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Crackdown 3


WhiteWolf
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So, I ask the question - does this technology make the Xbox One more powerful? Jones nods. Does it, effectively, make it the most powerful console ever made while those servers are running? Jones nods.

 

 

Dat a*s kissing. :rofl:

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Crackdown 3 hands-on preview – the Xbox One killer app

 

 

GameCentral reports back from Gamescom on what may be the most technically impressive console game ever made.

 

 

There have been a lot of great-looking video games released in the last two years or so, but for the most part the new generation of consoles has done little to drop jaws from their normal position. But that all changed when we got a go on Xbox One exclusive Crackdown 3. The game doesn’t necessarily look particularly impressive in static screenshots, but when you see its destruction effects in motion it feels like the sort of revolution that has been a long time coming.

 

If you’re familiar with the original Crackdown on Xbox 360 you’ll already know broadly what to expect from this game: an open world third person adventure that casts you as a high tech policeman with almost superhero levels of agility and strength, and abilities that can be upgraded as you progress. Apart from its four-player co-op feature the disappointing first sequel is being largely ignored, and this is almost a remake of the first game – except with a game world that is 100 per cent destructible.

 

Armed with a specially overpowered missile launcher, Dave Jones (director of the game and creator of the original Grand Theft Auto) and his three team-mates set about blowing up literally everything in sight. Games have been making that sort of claim, or something similar, for years but the level of detail and realism in Crackdown 3 is truly staggering. Not even a video does it real justice, but when you witness the outer shell of a building slowly being blown away, to reveal girders and gas pipes (the latter of which promptly explode) it’s a magical sight.

It gets even better when a battered skyscraper slowly gives up the fight and collapses in a hail of smoke and rubble – demolishing any smaller buildings beneath it. As Jones points out the series has used cel-shaded graphics since its inception; but the real benefit of the art style is that the world isn’t trying to look photorealistic, and so the question of not seeing every single brick as it falls is neatly side-stepped.


Crackdown 3 Will Let Us Level an Entire City

 

 

Examining Crackdown 3 at this early stage it very much feels like a game of two halves. There’s the campaign mode, which looks to be an experience built to remain faithful to the spirit of the original, much-loved Crackdown. Then there’s the online-only multiplayer side, which takes the Crackdown formula and adds incredible and total destruction in a dense, urban environment.

Completely non-linear and playable entirely offline, Crackdown 3’s campaign mode certainly appears to be hitting the right kind of beats. The firefights look frantic and Crackdown’s focus on verticality and its over-the-top approach to leaping and navigating your way around the city is very much alive and well.

http://in.ign.com/crackdown-3-xbox-one-1/78632/preview/gamescom-2015-crackdown-3-will-let-us-level-an-ent

 

 

Edited by WhiteWolf
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22641_the-office-yes-nod-approve-stanley

Coz he wants it on PC....to make his PC the most powerful

will it do that!!!!

 

22641_the-office-yes-nod-approve-stanley

nah ek game ke liye xbone pe paisa kaun dalega lol

after all that does it have.halo gear forza bas.not interested in any of them

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Naughty Dog & Bioware Devs React to Crackdown 3

 

Reagent’s Crackdown 3 has been making waves with Microsoft hyping up the potential of destruction in-game (with the highest amount achievable only in multiplayer) using the power of cloud computing. Naturally this has sparked interest from various developers. Bioware level/tech designer Jos Hendriks stated on Twitter that, “Seeing Crackdown 3’s destruction makes me excited to see that game, but one question came to mind immediately surrounding that narrative.”

Read more at http://gamingbolt.com/naughty-dog-bioware-devs-react-to-crackdown-3-destruction-outpaces-what-giant-dev-pcs-can-compute#YqhxVU2BXAR7MUqd.99
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It will work coz multiplayer is basically 4 player co-op, where each player will have their own server for destruction.. :P This is not a massive competitive M.P game like Halo or COD...lol

 

 

 

Also, FU MARK CERNY

 

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Idiot was downplaying MS Cloud computing in an interview by saying it will not work in video games....MS proved him wrong by showing it in an actual game :lol:

 

Just coz PSN runs on 3rd party servers and Sony doesn't have online infrastructure to do something like this in games, that doesn't mean it's not possible.

Edited by WhiteWolf
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^ We will talk about it when they show it in a non-controlled demo event. If everyone gets their own server, technically speaking, how will the game react under poor latency conditions?

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^ Just like Forza 5, just like Ryse, just like those demos that were being run on Windows 7 with nVidia graphic cards but hey plenty of credibility left there.

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If they are finally designing a game around it then they definitely have something credible behind it

earlier it was just like Milo on stage demo

 

but now if they are promising it in a game then they ought to have some credibility behind it

actually if you are comparing, milo was given more hands on than this. people actually got to play with that ( with someone controlling him backstage :lol: )

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^ We will talk about it when they show it in a non-controlled demo event.

 

M.P Beta will be out next summer for Gold users. They will not release this game without a proper M.P Beta. lol

 

 

 

how will the game react under poor latency conditions?

If you are download speed is below 1 or 2 mbps then it will not work properly...Already confirmed by Dave Jones

Edited by WhiteWolf
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M.P Beta will be out next summer for Gold users. They will not release this game without a proper M.P Beta. lol

 

Yeah! We will talk then. BETA's worth a salt are as dead as the demo's for games these days.

 

Is not the game releasing next summer. What is the point of a BETA, a week or two before launch. :doh:

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I don't get how this (Crackdown 3 demo) works unless the servers are pushing a video stream like PS Now or OnLive. Even if the compute is happening in the cloud, you need local memory to store and display all the objects on screen right? No way the Xbone has that kind of memory.

 

Can someone with better understanding explain how this is working if it's not a video stream?

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I don't get how this (Crackdown 3 demo) works unless the servers are pushing a video stream like PS Now or OnLive. Even if the compute is happening in the cloud, you need local memory to store and display all the objects on screen right? No way the Xbone has that kind of memory.

 

Can someone with better understanding explain how this is working if it's not a video stream?

 

 

 

Crackdown 3 is relying on a backend developed by Cloudgine, a company dedicated to developing cloud-based rendering and offload technology. During the tech demo, Jones showed how increased environmental destruction required more computational power. That need was communicated back to Cloudgine, and more servers were brought online to deal with the increased demand. The extra workload apparently averages out to roughly six Xbox One’s worth of number crunching, though that can burst as high as 13. The number 20 has also been batted around, though this may represent a maximum workload scenario with a full set of players blowing bits of the game into smithereens simultaneously.

http://www.extremetech.com/gaming/211906-crackdown-3-will-deliver-microsofts-cloud-computing-backed-fully-destructive-terrain

 

For more details you have to wait till next year...

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