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Assassin's Creed: Unity


SRINI87
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PROBLEM FIXED...

 

Disable Uplay Overlay and Cloud Sync everyone...

 

 

 

 

Just play in offline mode till main story mode is finished coz in online mode game stutters during cutscenes.... :|

 

 

 

Why would he not get it.... Joe ko Hindi nahi aati???

He is Australian :P

 

 

IVG is now a international forum like GAF :P

Edited by Zodak™
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Apparently the patch doesn't seem to do anything. UPLAY users have reported that before preload and after patch files are same (except .exe).

 

Also, some tweaks via nVidia control panel.

 

This guy is getting 55-60 stable fps with PCSS on and everything on ULTRA. He's on GTX 970.

(will check and report back)

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Also, some tweaks via nVidia control panel.

 

This guy is getting 55-60 stable fps with PCSS on and everything on ULTRA. He's on GTX 970.

(will check and report back)

Useless for me....Moment i enable Nvidia Game works features frame-rate drops to 20...

 

Nvidia Gameworks features are for GTX 9 series cards only....

 

 

Apparently the patch doesn't seem to do anything.

Wrong.....It fixes all microtransaction problems..Now you can spend money @ 60fps on BS in-game items lol...

Edited by Zodak™
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^You can try forcing AA via nVidia panel and see the result.

 

sxuqRXS.jpg

 

 

 

Then I read that the game has severe issues with in game vsync and AA.
So I turned off the ingame vsync and AA, downloaded the NVIDIA Inspector (via Guru 3D) and enabled these settings:
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The main root cause of the issue isn't AMD or for that matter Nvidia who's mid-range products run into issues as well, it's Ubisoft. The DX11 game currently is pushing roughly 50,000 draw calls on the DirectX 11 API. DX11 is designed to handle ~10,000 peak draw calls. Mantle and DirectX 12 are designed to handle that number, but not DX11.

 

Ubisoft just started responding to this on their forums:

 

We are aware that the graphics performance of Assassin’s Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available.

 

http://www.guru3d.com/news-story/assassins-creed-unity-not-running-well-on-amd-hardware.html

__

 

Couple screenshots from different timeline (RIFTs):

 

ibd1sF01SePbNf.png

i0VgQrWmTTPDG.png

 

Water looks great during morning:

 

iDsqrbCDEwIR7.png

Edited by Heaven Angel
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I think game runs better when AA and Vsync is enabled from Nvidia control panel....

 

 

 

The DX11 game currently is pushing roughly 50,000 draw calls on the DirectX 11 API. DX11 is designed to handle ~10,000 peak draw calls.

is there a way to fix this now? Can a patch fix this?

Edited by Zodak™
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