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http://www.polygon.com/2014/6/9/5793998/inside-playdead-xbox-one-e3-2014

 

 

 

The makers of hit game Limbo have been working on a new project for four years. Their next game is called Inside and is once again a 2D side-scrolling puzzle game that shares various similarities with the studio's last title. There are notable differences, however, including a more 3D feel and the use of color. It'll be interesting to see how players will be immersed in the story this time around.

 

Expect to see Inside release early next year on Xbox One and PC

 

 

 

 

 

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  • 2 years later...
  • 2 weeks later...

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  • Inside very clearly builds upon what made Limbo great, and in fact builds something greater. Its unimaginable twist may leave you dumbfounded, confused, and quite possibly speechless, but it will fuel heated discussion with your friends about its meaning, its message, and its intentions.
  • Playdead's followup to Limbo expands on and improves all of that game's ideas so thoroughly, there's no question why it took six years to get here.
  • Inside is the closest I have ever felt to experiencing a simulated nightmare. It’s the perfect showcase of the kind of emotion an interactive experience can inspire
  • Inside is a worthy successor to Limbo, that improves upon it in many ways. It's visually richer, less obtrusive with its puzzling elements and tells its evocative, grim fairy tale with a greater panache. Playdead has proven that its debut game was by no means a fluke, establishing itself as a unique developer brave enough to go places other developers would never dare
  • By every conceivable metric, Inside improves on the groundwork laid by Limbo. It deftly balances its elements. It could so easily have been too dark, too funny, too preachy — but it always stops just shy of going too far in any of those directions. At a glance, you could be forgiven for thinking that it hews a little too close to its predecessor. But Inside achieves something that Limbo didn't: It actually lives up to its opening moments, delivering astounding setpieces and an unforgettable final sequence. Those jaw-dropping last moments are a fitting endcap to this superbly crafted, beautiful game.
  • Although not the breakthrough that was Limboback in 2010, Inside is nonetheless a beautifully-crafted refinement of that experience. The art direction is just as haunting, but in a way that's entirely its own. The amazing musical score can be transporting while at the same time oppressive. And the big finale is open to interpretation in the best way possible.
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Zero marketing for this game. That's one way to make your game. Put all your energy and resources into the actual game. Rather than spending on paying for endless previews and finally releasing a mediocre (Firewatch I'm looking at you) and partially broken game.

 

Hope this does well. And can someone please confirm it's a timed exclusive that'll eventually come to PS4?

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Xbox console exclusive for now.

 

Limbo was released year later on PS3. Same will happen with Inside PS4 version i guess.

 

 

And What do you mean by zero marketing? Game was heavily promoted by MS at E3 press conference. Chris Charla even called it masterpiece on stage.

 

There was special Xbox daily show just for Inside.Ms is also promoting it on their Xbox store.

Edited by WhiteWolf
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1. Make a black & whitish color pallette

2. Make a kid jump around

3. Make weird world interesting enough for hipsters/wannabe gamers

4.???

5. Scores of 9s and 10s

 

What kind of sh*t passes as games these days SMH.

At least with Limbo, art style was new. This one looks even crappier than it.

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1. Make a black & whitish color pallette

2. Make a kid jump around

3. Make weird world interesting enough for hipsters/wannabe gamers

4.???

5. Scores of 9s and 10s

 

What kind of sh*t passes as games these days SMH.

At least with Limbo, art style was new. This one looks even crappier than it.

Yeah :lol: Thought limbo was just okish game. Not sure why it gets so much hype.

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1. Make a black & whitish color pallette

2. Make a kid jump around

3. Make weird world interesting enough for hipsters/wannabe gamers

4.???

5. Scores of 9s and 10s

 

What kind of sh*t passes as games these days SMH.

At least with Limbo, art style was new. This one looks even crappier than it.

 

Loved your review. Are you on metacritic? Where can I find other games you've played and reviewed?

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Yeah [emoji38] Thought limbo was just okish game. Not sure why it gets so much hype.

Read point 3 of my post. Those people hyped the game. I uninstalled it after playing for an hour or so. It was a crapfest.
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