STICK3Rboy Posted July 23, 2014 Report Share Posted July 23, 2014 I think it has something to do with co-op mode. Solo mode doesn't have any such issue. Yup. I'm playing solo and I don't think I have encountered even a single bug in the 30-odd hours I have played. Link to comment Share on other sites More sharing options...
dylanjosh Posted July 23, 2014 Report Share Posted July 23, 2014 Bought it yesterday for 9 keys Link to comment Share on other sites More sharing options...
dylanjosh Posted July 29, 2014 Report Share Posted July 29, 2014 This game won't let me save in co-op. Every time I try, it gives me Windows Error dialog box and makes me close the program. Can't save at all. Quicksave/Autosave/Manual save -- all same problem. Link to comment Share on other sites More sharing options...
spindoctor Posted July 29, 2014 Report Share Posted July 29, 2014 I've been playing co-op with Ty and not having any such issues. There are some other co-op quirks but saving has been smooth. As a workaround, you can ask your co-op partner to leave the game and then save after he's gone. Although this would be rather painful for mid session saving which is required a lot. Link to comment Share on other sites More sharing options...
PS Fan Posted July 29, 2014 Report Share Posted July 29, 2014 I really want to try this game but i don't like Turn based combat Link to comment Share on other sites More sharing options...
SpearHea:D Posted July 29, 2014 Report Share Posted July 29, 2014 Oh..i thought the combat was like diablo & torchlight 2 . Is it like rts games ? Link to comment Share on other sites More sharing options...
PS Fan Posted July 29, 2014 Report Share Posted July 29, 2014 ^Watch that Quick look video i posted above.... Link to comment Share on other sites More sharing options...
spindoctor Posted July 30, 2014 Report Share Posted July 30, 2014 Oh..i thought the combat was like diablo & torchlight 2 . Is it like rts games ? It's neither of those. It has turn based combat. When you encounter a combat situation, each of your characters will take turns to perform actions and then enemies will take turns to perform theirs. The game basically gets paused during combat. Link to comment Share on other sites More sharing options...
SpearHea:D Posted July 30, 2014 Report Share Posted July 30, 2014 Thanks for the explanation . Link to comment Share on other sites More sharing options...
dylanjosh Posted July 30, 2014 Report Share Posted July 30, 2014 Re: The saving problem. Apparently this is a problem with 32bit OS. I had to upgrade it to 64bit anyway so I did it yesterday. Working fine now. Link to comment Share on other sites More sharing options...
Heaven Angel Posted July 30, 2014 Author Report Share Posted July 30, 2014 Hmm, that's weird issue. Link to comment Share on other sites More sharing options...
Heaven Angel Posted July 31, 2014 Author Report Share Posted July 31, 2014 Polygon: 9.5/10 - NEXT TO GODLINESS DIVINITY: ORIGINAL SIN IS ONE OF THE DEEPEST AND MOST UNFORGETTABLE GAMES I'VE PLAYED ALL YEAR Divinity: Original Sin seems to pride itself on embracing these contradictions — complex yet approachable, nostalgic yet modern, cliché-ridden yet strange and singular in so many ways. It captures the feeling of a classic '90s PC RPG but simultaneously turns each assumption about plot, setting and combat mechanics on its head. I never expected a tiny, Kickstarter-backed team in Belgium to create one of the deepest and most unforgettable games I've played all year. But Original Sin clearly isn't playing to expectations. Link to comment Share on other sites More sharing options...
Heaven Angel Posted August 9, 2014 Author Report Share Posted August 9, 2014 Link to comment Share on other sites More sharing options...
Heaven Angel Posted August 21, 2014 Author Report Share Posted August 21, 2014 New update rolled out. V1.0.130http://steamcommunity.com/games/230230/announcements/detail/237883567699098952 Hi everyone, This update mostly brings some overdue fixes on the code and balancing side of things, although there are some small improvements to UI as well. Several story and ganeplay fixes have also been incorporated. We've also done some re-balancing in the Dark Forrest area, which should hopefully make things a little more difficult. You can check out the full changelist below: V1.0.130: Code fixes: Leech only works in your turn Rotation corruption fix in savegames Unique object fix Allow resurrect skills when vision is blocked Added level names to localization Added combination stats to loca parser Added journal to loca parser Fixed loca parsing paths Localization of secrets fixed Fixed bleeding damage scale Next character in UI follows order of the character chain Localized level names in lobby No more invisible armour after character creation No more double dialog log line after load Ability, talent and stat tooltips in character creation take level into account Fixed combinations with skulls, bones and sinew Fixed henchman rotation in henchman ui Updated Iggy, support for a fallback font Fixed faulty dialog cleanup Fixed bad savegame crash, now throws an error Updated Troll and deamon voices to be more brutal Tuned texture streamer to fix some objects using a lower resolution than needed Texture streamer is more responsive now Fixed players not getting the kick or refused connection message Fixed character "walking through walls" when experiencing connection problems Mac specific:Fixed story random problem Fixed memory crash OpenGL experimental mode Fixes to OpenGL renderer Using ‘Terminal’ app you can now enable following tweaks: 1) Precise mouse tracking for low-end systems and for ‘touch’ to click functionality: defaults write com.larian.dos DelayMouseClicks -bool true 2) Completely disable any ‘bleeding’ notification centre popups: defaults write com.larian.dos DisablePopups -bool true 3) Enable performance GL tweaks: defaults write com.larian.dos EnableExperimentalGL -bool true User Interface:Added sorting in trade UI No graphical artefact in scrolling of saveload, options, ... Player portraits chain fix Panel position reset fix Improved long text visibility in dropdown menus Enlarged container UI limit Story and gameplay:Made summons a bit less interesting for default targeting (AI) Totem should not debuff specializations Clarified error message during character creation when you don't have required skills or talents Fixed end dialog on some dialogs Added sound effect to burning ship Fixed quest lose condition of burning ship Removed burning status when ship is destroyed Fixed the gossip keyword Fixed philospohy of death, book and quest Fixed Snorri tomb icon Moved William water well, he got back at the wrong location Fixed the prison key, it used to lie on the ground but now it's in the guards pocket Hiberheim watcher synchronizaiton fix, the trap is always in sync now Lawrence and Nadia dialog fix Removed Free personality, changed Spirit to Free Spirit personality These are all combat fixes, also most DF characters have been remade with new root templates because the level override didn't always work turn ramon's chest indestructable Note: for story and gameplay fixes, it is possible that a new game has to be started since not all story fixes can be pushed into existing savegames. Editor fixes:Fixed painting terrain corruption Fixed ai grid save problem Fixed problem with loading certain mods Fixed crash when entering game mode Crash fix in script parsing Link to comment Share on other sites More sharing options...
dylanjosh Posted August 21, 2014 Report Share Posted August 21, 2014 Just downloaded it Link to comment Share on other sites More sharing options...
dylanjosh Posted August 25, 2014 Report Share Posted August 25, 2014 Can anyone help me? I lost the remote control to the robot thing. I think its called the SparkMaster 5000 or something. I think I must have sold it accidentally. I double checked with everyone at the market and Arhu, who were the only people I remember trading with. I may have traded with someone else randomly but I can't recollect who. Link to comment Share on other sites More sharing options...
Heaven Angel Posted August 25, 2014 Author Report Share Posted August 25, 2014 Doesn't matter. Just go ahead and destroy it. You get extra XP + items. I got 2 green and 1 legendary. Link to comment Share on other sites More sharing options...
dylanjosh Posted August 26, 2014 Report Share Posted August 26, 2014 Alright thanks. My co-op partner was so pissed at me and I had broken the game or something :/ But what level is it? Also, holy hell how big is the map? I've played for 30hrs now and I'm still on the first map. Are all the maps the same size? Link to comment Share on other sites More sharing options...
Heaven Angel Posted August 26, 2014 Author Report Share Posted August 26, 2014 Level 6. Cyseal is crazy big. Even 2nd map is huge. 3rd and 4th map are medium. Plus, there are few mini-maps to explore. Link to comment Share on other sites More sharing options...
pbpoovannagamer Posted September 9, 2014 Report Share Posted September 9, 2014 hey joe any idea when this will be on sale ?? u usually know stuff about steam sales! or how much is it in community market ? Link to comment Share on other sites More sharing options...
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