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Velocity 2x


VelivolusDas

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Developer: FuturLab

Publisher: Sony Computer Entertainment

Platforms: PS Vita, PS4

Release Date: TBC 2014

 

- A Leap Beyond

 

Velocity 2X is the highly anticipated sequel to Velocity Ultra!

Weaving together two classic game formats into one seamless adventure, Velocity 2X features puzzle-platforming action alongside award-winning top-down shoot ‘em-up gameplay!

 

- Story Teaser

 

What happened to Kai Tana as she travelled through the black hole?

 

Where is Kai now?

 

Who the hell are the Vokh?

 

You’ll find out in Velocity 2X!

 

 

- Gameplay Teaser (Pre-Alpha Footage)

 

This video shows pre-alpha gameplay footage, which means it’s nowhere near what we are aiming for visually.

In fact, our technical director Hussain Sheikh was the lead visual effects programmer on Split/Second, so you can trust that he and the art team won’t stop until Velocity 2X looks spectacular on PS Vita and PS4.

 

http://www.youtube.com/watch?v=gYmPUlnv8fQ&feature=player_embedded

 

- Dual Core

 

Engage the Quarp Drive teleport to outsmart the enemy in race-tuned space combat, then dock your ship, jump out and run around on foot to infiltrate enemy bases. Once you’ve disabled internal defences, jump back into the Quarp Jet and continue your mission!

 

Velocity 2X takes the same approach to great gameplay design that made Velocity Ultra so much fun, and applies it to a puzzle-platforming adventure too, making Velocity 2X twice the twitchy fun!

- Pre-Alpha Screenshots

These screenshots show subtle post-processing effects such as bloom, anamorphic lens flare (J.J. Abrams style!) and environment lighting. You can also see the Quarp Jet docked outside the window in the second screenshot =)

 

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Am I hyped or what! :wOOtjumpy: :wOOtjumpy: Velocity Ultra is one of the best PS Vita games to come out..... :good: And I'm sure FuturLab will make sure this is even better....

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  • 5 months later...

Velocity 2X will include a Platinum Trophy

 

New Velocity 2X trailer and update: So far, so good!

 

http://www.youtube.com/watch?v=R8Ovc4Jwge0

 

The art style
One of the major influences for Velocity 2X was the art style of Flashback on the Amiga. For those of you too young to have played Flashback (poor you, play the original!), it was a stunning visual achievement, using rotoscoped animation and a simple yet stylish art style to create a highly atmospheric experience. 12-year-old me fell in love with it.

 

Artistically speaking, we wanted Velocity 2X to be the spiritual successor to Flashback (and indeed Another World), and also to create a level of atmosphere and production value that is rarely seen in 2D games.

 

Despite being a small team of 10 (only three of which are artists), we set ourselves the ambitious challenge of reaching the kind of visual fidelity that makes people say “oooh” and “ahhh” and “take my money!”.

 

These are the benchmark images that we started with at the beginning of development. Chris (Goff) didn’t really know what was going to be possible visually, so he spent most of his time getting the art style in shape.

 

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Hussain (Sheikh) our technical director, who worked as visual effects lead on Split/Second, was confident he could bring his experience in creating high end effects to the PS Vita, so Chris (Goff) set about creating some benchmark images that we could aim towards.

 

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Chris set the bar pretty high, but when Shahid Ahmad at SCEE asked if we could raise the bar higher for PS4, Chris created these images:

 

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Most of the team got very excited about what we were aiming for on PS4, but Hussain shrugged and smiled a quiet smile to himself.

 

When we showed the game at Eurogamer Expo, it had none of the effects that Hussain had been working on, and the artists had yet to make use of the dynamic environment lights. We also didn’t have a PS4 build underway yet.

 

However, as time went on it became clear that the game was actually going to visually exceed our original benchmarks, and it was even starting to look as good as the PS4 benchmarks on PS Vita.

 

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It was then that Hussain told me he knew all along we could achieve the PS4 benchmark on PS Vita, but didn’t want to make any promises in case something came up.

But we have achieved and surpassed what we hoped to achieve, and now have the following high-end effects in the game:

  • Particle explosions
  • Dynamic environment lighting
  • Vignetting
  • Environment effects such as leaves in the wind, twinkling stars etc
  • Bloom
  • Light refraction
  • Anamorphic lens flare
  • Colour correction
  • Smooth 3D camera zoom
  • Screen shake & camera turbulence

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Loved Velocity Ultra and Surge Deluxe. FuturLab FTW. Day one purchase on Vita. I also find it hilarious that some site actually posted how the dev had no problem going 60fps 1080 for this game on PS4. It really isn't graphically intensive to warrant a link bait post like that lol.

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  • 3 months later...

Reviews pouring in. I am yet to see a review with a negative score. :D

 

Eurogamer - 8/10 - http://www.eurogamer.net/articles/2014-09-02-velocity-2x-review

IGN - 9.0 - http://m.ign.com/articles/2014/09/02/velocity-2x-review

PushSquare - 10/10 - http://www.pushsquare.com/reviews/ps4/velocity_2x

Videogamer.com - 8/10 - http://www.videogamer.com/reviews/velocity_2x_review.html

 

Can't wait.... :wOOtjumpy: :wOOtjumpy:

 

Edit:

The Verge - "The years best sci-fi game might be a 2D space shooter" - http://www.theverge.com/2014/9/2/6097159/velocity-2x

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