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Uncharted 4: A Thief's End


Iceman™
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Once again posting pics of a pre-rendered cutscene to prove a point. Ever thought why they would 'downgrade' a freakin pre-rendered cutscene?

 

Wait, so you are saying that Final build Chloe screenshot is from a real-time cutscene that's why it looks downgraded compared to E3 one?? Dude, Both E3 build shot and the final build shots are from in-engine pre-rendered cutscenes...That Bus scene screenshot i posted is pre-rendered even in final retail build....All cutscenes are pre-rendered in UC3...

 

Game loads data during pre-rendered cutscenes which proves cutscene is pre-rendered and not real time.. You can skip real-time cutscene but not pe-rendered one untill level is fully load..Once loading is finished, game will allow you to skip the cutscene...Go play that section again and you will get your answer...

 

Does the gameplay match the level shown in the cutscenes?

If it's real-time then you will not notice any major difference between cutscene and actual gameplay graphics...Example - MGS4, new Tomb Raider and DAI.. But in ND games you will always notice massive difference in actual gameplay and cutscene graphics coz all cutscenes are pre-rendered.

 

 

As for those who want to see where he gets his 'downgraded screenshots' from..check the link below:

 

Google - "Uncharted 3 downgraded" :P

 

 

Another laughable post

 

Asking Zodak

Have you even seen this game running in front of you on an X360

 

Just reply yes or no

Yes, i have played W2 on my friend's ahem 360 and i also own Enhanced Edition on PC(steam version)....W2 on 360 kicks some serious a*s..Looks simply amazing... :majesty:

 

Easily beats all other console games in graphics....Don't know how CD Red ported a game like W2 on 360.. :lol:

 

 

CHECK THIS

http://www.eurogamer.net/articles/digitalfoundry-the-witcher-2-tech-analysis

 

The Xbox 360 version of The Witcher 2 took 11 months to complete, with over 100 staff involved - an remarkable achievement bearing in mind the scale of the task and the improvements made.

 

Recreating a high-end PC experience on Xbox 360 is an astonishing achievement - but The Witcher 2 has the performance to match the visual accomplishment.

 

In terms of actual frame-rates, it's rare for The Witcher 2 to dip below 28FPS - quite an outstanding achievement bearing in mind the richness of the visuals, the varying numbers of NPCs roaming around the environments and the multitude of effects in play at any given point.

Edited by Zodak™
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Wait, so you are saying that Final build Chloe screenshot is from a real-time cutscene that's why it looks downgraded compared to E3 one?? Dude, Both E3 build shot and the final build shots are from in-engine pre-rendered cutscenes...That Bus scene screenshot i posted is pre-rendered even in final retail build....All cutscenes are pre-rendered in UC3...

 

Game loads data during pre-rendered cutscenes which proves cutscene is pre-rendered and not real time.. You can skip real-time cutscene but not pe-rendered one untill level is fully load..Once loading is finished, game will allow you to skip the cutscene...Go play that section again and you will get your answer...

 

If it's real-time then you will not notice any major difference between cutscene and actual gameplay graphics...Example - MGS4, new Tomb Raider and DAI.. But in ND games you will always notice massive difference in actual gameplay and cutscene graphics coz all cutscenes are pre-rendered.

 

 

 

Do you lack the ability to read or understand what I said?

 

I clearly said that those screens you posted are pre-rendered. Why not look at the other screenshots in the link I posted?? is it because they look better than the alpha build? or cause it shows that you're nothing more than a troll.

 

When people talk about downgrades, it about gameplay and not cutscenes.

 

So please stop posting this when you talk about downgrades.

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