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waveking
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6 minutes ago, waveking said:

I mapped the firing button to RT which I think is a better fit than the default X. Also that charm where you are invincible when dashing is a life-saver ( quite literally ?)

Most of the reviewers are complaining about the x to fire,idiots dont even know it can be changed  :lol:

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13 minutes ago, triggr happy ss said:

Most of the reviewers are complaining about the x to fire,idiots dont even know it can be changed  :lol:

Not surprised. Most reviewers don't know how to play games. Very few go in option settings to see all the available control and gameplay options. 

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Started the game a few days ago. I'm sure it must have been said a thousand times by now but i'll reiterate it again, it's amazing. The controls are so tight and responsive. The bosses are so creative and varied in terms of design and attack patterns. And what can I say about its art style, you gotta see it to believe it. It's like playing an old cartoon. 

 

I'm like 20% done with it. Sure, the game's tough but it's rewarding and enjoyable..and most of all not cheap in terms of game design.

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2 hours ago, Aloy said:

Started the game a few days ago. I'm sure it must have been said a thousand times by now but i'll reiterate it again, it's amazing. The controls are so tight and responsive. The bosses are so creative and varied in terms of design and attack patterns. And what can I say about its art style, you gotta see it to believe it. It's like playing an old cartoon. 

 

I'm like 20% done with it. Sure, the game's tough but it's rewarding and enjoyable..and most of all not cheap in terms of game design.

PC liya tuney? 

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10 minutes ago, adity said:

The devs should try making more varied games out of this. Maybe an RPG or an action adventure game. It's one of a kind, man. Looks so cool.

 

 

Would take a lot out of the studio and more importantly a lot more time to implement if they intend to keep the same level of polish. 

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