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Invisible, Inc


dylanjosh

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Invisible, Inc. Beta Update 3: "GR@ND B@Z@@R" Available Now!


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New Features:

  • New programs for Incognita
  • New programs added to starting loadout screen to unlock
  • 2.0 versions of several existing programs. More powerful yet costly.
  • New Chief Executive Suite location. Used to get Vault Door Codes to get the most out of Vault trips
  • Variations of the location specific rooms (Server Farm, Executive terminals, etc)
  • New Daemon. Hope you don't find it.
  • In-game speech is occluded.
Balance Changes:

  • Vault rooms have a new Vault Door gating some of the goodies. Vault Door Codes are required to access.
  • Program prices have been varied and adjusted.
  • Parasite 1.0 was given a cooldown time.
Bug Fixes:

  • Fix crash if more than 8 daemons were installed.
  • Drones can't go shopping.
  • Fix overlapping corp icons when playing missions on Easy mode.
  • Game difficulty shouldn't incorrectly reset to Normal when loading incompatible sim versions.
  • Fix possible error with dragging bodies and escaping.
  • Fix problem when trying to click an inventory item that was just dropped or traded.
  • Fix Shade operating on units without vision.
  • Fix some coroutines being leaked over time.
  • Fix delayed EMP fx being played on units that were out of sight.

Good amount of changes. Will check it out later today.
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  • 2 weeks later...

Invisible, Inc. Beta Update 4: "Live Assets" Available Now.

Size: 69.8 MB.

 

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New Features
  • 2 new Agents to unlock at the team selection screen
  • New Cybernetics Lab location
  • Monst3r will buy items in the agency's stash as well as sometimes have trinkets to sell.
  • Incognita's programs can be sold at Server Farms
  • Agent Information panel available in mission (click on their animated profile image)
  • A new throw-able item.
  • Add speech animation to guard HUD displays.
  • Added manual camera control option to Gameplay options. This prevents *allautomatic camera panning.
  • Accelerator Chip bonuses now stack with the hacking bonus.
  • Removing Valuable Tech from a scanner will disable it permanently.
Balance Changes
  • Stealth, Hacking and Anarchy skills have been reevaluated, also given a fifth upgrade level.
  • Agents' special abilities are now provided by unique augments. ( Shalem ends up with +2 armor piercing to start)
  • Parasite loses cool down and gains increasing cost with active parasites.
  • The artifact heavy vault has been adjusted.
  • The Executive is planning a big night out and has more cash on hand.
  • Programs are now only found at Server Farm Terminals but there are more programs available at each terminal.
Bug Fixes
  • UI buttons don't 'click' without actually receiving a mouse-down event
  • Window resizing is aspect ratio constrained on Windows.
  • Unlockable images are correctly blacked out when viewing the Score screen.
  • Fixed certain tiles being incorrectly identified as seen or unseen for LOS calculations.
  • Fixed game data hash validation for OSX.
  • Fix possible crash when using data blast on a non-existent location.
  • Fix some mission dialogues being incorrectly reshown when loading a save game.
  • Fix most (all?) instances of guard instant-shooting after overwatch on the same turn.
  • Revert observe ability to original behavior, so that the agent observing must be in LOS (or have control of a camera with LOS)
  • Fixed inputting of symbol characters on OSX.
  • Fix possible crash when checking PC distance from interrogated guards.
  • When reloading from a save game with an error, the level will load from the last successful action rather than the beginning.
  • Fix possible crash when using Shade.
  • Fix misaligned text cursor when editing an empty edit box.
  • Knocked-out prisoners are draggable.
  • Usability improvements when using the accelerator chip.
  • Game Over will only occur when all units are dead and/or pinned, instead of simply KO'd.
  • The Captain is no longer always KO'd for 6 turns.
  • Fixed a bug where special guards could lose their impass status.
  • Fixed agents sometimes going invisible when using overwatch.
  • Fixed doubling-effect when employing both Parasite I and II at the same time.
  • Turrets now count as cover against guards.
Hot Fixes:
Build 113785
  • updated Parasite tool tip
  • Fixed a bug with the final mission
  • Fixed a bug preventing some old saves from loading
  • Fixed a bug with Abort Mission
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  • 6 months later...



Official launch: PC - May 12, 2015. PS4 - Spring, 2015.

Klei Entertainment, the developer of Mark of the Ninja and Don't Starve, has announced that the turn-based tactical espionage game Invisible, Inc., will leave Early Access and go into full release on May 12.

So, what have we been working on? Here are but a few things, in a deliberately vague list:

  • Fully realized story and world, with 2 fully-animated cinematics.
  • All new voice over (over 1000 lines recorded!).
  • A massive balance pass on all the items and programs, and a few new items, augments and programs to round off the suite.
  • The Final Mission (dun dun dun).
  • 3 new starting programs which vastly change your playstyle.
  • 4 new agents, and a balance pass on existing agents, each with their own special augments and items.
  • A daemonic new enemy, in the new Plastech corporation.
  • World generation and gameplay options screen, where you can set the game up as you see fit.
  • Expert Plus mode -- for those who want the ultimate Invisible, Inc. challenge.
  • A revamped Endless mode with increasing difficulty as the days progress, up to difficulty 10 missions.
  • New music for every corporation, final mission, and more.
  • A giant upgrade to the UI, sound, FX and visuals.



We're uh… basically polishing everything in the game, so there’s a lot here we haven’t covered.

So here we are, about a 6-8 weeks from launch. This is Klei’s 9th game in 10 years, and it’s a real pleasure to keep making these games with you folks. Thank you once again for your patience, feedback, and support over the years. It’s greatly appreciated.


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  • 4 weeks later...

Full version released.

 

Having lot of fun with his. :D Lot of new stuff added. Love the (difficulty) settings. You can go for custom and select what all you want. From number of rooms to AI to rewinds to everything.

 

Perfect turn-based game with no gimmicks and stuff. The AI is very good. They have also added tactical view and made lot of changes.

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SWEET.BABY.JESUS! This game so good. So many gadgets, ways to finish the mission. Want it to be hard, make it hard. Want it easy, go for easy route (just objective and run out).

 

 

Here, I thought, that's it, I'm going to get killed. But, luckily, I was near store machine (forgot the name). Quickly bought smoke bomb for 300 credits and escaped from that area.

 

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In this mission, you need to find the boss, knock him out and hack. This takes few minutes and you need to stay close to his body. After hacking, you get his access card, which can be used on other missions for special room/locker access.

 

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Amazing game.

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