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Rust is a survival game created by Facepunch Studios. Inspired by games like DayZ, Minecraft and Stalker – Rust aims to create a hostile environment in which emergent gameplay can flourish.



The aim of the game is to survive. To do this the player should gather resources. Hitting a tree with a rock will give you wood, hitting a rock with a rock will give you rock and ore. You can then craft a hatchet from the wood and rock, allowing you to gather faster. You can go out and hunt a variety of wildlife such as boars, chickens, rabbits, bears, wolves and deer. Once you have killed an animal you can butcher it to gather its meat and skin. You can craft a fire using wood and cook the meat inside the fire. Then you can eat.



You face two major dangers in game.



Rust is a multiplayer game, so there will be other players trying to survive in the same way that you are. Unfortunately for you they can find you, kill you and take your stuff. Fortunately for you – you can kill them and take their stuff. Or maybe you can make friends and help each other survive. Rust’s world is harsh – so you might need to make friends to survive.



The environment is not kind. Bears and wolves will chase and kill you. Falling from a height will kill you. Being exposed to radiation for an extended period will kill you. Starving will kill you. Being cold will kill you.



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State: Alpha – Active Development (Early Access)



Developer: Facepunch Studios


Location: Bloxwich, Walsall, West Midlands, England, UK



Game Type: First person, multiplayer-only, survival


Platforms: Windows, Linux, Mac OSX


Engine: Unity3D





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Join the family.


Current members:



Joe Cool


Harjas



Buy now: http://store.steampowered.com/app/252490/


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I played it last month . This game really need mic if you want to stay alive . I remembered the time when i ran into a group after hours of crafting and searching. The leader asked me to stay still and surrender ( can we really do that? ) , i was typing in chat ' that i am a newbie and dont know the control to surrender or give my items' as fast as i could. Before i could hit enter , that guy shot me to death and i started again with only a stone and torch.

 

I will join you guys soon , hopefully this week.

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I played it last month . This game really need mic if you want to stay alive . I remembered the time when i ran into a group after hours of crafting and searching. The leader asked me to stay still and surrender ( can we really do that? ) , i was typing in chat ' that i am a newbie and dont know the control to surrender or give my items' as fast as i could. Before i could hit enter , that guy shot me to death and i started again with only a stone and torch.

 

I will join you guys soon , hopefully this week.

welcome to rust this game will be awesome when its development is done until then dayz is awesome :D

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http://playrust.com/25th-febuary-update/

new update

things they added

 

Hey guys. Your weekly patch here. One week late. Sorry about that. We did want to get it out last week but we don’t like running the risk of having something broken over the weekends. So we opted to wait a couple of days instead.

New Sky

The biggest most obvious change in this update is the new sky. We’re still tweaking to get it looking how we want it to look.

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So why bother? There’s hundreds of other things you want – why bother changing the stupid sky? Well I’m glad you asked. The old sky was a slow horrible FPS killer. It rendered using two cameras.. which induces a bug in Unity that meant we couldn’t (without a bit of hacking around) have refraction effects in game. Everyone should see a nice framerate boost thanks to the sky being replaced. And it renders in a single camera – which means we’re free to use the refraction effects again (so expect to see pixelated penises again).

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One gameplay change the new sky might have is the with mr moon. Depending on the moon cycle night is no longer pitch black. We think this is a good thing.

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There’s a few rendering issues that we hope to fix as we go on. One is the tree lighting. Distance trees appear too bright. This is something we’ve battled with before – and as far as I’m aware it’s a Unity3D bug because I’ve seen it happen before. I’m sure we’ll be able to solve it though – so please excuse any issues like this for now. We’re working towards making it as perfect as we can.

New Water

As a happy consequence of the sky being replaced, we were able to bring you much better looking water. We expect water to play a bigger role in the game as we push forward (instead of the death plane that it currently is). So having it not look terrible anymore is a big win for us.

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There’s an extra option in the options menu to turn reflections on/off, as they do have an effect on performance. When you turn reflections off, it’ll still reflect the sky. Which has no real performance effect and stops it looking terrible.

OSX and Linux Fixes

We hired the new sky’s creator, André Straubmeier last week and as well as improving the sky for Rust, he’s been making Linux and OSX work properly. So Linux and OSX users should now see the grass being rendered properly and be able to join the game with high graphics settings (which is apparently caused by compiling for 64bit, we’re going to investigate that further).

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Item Durability

You know how you’ve had to replace your mouse and keyboard 3 times since you got Rust because you’ve used them so much? Well now you can experience that that feeling in game too.

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Items will now become damaged in game due to repeated usage. Items can be repaired at a workbench. You can keep repairing your items but eventually they’ll just get that unreliable that you’ll want to throw them off a cliff.

Armor also loses condition when damage is taken, so you’ll probably have to eventually throw your pants of a cliff too.

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