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Batman: Arkham Knight


HundredProofSam
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I wonder if they can top the Scarecrow bits from Arkham Asylum. I hope they do.

 

Good timing, because I've finally got around to playing Arkham City for the first time. I'm about halfway and I'm no Batman nut, but so far Arkham Asylum was way better. I'm hoping they can recreate that Arkham Asylum atmosphere in Arkham Knight. Something seems to be missing in Arkham City, and I'm not sure if it's because of the open world.

Good send me the Copy after you are done :P

 

I have the pc version given by my secret santa, but no PC :P

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  • Last Batman game for Rocksteady, will work on something totally new next.

There will be a brand new villain, something made by Rocksteady that they say will be the ultimate test for Batman

Batmobile can be called at any moment with a button.

The city streets are much wider to allow for the batmobile. You will rocket jump off ramps and do all sorts of cool maneuvers.

You can eject jump out of the batmobile right into a super fast glide straight through the glass of a building to knock out enemies. They said glass breaking will be a big new thing.

New moves include being able to use all your gadgets during flight. You now have a counter throw where you counter a guy and throw him into another guy. A new quick ground takedown. A quick backflip where you then throw a batarang in an enemies face.

For the predator sections you can now chain takedowns of up to four enemies. For instance pop out of a grate and take one guy, jump to the next and so on. You can now enter grates from a distance, he will automatically do a jump or roll to enter them.

Riddler challenges seem to be car based. The first one has you enter a sort of Riddler race track where you have to activate walls and ramps, when you activate one another closes so as you drive you have to be constantly turning on and off these ramps as you navigate the course.

Batmobile fires missles and stun guns. It destroys anything it touches so if you bump into cars the cars go flying. It's basically unstoppable.

Story is that after Joker's death all the criminals decided to work together and their plan comes together this night where they plan to kill batman. The article talks mostly about Scarecrow, he scattered bombs throughout Gotham.

Oracle will play a larger role, you get to visit her base and talk to her, tons of batman easter eggs included.

Kevin Conroy is Batman, all the previous voice actors are back.

Gothom City is 5 times bigger than AC. Split into 3 areas. NO LOAD TIMES at all, entering buildings is seemless.

They spend a bunch of time talking about how detailed the models are, one character has more polygons than the environment of Asylum.

Batman will start off with the old batsuit and upgrade at some point in the game.

It says it is running on their modified Unreal engine.

Arkham Knight is built on a "juiced up" version of the a custom Unreal Engine to make use of the Xbox One and PS4.

By not being cross-gen they've been able to push what the machines can do

Rocksteady describe Arkham Knight as "a real, genuine next-gen game"

There is no multiplayer in Arkham Knight. Rocksteady is focused on "making the best single-player experience it can" and doesn't feel it needs multiplayer.

Game Informer says Rocksteady isn't saying what's next but "it's most definitely not Batman related"

The finale has been in mind since the development of Arkham City

Rocksteady is emphasising the detail is more important than the scale of the world. They don't want to create the biggest open-world, they want to create the richest, densest and most vibrant

Batmobile is designed to be "the best car in any game ever", it takes up around 160mb of memory in game and will just about fit in an Xbox 360 (if that was the whole game). There are hundreds of thousands of polygons, as well as textures and shaders used on it

You can now use the linear launcher on anything to create ziplines. This is done in mid flight so you can quickly land where you want.

All enemies now have the ability to grapple Batman, not just big guys.

Roads wont have many vehicles, just some thug cars and cop cruisers

There can be enemy riots, up to 50 enemies on screen at once.

More Riddler type challenges than just racing.

No more prerendered cinematics everything is done in engine

All quickfire gadgets can now be used during flight.

Combat tweaks (note: Not enough time to go over these in detail. for example, you can throw by tilting left towards the opponent and hitting counter)

did I mention the screenshots are gorgeous?

Arkham Knight isn't just the name of the game.. it's also the name of the [new] villain.

Fear Takedowns. ie, burst out of grate, action slows down allowing you to target another goon for another attack and so on. Can be used on groups up to 3 as long as they're close enough together and no one has already spotted Batman.

They seem to try to tackle the old school Arkham issue of "open door black screen loading"

The game looks gorgeous. Huge.

You can launch into a fast glide from the Batmobile just like the trailer.

Sounds so good. 37QKI3C.png

 

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Based on the computerandvideogames.com article -

 

 

  • All of the game's cutscenes take place in-engine, there are no pre-rendered cinematics. They are seamlessly integrated.
  • Rocksteady is trying to take the level of in-game detail to the pre-rendered level

 

If the father and son trailer is also in engine rendered - it will be truly next gen leap from Arkham City

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I wonder if they can top the Scarecrow bits from Arkham Asylum. I hope they do.

 

Good timing, because I've finally got around to playing Arkham City for the first time. I'm about halfway and I'm no Batman nut, but so far Arkham Asylum was way better. I'm hoping they can recreate that Arkham Asylum atmosphere in Arkham Knight. Something seems to be missing in Arkham City, and I'm not sure if it's because of the open world.

 

 

Arkham Asylum was great but Arkham City is pure awesomeness for me, I like everything about this game. Linear, closed gameplay is very boring and unrealistic , I am not saying that sandbox style gameplay should be forced everywhere, but I prefer openness of sandbox. A constantly changing dynamic sandbox style gameplay can really challenge the player in every play through - again its a personal preference. The new game looks like more about the sandbox style exploration

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Just posting stuff from that thread on NeoGAF. Nice.

-Last Batman game for Rocksteady, will work on something totally new next.
-There will be a brand new villain, something made by Rocksteady that they say will be the ultimate test for Batman
-Batmobile can be called at any moment with a button.
-The city streets are much wider to allow for the batmobile. You will rocket jump off ramps and do all sorts of cool maneuvers.
-You can eject jump out of the batmobile right into a super fast glide straight through the glass of a building to knock out enemies. They said glass breaking will be a big new thing.
-New moves include being able to use all your gadgets during flight. You now have a counter throw where you counter a guy and throw him into another guy. A new quick ground takedown. A quick backflip where you then throw a batarang in an enemies face.
-For the predator sections you can now chain takedowns of up to four enemies. For instance pop out of a grate and take one guy, jump to the next and so on. You can now enter grates from a distance, he will automatically do a jump or roll to enter them.
-Riddler challenges seem to be car based. The first one has you enter a sort of Riddler race track where you have to activate walls and ramps, when you activate one another closes so as you drive you have to be constantly turning on and off these ramps as you navigate the course.
-Batmobile fires missles and stun guns. It destroys anything it touches so if you bump into cars the cars go flying. It's basically unstoppable.
-Story is that after Joker's death all the criminals decided to work together and their plan comes together this night where they plan to kill batman. The article talks mostly about Scarecrow, he scattered bombs throughout Gotham.
-Oracle will play a larger role, you get to visit her base and talk to her, tons of batman easter eggs included.
-Kevin Conroy is Batman, all the previous voice actors are back.
-Gotham City is 5 times bigger than AC. Split into 3 areas. NO LOAD TIMES at all, entering buildings is seemless.
-They spend a bunch of time talking about how detailed the models are, one character has more polygons than the environment of Asylum.
-Batman will start off with the old batsuit and upgrade at some point in the game.
-It says it is running on their modified Unreal engine.
-No more pre-rendered cinematics everything is done in engine
-The larger riots can have up to 50 people flipping cars and looting stores
-Arkham Knight isn't just the name of the game.. it's also the name of the [new] villain.
-Fear Takedowns. ie, burst out of grate, action slows down allowing you to target another goon for another attack and so on. Can be used on groups up to 3 as long as they're close enough together and no one has already spotted Batman.
-They seem to try to tackle the old school Arkham issue of "open door - black screen loading"
-The game looks gorgeous. Huge.

"This is a single-player game. There is no multiplayer." YES!

Edited by adityadragoniyer
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"This is a single-player game. There is no multiplayer." YES!

 

For the love of god, best news. No more loss of focus due to shitty tacked on MP games. And thank god for no co-op, which would have just ruined the experience.

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Pfft. Co-op would have been awesome.

 

Maybe a separate set of missions, which would have failed because no one in their right mind would have chosen to play as someone other than Batman.

 

And if entire game is designed with co-op in mind, it completely kills the experience for single player.

Edited by Big Boss
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Maybe a separate set of missions, which would have failed because no one in their right mind would have chosen to play as someone other than Batman.

 

And if entire game is designed with co-op in mind, it completely kills the experience for single player.

 

well-thats-just-like-your-opinion-man-gi

Edited by Dylanjosh
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