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impressions of a guy who watched the closed doors presentation.

 

http://selectstartgames.wordpress.com/2014/06/11/stefanos-e3-2014-report-part-3-bloodborne/

 

all the details in one place.

 

 

 

- Early 2015 release
- Action RPG
- PS4 Exclusive. (Sony IP)
- Spiritual successor to Demon's Souls
- No easier difficulty. Targeting the same level of difficulty as Demon's Souls.
- Game length will be around the same as Souls games.
- Visually one of the most impressive current gen games.
- Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out.
- Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC.
- Bloodborne does not star a static protagonist, can customize character and stats like previous souls games.
- From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again.
- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
- City is called Yharnam, it's massive, looks like London back in the 19th century
- game will take place during various times of day and weather.
- "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne."
- City is very densely layered. 'More complex than Thief'
- When asked, From Software says it's not pursuing the same open structure of Dark Souls II
- The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?)
- Q: Will zones only be filled with enemies? A: You will feel alone.
- But the game has NPC's, can choose to save or ignore some that are in trouble.
- Ragdolls are in
- Fog gates are in
- Cloth physics
- Monsters bleed where you slice them.
- Some areas are really dark, you'll need a torch to navigate.
- There will be no map display in the game
- No shields, focus on faster action.
- There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference.
- Still tons of weapons and armor to collect
- Weapons are divided by right and left hand so you cannot dual wield certain weapons.
- Bladed weapon in right hand is referred to as a 'Sawcleaver'
- Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities.
- If you hit an enemy's torch they get set on fire.
- You cannot play this the same way as Demon's Souls'. Have to be more aggressive.
- He wants combat to not just focus on action but also the strategic element.
- The combat in the game is designed to feel like a life or death struggle.
- Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc).
- The keywords for the game is "blood" and "beast".
- Blood a key focus and is also used to regain your HP and gain various other benefits.
- They said the Virus(bloodborned) has progressions.
- You get blood sucking it from corpses or items.
- Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play.
- There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.

 

via- gaf

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My guess is that they haven't implemented lock-on yet. Also note that there's absolutely no UI/HUD which AFAIK is work in progress, perhaps the lock-on display will come with that. The combat definitely seems different compared to the Souls series, more 'hack-n-slashy' for the lack of a better term.

 

I'm absolutely loving the setting and the atmosphere they're going for. Now the real question is - when to buy a PS4?

Edited by Tyler
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- Spiritual successor to Demon's Souls

- No easier difficulty. Targeting the same level of difficulty as Demon's Souls.
- Game length will be around the same as Souls games.
- Visually one of the most impressive current gen games.
- Bloodborne does not star a static protagonist, can customize character and stats like previous souls games.
- game will take place during various times of day and weather.
- "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne."
- Monsters bleed where you slice them.
- Some areas are really dark, you'll need a torch to navigate.

 

:wOOtjumpy:

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Bloodborne will show the B team at FROM how to do the torch thingy properly instead of the sh*t they pulled in dark souls 2.

 

Don't blame the team dude, blame the hardware. It's clear that the mechanics are in place they had to scale down for last gen systems.

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Bloodborne will show the B team at FROM how to do the torch thingy properly instead of the sh*t they pulled in dark souls 2.

LOL Play the PC version

 

 

WATCH in HD

 

 

'm kinda interested in Destiny as well and I want to play Infamous too. So this Diwali season maybe...

You also buying XO this year for Forza and Sunset?

Edited by Zodak™
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Yup the PC version is light years ahead of the console versions. It's close to the reveal but the torch is only really needed in The Gutter.

 

Implementing the old lightning system would have changed the game balance. Making some areas truly dark would have put the player at a disadvantage. While I agree that they made last minute changes to the system it's really a small thing we're sh*ting on the dev for.

 

Also you should play the game after the latest batch of updates. Lots of changes to the balance which fix many of the issues the game had at launch.

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LOL this isn't what I was talking about. Watch the demos of DS2 at TGS etc. The dark rooms were actually dark and you can't see sh*t without torch in them. That was absent in the final game. Is that there in PC version?? Upgraded textures and extra fancy effects mean nothing here.

Gutter area is super dark in PC version...Can't see sh*t... lol...

 

plus DAT 60fps man...60fps makes experience 100 times better than console version...

 

 

 

:wub:

 

DS2 is a brilliant game and it looks stunning..if console version is sh*t then it's hardware fault not the game....

Edited by Zodak™
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Bloodborne will show the B team at FROM how to do the torch thingy properly instead of the sh*t they pulled in dark souls 2.

 

Shaant gada dhaari bheem....shaant :P

 

Yaar frame rate ki vajah se they scaled down torch functionality......PC ka pata nahi....par itna pata hai whatever FROMSOFT does they do it with utmost zeal....more than anyone else....dark souls 2 was an improvement over DS1 when it comes down to visuals....

 

We should thank them that they gave us another great souls game .....next only to DS1 :)

 

Bhai mere ko jitni gaali deni hai de le par FROMSOFT ko plzzzzzzzz baksh de yaar...i just LOVE these guys :P

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Lmao Gutter is dark as hell on console too. Watch the videos if you don't believe me.

 

Anyway let's not go into ds2 BS in this thread. This game is the real deal and not a souls wannabe.

check the video i posted..

 

And No man Wharf area is also super dark in PC version...

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Day Freaking 1 this :punk: Bought demon souls,required just too much time to complete.So sold it but now this i will complete anyhow atleast once no matter how many deaths no matter how many hours.Come you hard bitch i am waiting taker :devil:

 

Just hope it comes after march.

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