WhiteWolf Posted August 16, 2014 Author Report Share Posted August 16, 2014 Nice Link to comment Share on other sites More sharing options...
goneforever Posted August 20, 2014 Report Share Posted August 20, 2014 There have probably been better times to be pitching around ideas for a new racing game than the summer of 2010. Following the release of Bizarre Creation's Blur and Black Rock Studios' Split/Second - both excellent, forward-thinking takes on a genre that's famous for going round in circles, both failing to find an audience - racing games were entering a period of crisis. For Bizarre and Black Rock, the crisis would prove fatal. For Playground Games, a UK studio formed late in 2009 by veterans of the genre from Codemasters, it made getting its first project off the ground daunting. "It was not a good time to be a racing developer," says Ralph Fulton, one of Playground Games' founders, as he looks back at the studio's early days. "It wasn't a good time to be pitching racing games to developers. More than one told us that racing is dead, that they didn't want anything to do with it. There were a number of times over that period that were really difficult for everyone involved. In those situations you always have to come back to: why am I doing this? Why did I get into this, and what are we hoping to achieve?" Playground Games kept on doing it because it had some ideas on what would make a great racing game and a certain amount of confidence that it had the team to make them happen. "We started with not a great deal - not a lot of money, not a deal, not anything like that - but we had a strong group of people who had been working with each other, in some cases, for 10 years. We had a heritage making racing games and that felt like the right thing to do. We felt, if we had a strong team - which we did - we'd prevail. We'd find the right partner and we'd find the right project." The studio found a partner in Turn 10 and a project in Forza Horizon, an open-world entry into Microsoft's driving franchise. Made in 18 months - a mere sprint compared to the marathon of most games' development - 2012's Horizon was a success. "Forza Horizon is built on the best parts of the Motorsport games but delivers a strikingly different experience to them," wrote Oli in our review. "In many ways, it's a better one." Judging from Playground's light, airy office, which occupies three floors of a stately Leamington Spa building and threatens to take over the police station next door, it didn't do too badly commercially, either. It was successful enough for a sequel, at the very least. Forza Horizon 2 transposes the open-world racing of the original from craggy, picturesque Colorado to the sweeping, heart-stopping roads of southern France and northern Italy. It's a move that has instilled a little more pastoral beauty in Horizon's cross-country rides and introduced stirring coastlines as iconic as anything the American West can offer; an extended tunnel that amplifies the exhaust note opens up to the hills above Nice, the city twinkling below like a pool of stars. Forza Horizon 2 also marks the transposition of the open world from Xbox 360 to Xbox One, though it's not quite the studio's debut on the console. Thanks to the close relationship between Turn 10 and Playground, where build servers are shared between the two, several of the team gained experience of Microsoft's new console on Forza Motorsport 5. You can see some of that experience pay off in the gorgeous visuals of Forza Horizon 2 - though Fulton also tells me it's thanks to Forward + Rendering, a new system being used in the game - where the lights of a city at night dance dynamically off freshly dampened streets. It's a fine-looking world, complete with dynamic weather systems that cross the large map, and it's perhaps one of the finest spectacles you'll find on Microsoft's new console this year. It's a beauty served up more generously than in last year's Forza Motorsport 5, even if it doesn't share the same 60fps refresh rate of Turn 10's game. "It was a question we asked again," says Fulton when asked whether it was ever an option to go for 60fps with the new hardware at hand. "Does this new platform mean we should change something? We went through the same process, and we alighted on the same decision. Full article : eurogamer Link to comment Share on other sites More sharing options...
HundredProofSam Posted August 21, 2014 Report Share Posted August 21, 2014 Very nice piece. Link to comment Share on other sites More sharing options...
HundredProofSam Posted August 21, 2014 Report Share Posted August 21, 2014 "Our proof point is Horizon, and with Horizon we proved that if you're locked to an absolutely solid 30fps, then the experience is perfect for the game. I think that carries over into Horizon 2, and makes that debate less difficult. Ourselves and Turn 10 are absolutely scrupulous about performance - about never dropping a frame, never tearing a frame. That was the case with Horizon, and it remains the case with Horizon 2." Link to comment Share on other sites More sharing options...
WhiteWolf Posted August 21, 2014 Author Report Share Posted August 21, 2014 PG studios is owned by MS? Link to comment Share on other sites More sharing options...
ScrewyAurum Posted August 21, 2014 Report Share Posted August 21, 2014 No. Link to comment Share on other sites More sharing options...
WhiteWolf Posted August 29, 2014 Author Report Share Posted August 29, 2014 Forza Horizon 2 Boasts Almost 150 Music Tracks http://www.gameinformer.com/b/news/archive/2014/08/28/forza-horizon-2-boasts-almost-150-tracks.aspx Link to comment Share on other sites More sharing options...
TropicalRajput Posted August 31, 2014 Report Share Posted August 31, 2014 Have decided to get FH2 over Sunset Overdrive. Forza Horizon 2 looks to be the more fun and social game. Like the fact that you can join multiplayer games almost instantly. Forza Horizon on 360 was loads of fun. This will only be better. Link to comment Share on other sites More sharing options...
WhiteWolf Posted August 31, 2014 Author Report Share Posted August 31, 2014 Dude Sunset looks great plus it supports 8 player co-op.... Link to comment Share on other sites More sharing options...
Big Boss Posted August 31, 2014 Report Share Posted August 31, 2014 Any 360 version footage anywhere? Link to comment Share on other sites More sharing options...
Keyofx Posted August 31, 2014 Report Share Posted August 31, 2014 I don't think there's a last-gen version! Link to comment Share on other sites More sharing options...
WhiteWolf Posted August 31, 2014 Author Report Share Posted August 31, 2014 I don't think there's a last-gen version! Forza Horizon 2 Xbox 360 developed by Sumo Digitalhttp://www.computerandvideogames.com/465735/forza-horizon-2-xbox-360-developed-by-sumo-digital/ Xbox one version developed by PG games and T10 using FM5 engine 360 version by Sumo Digital using Forza Horizon 1 engine Link to comment Share on other sites More sharing options...
Big Boss Posted August 31, 2014 Report Share Posted August 31, 2014 I hope it looks as good as 1 at least. FH 1 is best racing game I played last gen. Link to comment Share on other sites More sharing options...
Keyofx Posted August 31, 2014 Report Share Posted August 31, 2014 Forza Horizon 2 Xbox 360 developed by Sumo Digital http://www.computerandvideogames.com/465735/forza-horizon-2-xbox-360-developed-by-sumo-digital/ Xbox one version developed by PG games and T10 using FM5 engine 360 version by Sumo Digital using Forza Horizon 1 engine DAMN! FH1 looked great on the 360 Link to comment Share on other sites More sharing options...
WhiteWolf Posted August 31, 2014 Author Report Share Posted August 31, 2014 Yes, it will look great on 360 like first game but will not have weather effects nd all like Xbox one version Also, no dedicated servers Link to comment Share on other sites More sharing options...
TropicalRajput Posted September 1, 2014 Report Share Posted September 1, 2014 whynotboth.jpg Plus the games are almost a month apart. Dude Sunset looks great plus it supports 8 player co-op.... I have quite a bit of backlog to clear on Xbox One games as it is. Only have space for 1 more game before MCC hits which is what I will play the sh*t out of for a long while. Forza Horizon 2 is looking to be quite a fun game. I like my multiplayer competitive lobby's over co-op any day. I really enjoyed FH as well. Link to comment Share on other sites More sharing options...
LeonardoInventions Posted September 11, 2014 Report Share Posted September 11, 2014 http://www.youtube.com/watch?v=YQFiWpp5Y5w Link to comment Share on other sites More sharing options...
WhiteWolf Posted September 11, 2014 Author Report Share Posted September 11, 2014 Launch Trailer is up on Gamersyde Download Download MP4 168.89 MB 1920x1080 Watch it here guys... http://www.gamersyde.com/hqstream_forza_horizon_2_launch_trailer-32965_en.htmlGIF time -DAT Plane Forza Horizon 2 Xbox One Demo Size Revealed Forza Horizon 2 demo is scheduled to launch on September 16, 2014 and developers has revealed the size of the demo build at the end of the launch trailer. If you watch closely, at the end of the trailer a small print reads "Demo Available For Xbox One only. Download from Xbox Live 12 GB Required". 12GB Demo Link to comment Share on other sites More sharing options...
WhiteWolf Posted September 11, 2014 Author Report Share Posted September 11, 2014 What We Think of Forza Horizon 2's Bigger, Better Open World Watch this everyone - Watch in HD off-road racing Racing against jets ? Link to comment Share on other sites More sharing options...
Max Pain Posted September 12, 2014 Report Share Posted September 12, 2014 Link to comment Share on other sites More sharing options...
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