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Uncharted 4: A Thief's End


Iceman™
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^^ I see.. So its worth that 2.2 GB download, Will do that Today and share it to my friends who love me playing all Action Adventure Games.

 

Still wondering why this RGB thing is revolving nowadays related to UC4 Demo, Have never seen this effect in any other Games previously. I mean people are so ridiculously into the visuals of this particular Game that they are leaving no stones behind to get the best version of the showcased demo. Which is good considering its a ND Game and that too from the same Team responsible for 200 GOTY winners TLoU.

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  • 3 weeks later...

new details from this months GI.

 

 

 

- Porting TLOU to PS4 helped Uncharted 4 development
- Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
- Takes places 3 years after U3
- At the start of U4 Drake is living an happy life with Elena, then Sam appears
- Drake thought Sam was dead
- Sam life depends on him finding an artifact from Henry Avery
- Drake feels indebted of his brother and he can't resist getting back on treasure hunting
- Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- Two rival hunters, Rafe and Nadine
- Rafe is a very different treasure hunter than Drake, with different morale and approach
- Nadine owns a private military company in South Africa
- Villains will play a bigger role this time
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Sam is five years older than Drake
- Teases Elena and Sully
- Sam is even more reckless than Drake
- Sam is jealous of Drake, sees him as the 'better at everything little brother'
- Lots of rivalry between them
- ND didn't want to talk about Drake and Sam past
- Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
- Enemies can grab your leg if you try to push them over ledges
- More tools besides Rope and Piton (metal spike)
- They're not ready to talk about them yet
- Wants to incorporate the tools into puzzles
- GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
- Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie
- Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
- Not giving a straight answer if this is Drake last adventure
- Still plenty of humour in the game
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"
- Multiplayer Confirmed.

 

via gaf.

 

262-cover-reveal-spread.jpg

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more details

 

 

 

There are 60 different animations just of Drake picking up objects.
Talk a lot about how weight distribution plays a big role in the animations
You can attack enemies from all sides with unique animations to them, you wont magically warp in front of them if you punch.
Lots of talk from Druckman on the cost of adventuring on Drake's life, it will be a major focus of the story. Compares his addiction to treasure hunting to a drug addict.
All the new items they added were chosen cause it can help keep the pacing and gives you a better sense of exploration and adventure.
Cutscenes are now all real time
Tools will be used to enhance traversal and puzzle solving
They said the large puzzle rooms from Uncharted 3 will still be there, they say U3 had the best puzzles of the series and they want to build on that.
TLOU moments where the characters react to what they see or read will happen in this game.
Lots of talk about brotherly banter and building a bond between the NPC and the player, "there are some nice cooperative moments between Nate and his brother."
On the gigantic setpieces, this is exactly what they say "So now our concept of a set piece is 'what's something impactful we can do to switch expectations and how can we have it emotionally charged?' We want to constantly surprise the player, so it can be really intimate, or really big and bombastic."

 

i think from this info and the footage we can make out that drake returns to the island a second time (e3 trailer) after betraying his brother for some reason (psx footage & ps launch event teaser). good to see them saying that the cutscenes will be completely realtime this time around, should be a slap in the face for some of the guys here.

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more details

 

 

i think from this info and the footage we can make out that drake returns to the island a second time (e3 trailer) after betraying his brother for some reason (psx footage & ps launch event teaser). good to see them saying that the cutscenes will be completely realtime this time around, should be a slap in the face for some of the guys here.

Transition between prerendered cutscenes and gameplay was always great in ND games, esp tlou can't see diff at all. Don't know why they suddenly want to make realtime cutscenes. Minor details like lip movement and all doesn't happen very well in realtime.

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Transition between prerendered cutscenes and gameplay was always great in ND games, esp tlou can't see diff at all. Don't know why they suddenly want to make realtime cutscenes. Minor details like lip movement and all doesn't happen very well in realtime.

+1

this was unnecessary.

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Prerwndered videos won't depend on graphics dude. The increse in size of tlou is because of resolution and fps. And improved textures in actual game.

 

See toy story 1 and 3 will have almost same size if ripped from bluray disc, even tough 3 has better graphics. After converting to video file size doesnt depend much on graphic quality, not as much as 10s of GB at least.

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That's what I've been saying. The prerendered video size depends on rez, fps and few other settings. But mainly on rez and fps.

 

So if a high graphic uc4 video at 1080p60 will have almost same size as last gen remastered 1080p60 tlou video. Even if the engine uses advanced techniques after rendering the video size won't be affected much by those.

 

They increased the damn disc costs by 10$ maybe theyl use discs with more space. 50 GB won't be much for next gen games. Even without counting prerendered sh*t normal game data is having lot more size for next gen.

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It was totally necessary

Not to prove the point or show graphical muscles

 

But simply coz of the fact that Pre-Rendered cutscenes at that level of fidelity require tons of disc space

This was a huge problem with previous Uncharteds.....with 3 going as high as 40 with patches & stuff

 

They have to release the game on 50gb disc

They have to limit the size some how

 

 

Dude TLOU was a last gen game remastered to next gen.

 

The original size of that game was 22gb

With all DLC it must have been around 30gb

 

When it got turned into a PS4 game it was around 45gb

 

 

So yeah you can think over what problems a truly next gen game would face if it goes with Pre-rendered cutscenes

Biggest reason to do away with pre-rendered is the limited blue-ray sizes

they can easily go for 100gb blu-ray disc if the need arises.

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