EQN and as the collaborative building hub where SOE will guide the development of selected structures and environments for inclusion in EQN. No formal date is set for the launch of EQN.

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EverQuest Next to be playable on '4 or 5 year old' PCs

by Andrew Yoon, Aug 02, 2013 2:30pm PDT

EverQuest Next uses a modified version of ForgeLight--the same engine that powers Planetside 2. Yet, in spite of its massive online worlds and voxel-based destruction, Sony Online Entertainment somehow plans on making the game far more accessible than their MMOFPS.

Saying the game is "absolutely more scalable than Planetside," EverQuest franchise director Dave Georgeson told Shacknews that the team is "shooting for much lower system specs."

PlanetSide 2 can be one of the more demanding games out there. But EverQuest reaches a far more casual audience than a shooter, necessitating easier access to the game. According to Georgeson, it's not hardware that's the most constraining aspect of the game. In fact, "the thing that's the highest spec right now is bandwidth," something the team is currently working on optimizing.

"Our goal is to be able to allow people with 4 or 5 year old machines to be able to play," Georgeson said. When quizzed if computers with integrated graphics cards would also be able to say, Georgeson wasn't able to give a concrete answer, simply saying that optimization is something they're going to continue working on.

 

 

shacknews

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EverQuest Next needs to be 'kickass on PC first,' before considering PS4 port

 

 

EverQuest Next truly impressed when it was officially unveiled at SOE Live today. While it's currently planned for PC only, it seems inevitable that a PS4 port will be announced. It is developed by Sony, after all. And SOE's other ForgeLight-powered MMO, PlanetSide 2, is already coming to Sony's next-gen console.

"We need to make sure that it's a kickass game on PC before we do anything else," EverQuest franchise director Dave Georgeson told Shacknews. "We're going to nail down all our questions and design and everything like that so that it's a really good game. Then we'll talk about other platforms."

One thing that will help in the inevitable transition to PS4 is how controller-friendly the game is shaping up to be--a happy accident discovered by the development team. "It was never our intent to make a controller friendly game," Georgeson said. "But when we decided to minimize the number of buttons you can use to just one hotbar, it almost accidentally becomes controller friendly."

"That'll be a cool thing if and when we get to it," Georgeson said, adding a wink. "The fact that it doubles for controllers is just a bonus."

 

src: Shacknews

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It's by Sony right? Why isn't it already announced on the PS?

SOE while part of sony has never really been a first party studio under SCE for their consoles. for a long time they didnt care about playstation and some of their games were also published by other publishers. its only in the last 3-4 (when the whole one sony/unification started) years they're taking consoles somewhat seriously and got taken under SCE wing.

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Everquest Next has more than 40 classes; five listed

Everquest Next blew up at SoE Live in Las Vegas this weekend, and we’re still sorting through the fallout. Today’s best rubble find is the first five revealed classes.

 

Massively reports that players start with a choice of eight classes before gaining the ability to multi-class with over 40 options.

Five of the classes have been revealed so far: Rogue, Warrior, Tempest, Blademaster and Wizard.

The playable races are Dwarf, Human, Ogre, Elf, Dark Elf and Kerran.

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