SRINI87 Posted May 5, 2015 Report Share Posted May 5, 2015 New screens Quote Link to comment Share on other sites More sharing options...
SRINI87 Posted June 5, 2015 Report Share Posted June 5, 2015 This looks Great Quote Link to comment Share on other sites More sharing options...
Bulovski Posted June 5, 2015 Report Share Posted June 5, 2015 Interesting - how would that combat work out? Press 'A'? Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted June 5, 2015 Report Share Posted June 5, 2015 ^ No, they have a system which sounds a lot like Mount 'n Blade / Chivalry series. 1 Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted July 10, 2015 Report Share Posted July 10, 2015 (edited) Combat in Kingdom Come: Deliverance, announcement of an Alpha for the backers, Edited July 10, 2015 by ALPHA17 Quote Link to comment Share on other sites More sharing options...
SRINI87 Posted August 13, 2015 Report Share Posted August 13, 2015 Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted August 13, 2015 Report Share Posted August 13, 2015 ^ I somehow feel that if it would have been just a skill based system with no level system tying into making you 'faster' it would have been a more rewarding and immersive. Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted December 16, 2015 Report Share Posted December 16, 2015 Kingdom Come: Deliverance; progress update (release-date pushback) and BETA announcement Beginning early in 2016, Kingdom Come: Deliverance will move into beta. The 'technical alpha' has been available to certain tiers of Kickstarter backer and anyone willing to spend $50 since October 2014, but beta is a much larger proposition, consisting of several quests from the main story, the first major battle of the game and about a fifth of the final world map. If you've been following the alpha for the past year, lead designer Viktor Bocan also pops on to enlighten us further about the implementation of the current alpha build's crime system, emphasising the freedom to rob, stab and wreak havoc as you jolly well choose (although excessive murder will break the game right now). Add to that some discussion of how the soundtrack will adapt to your actions, and it really is no surprise that Warhorse had to push the release date back to summer. Source: PCGamer Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted March 1, 2016 Report Share Posted March 1, 2016 Kingdom Come: Deliverance; release date pushed back and combat video-log Kingdom Come: Deliverance is one of the most interesting Kickstarter-funded projects to date: an open world, medieval RPG with no fantasy elements and realistic swordfighting. Chris Thursten played the game earlier this week and came away impressed, writing that it looks like "it's heading for cult classic status". Still, it looks like the game might not make its "summer 2016" release window. That's probably to be expected for a game of this scale from an independent studio, but according to a Eurogamer interview with the game's PR manager Tobias Stolz-Zwiling, the planned console versions could factor into a possible delay. "The idea was to release the game in the summer and then to follow up with the console versions," Stolz-Swiling said. "Right now we are still indie developers but we are in negotiations with publishers to, well, we need someone to bring the games into the shops, so we need a distributor, and he kind of wants us to synch it with the console versions. We are still in negotiations, we will see. Best case for you will be summer this year for the PC version and then with the follow-up for consoles; or if the publisher wants us to synch it we will release everything let's say by the end of the year, so we will see about that." Source: PCGamer via Eurogamer Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted March 1, 2016 Report Share Posted March 1, 2016 Quote Link to comment Share on other sites More sharing options...
Engineer Posted March 4, 2016 Report Share Posted March 4, 2016 Kingdom Come: Deliverance reaches beta, PC release delay confirmed Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted March 5, 2016 Report Share Posted March 5, 2016 Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted March 10, 2016 Report Share Posted March 10, 2016 Quote Link to comment Share on other sites More sharing options...
KyoyaHibari Posted March 11, 2016 Report Share Posted March 11, 2016 I dont get whats realistic about it. They are so slow even i can run and swing a sword faster than that. If anything the fighters in medieval time should be faster and have a good stance. Quote Link to comment Share on other sites More sharing options...
Big Boss Posted March 11, 2016 Report Share Posted March 11, 2016 Mods should fix such stupid realistic bs. I wonder when games stopped being games and tried too hard to be realistic. Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted March 11, 2016 Report Share Posted March 11, 2016 I dont get whats realistic about it. They are so slow even i can run and swing a sword faster than that. How you all are experts in medieval warfare. Quote Link to comment Share on other sites More sharing options...
KyoyaHibari Posted March 11, 2016 Report Share Posted March 11, 2016 You don't need to be an expert to know you can be fast with a sword if you keep swinging it everyday. Quote Link to comment Share on other sites More sharing options...
Big Boss Posted March 11, 2016 Report Share Posted March 11, 2016 Like the developers of this game were alive during medieval times. Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted March 11, 2016 Report Share Posted March 11, 2016 You don't need to be an expert to know you can be fast with a sword if you keep swinging it everyday. The medieval armies were not like today's standing professional units. They generally were filled with conscripts who were not exactly your swing a sword everyday types. Plus, if you think it is easy to learn how to swing a sword you can start from today. Let me know when you feel you are confident enough to swing it accurately. Like the developers of this game were alive during medieval times. They are definitely investing more time and effort to understand in that era than you and I are currently expending. Quote Link to comment Share on other sites More sharing options...
KyoyaHibari Posted March 11, 2016 Report Share Posted March 11, 2016 (edited) The medieval armies were not like today's standing professional units. They generally were filled with conscripts who were not exactly your swing a sword everyday types. Plus, if you think it is easy to learn how to swing a sword you can start from today. Let me know when you feel you are confident enough to swing it accurately. They are definitely investing more time and effort to understand in that era than you and I are currently expending. I'm not talking about putting any efforts here. Anyone who's somewhat fit can run and swing a sword faster than that. The dipiction of sword fight in video doesn't feel too realistic. Sure the lot of medival units might not have been trained regularly but they would do a lot more physical labour compared to average man today. They would be stronger and faster. They should have invested a lot of time to do this but intuitively it doesn't feel right. And btw there is only 1-2 min of combat in that 20 min video. Stupid fking ign always baiting with wrong titles. Edited March 11, 2016 by KyoyaHibari Quote Link to comment Share on other sites More sharing options...
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