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Crackdown 3


WhiteWolf
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Lol i feel this whole CloudPowa thing will be a clusterf*ck at launch with this game.Kuch nahi chalega theek se :rofl:

I'd bet the whole city destruction thing is running on a single PC with GTX 980 ti or AMD Fury X

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Well they'll be screwed for good if they are lying about all this,they could have just made a regular crackdown game with co-op and done pretty well.

 

I personally believe they wouldnt jeopardize all the hard work they have done in these 2 years and probably tested all this cloud thingy b4 making it public at gamescom.

 

Bye bye phil spencer and xbox if this is all lies.

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Pretty sure single 980 can't handle city level destruction..

 

 

Sure, a single card slapped into a PC with a huge bandwidth advantage cannot run something but some 'cloud' server in a remote location connecting over a 4Mbps line will manage the whole process seamlessly. Okay.

200_s.gif

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Lol i feel this whole CloudPowa thing will be a clusterf*ck at launch with this game.Kuch nahi chalega theek se :rofl:

I'd bet the whole city destruction thing is running on a single PC with GTX 980 ti or AMD Fury X

 

i doubt they're lying outright. they might have the tech for that and whether it'll work or not only time will tell. but there is no way the the xbone cant handle that natively in some form. the character models and stuff dont look that good and being cell shaded helps them a lot. just google for some video's of red faction guerrilla and watch what devs can do even on ps360 if they actively make an engine and game built around destroying everything. you can also check that indie first person superman game that is built by a few guys that offer whole city destruction and running on PC.

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Sure, a single card slapped into a PC with a huge bandwidth advantage cannot run something but some 'cloud' server in a remote location connecting over a 4Mbps line will manage the whole process seamlessly. Okay.

200_s.gif

 

 

 

i doubt they're lying outright. they might have the tech for that and whether it'll work or not only time will tell. but there is no way the the xbone cant handle that natively in some form. the character models and stuff dont look that good and being cell shaded helps them a lot. just google for some video's of red faction guerrilla and watch what devs can do even on ps360 if they actively make an engine and game built around destroying everything. you can also check that indie first person superman game that is built by a few guys that offer whole city destruction and running on PC.

 

 

 

Did you forget the Star Wars Kinect demo? :rofl:

 

 

you cant post that without posting dat gif.

 

original.gif

 

:rofl:

 

http://i.imgur.com/5J6ZytQ.webm

Edited by Snake
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http://www.polygon.com/2015/8/11/9132195/crackdown-3-multiplayer-cloud-xbox-one-gamescom-2015

 

While the developers are evolving the franchise with the single-player campaign, pushing things things like a more cohesive narrative and a new, in-universe way for the city's bad guys to communicate with you, multiplayer is where Jones and the Crackdown 3 team are sticking their heads in the cloud.

But how? The developers demonstrated what was happening behind the scenes with a simple developer mode they toggled on. As Jones and a few others ran around in the game world, the skyscrapers had color overlays. One on the right had a green hue, another magenta. Each color, Jones explained, represents a different server in charge of the building. A little Xbox One logo hovered in the top left corner of the screen. Another special user interface element sat next to the logo: a single horizontal bar about an inch long.

Everyone began shooting up the world. As the explosions expanded and debris began to fall, the bar began filling up like a progress bar on a computer. This, Jones explained, represents the total processing power of the machine he was playing on. It was running out of space quickly.

Then it ran out of space entirely.

At that moment, another horizontal bar bar appeared below it, but without the Xbox One logo. This, he explained, represents a server living in the cloud that automatically kicked in when the local machine reached its limits.

They kept shooting, kept causing more destruction, kept chipping away at the dual skyscrapers. The deeper the destruction, the bigger the explosions, the more power Crackdown 3 required. When the server's horizontal bar maxed out, it added another, represented by a progress bar beneath it. And another. And another. The game didn't so much as hitch as the buildings fell and more and more servers made it happen.

This is the cloud, and Crackdown 3 is all up in it.

 

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^ The above does not answer the question.

 

It is like the following conversation,

X : So I heard you guys you plan to break the world speed record.

 

Y : Yeah!

 

X : How do you plan to do it?

 

Y : We will put a speedometer on the vehicle.

 

X : =|

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  • 10 months later...
  • 5 months later...
  • 2 months later...

Crackdown 3: Microsoft Details How the Cloud Enables a “Truly Massive Destructible World.

 

http://www.dualshockers.com/2017/03/03/crackdown-3-microsoft-explain-cloud-enables-truly-massive-destructible-world/

According to MS minimum 4-5mbps net speed is required for this to work smoothly...And it only works in multiplayer..


Azure Servers location worldwide includes India as well :bigyellowgrin: .

https://azure.microsoft.com/en-ca/regions/

Crackdown will also run on dedicated servers like all MS games

 

 

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