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Crytek Announces the Arrival of the New CRYENGINE


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Frankfurt am Main (Germany) August 21, 2013 – Crytek have ushered in a new era for their state-of-the-art CRYENGINE technology, with the launch of the new CRYENGINE; an ever-evolving technology service, with always up to date access to the latest features in CRYENGINE for commercial game licensees.

CRYENGINE users will also benefit from the coming together of Crytek’s Engine Licensing and Research & Development teams; a move designed to double the level of one-to-one care game licensees can tap into, in essence offering Crytek’s R&D as a service for developers using the new CRYENGINE.

On top of these changes, the new CRYENGINE supports development on current and next generation consoles (Xbox One, PlayStation®4, and WiiU™), alongside PC, with further platforms to be added in the near future.

In line with the new services, the all-in-one development solution will no longer be identified by version numbers; reflecting the fact that constant updates and upgrades are always being applied to keep CRYENGINE at the forefront of its field.

Areil Cai, Director of Business Development – CRYENGINE said: "Supplying an engine is not about delivering a static piece of software. It’s about Crytek being an R&D team for our game licensees; providing the latest, greatest technology we can, all the time. As an industry, we’re all looking to deliver games as a service now – and we feel the same approach can be taken with game engines. Today's announcement reflects this progress, as well as our ongoing commitment to making sure CRYENGINE® licensees always stay well ahead of the game."

Also commenting on Crytek's announcement, Carl Jones, Business Development Director at Crytek, said: "Since CryENGINE 3 was launched in 2009, we've dramatically changed the engine so many times, with so many major new features, it’s not the same engine anymore. We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time. CRYENGINE is a new engine from Crytek – and it always will be!”

This week also sees a major update to Crytek's free CRYENGINE® SDK; granting non-commercial users access to a raft of the new features that recently helped to make Crysis 3 a visual benchmark for gaming. It is two years since the launch of the free CRYENGINE® SDK. In that time, the engine has been downloaded over five million times and is used for non-commercial projects every day by a constantly growing community and more than 400 universities. The update to the free SDK will take user feedback on board and remove some restrictions, which prevented users from working offline.

 

src: Crytek

 

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They suck at making games though.

 

No they dont. This is almost like a default response you would get out of mostly console people.

 

Far Cry was fantastic. Here was a new game from a new developer that released in the same quarter as Half Life 2, Doom 3 and Halo 2 and still managed to make its mark. Let that sink in.

Crysis was even better. Ok, I will admit it lost its way somewhat in the last 1/3 but thats only compared to how phenomenal the game was in its first 2/3s. Overall its still an incredibly good game.

Crysis Warhead was one of the best shooters of all time. Period. Insanely memorable set peices without any of the nonsense hand holdy bullshit that FPS set pieces today engage in.

Crysis 2 caught a lot of flak for being consolized (and lets face it, it was) but even then it was a really REALLY good FPS. With a solid MP to boot.

 

Aside from Crysis 3 (which I havent gotten around to playing yet) they have an incredible resume that most other FPS developers would kill to have. Yet they are saddled with "lol they cant make good games" mostly from people who havent either played their games or played bastardized console version.

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No they dont. This is almost like a default response you would get out of mostly console people.

 

Far Cry was fantastic. Here was a new game from a new developer that released in the same quarter as Half Life 2, Doom 3 and Halo 2 and still managed to make its mark. Let that sink in.

Crysis was even better. Ok, I will admit it lost its way somewhat in the last 1/3 but thats only compared to how phenomenal the game was in its first 2/3s. Overall its still an incredibly good game.

Crysis Warhead was one of the best shooters of all time. Period. Insanely memorable set peices without any of the nonsense hand holdy bullshit that FPS set pieces today engage in.

Crysis 2 caught a lot of flak for being consolized (and lets face it, it was) but even then it was a really REALLY good FPS. With a solid MP to boot.

 

Aside from Crysis 3 (which I havent gotten around to playing yet) they have an incredible resume that most other FPS developers would kill to have. Yet they are saddled with "lol they cant make good games" mostly from people who havent either played their games or played bastardized console version.

 

You forgot Time Splitters!

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Umm, but what about other games? More than half of their games are meh.

 

WorldShift - meh

Haze - meh

Crysis 3 - meh

Second Sight - good story but lousy PC port. (terrible controls and combat).

Warface - still sucking in closed beta after 2 years. Looking bad.

Homefront 2 - nothing. Alpha footage was lulz. (but hoping for nice game, lets see).

Ryse: Son of Rome - so far from critics and videos - meh

 

Redemption - got canned

Not idea about TimeSplitters as it was never released for PC.

 

Even 3rd party developers failed to utilize CRYENGINE to its fullest. (Ghost Warrior 2/Nexuiz/etc).

 

For some reasons, Frostbite engine seems like a superior engine now, imo!

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We are meh-ing games their development team hasnt made (FR wasnt even part of Crytek till like 3 years ago) AND games that havent even released yet? Ok then, good counter argument there buddy. :lol:

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Umm, but what about other games? More than half of their games are meh.

 

WorldShift - meh

Haze - meh

Crysis 3 - meh

Second Sight - good story but lousy PC port. (terrible controls and combat).

Warface - still sucking in closed beta after 2 years. Looking bad.

Homefront 2 - nothing. Alpha footage was lulz. (but hoping for nice game, lets see).

Ryse: Son of Rome - so far from critics and videos - meh

 

Redemption - got canned

Not idea about TimeSplitters as it was never released for PC.

 

Even 3rd party developers failed to utilize CRYENGINE to its fullest. (Ghost Warrior 2/Nexuiz/etc).

 

For some reasons, Frostbite engine seems like a superior engine now, imo!

 

Worldshift, Haze and Second Sight were all made by studios who were acquired by Crytek after the games were released. In fact only Worldshift had any amount of input by Crytek as the studio was acquired late into the development of the game.

 

And third party studios failing to utilize the engine to its fullest is hardly Cryteks fault. In fact the Crydevkit is amazing and intuitive, almost as good as UDK. In a week's time one can be designing cool open world levels given the acquaintance with basics of level editor and game engine systems. The only fault I have with the engine is that it is very FPS oriented. Also from a tech point of view, while close, CR3 edges past FB3 in my book.

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