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No Man's Sky


Heaven Angel
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I think what he meant was most hyped without a credential

GTA V proved it's worth way beyond it was out

 

This was all Hype Hype & Hype......nothing to prove even in previews as to what will you do in this game that'll prove to be fun

 

 

As ppl are telling ,you keep wondering planet to planet with your tools in search of elements & you don't know why or for what goal you are doing it

There are no water worlds,no gas giants or no planets that are intriguing to explore........just same planets colored differently to get you some minerals over & over again

 

 

 

Coming to GTAV.....even that was $60

Just think about that game & this

 

 

Yes CD red & R* could have priced it $100.......but guess what.....they didn't :rofl:

Sony is the reason NMS is priced so high. Originally it was a digital only PC game but Adam Boyes was so impressed by the game that he immediately went to Hello games and signed a exclusive deal for the game. Since then Sony is promoting it like their big budget first party games and also decided to release retail version for PS4 and we all know releasing retail disc version is not cheap. Edited by WhiteWolf
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You are free to explain that to this guy who bought on day 1 at $60:-

(warning,abusive language) :rofl:

 

 

Screenshot_2016_08_16_17_07_37.png

 

 

 

It's not about being indie nor is it about being made by x number of ppl

it's about charging $60 for an unstructured game filled with sidey & meaningless progression system in the name of exploring & procedural

 

If the game actually had content it wouldn't have got such a negative backlash from all around the globe

it has no!! content to prove that it was worthy of the $60 hype

 

 

Just like Order,Ryse & others that you like comparing it with

Good job using one example to prove your point. Should i show other guy who has played this for more than 50 hours and is still enjoying it?

 

No, this game has not got backlash universally. The recpetion is mixed, half have loved the game and other half are not liking the game. Go anywhere and one can see that. Most of the negative steam reviews are based on the bugs and crashes and not the actual game.

 

As i said, the game may not be worth $60 to you. Just don't make universal statements as if it is a fact. There are lots of games i don't think are worth full price to me (mostly mp games), doesn't mean i make universal claims of their worth.

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Satya Vachan.

 

but according to a certain someone,because it is "indie" it has to be good

 

his reaction to logical arguments is : -

 

photo-13941.gif?_r=1423131387

You should be the last person using the word 'logical' in your comment conaidering i haven't seen you even once making any sense whatsoever.

 

Also, before you again type nonsense in your reply, you mind telling me when did anyone say that a game is good because it is indie. Forget that, can you tell me when did anyone say here that this game is good or bad or great?

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Kaun hai ye :rofl:

 

 

 

Developers charge money based on content and cost they spent on developing and marketing the game. Quality of the game doesn't have to do anything with price tag.

 

Order 1886 is a big budget game. Sony spent lot of money on that game and that's why they were charging 60$ at launch.

 

Hiring actors and doing all that motion capture is not cheap. I will not surprised if budget of Order is more than Witcher coz of all that expensive mocap they used.

 

NMS doesn't look like a big budget game visually but who knows how much they spent on developing it. I will try it when it's on sale this fall coz in my head this is not a AAA big budget game and I will not pay full price for it.

That reasoning makes no sense. The end user is playing the game what is being presented to him and it doesn't matter to him how many people made the game. It is the responsibility of the developers to make a competent game if they are emplying so many people and spending so much money. The reason why Order got bad reviews was because it was a 5 hour game with absolutely nothing else to do and was full priced. It is not my duty as a customer to give deveopers a pass for charging full price for such a small game just because it was expensive to make. They should make a lengthy game in that case if they are actually employing so many people and using expensive mo cap.

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http://steamcommunity.com/app/275850/reviews/?browsefilter=toprated

 

This is not what I would call "mixed reaction". You have to scroll quite a lot to get to the first thumbs up, and one them actually gave it a thumbs up because the refund button worked.

Looking at the amazon user reviews on pretty much every amazon site, reviews are mixed with more leaning towards positive. Same goes for overall critic reviews. As i said, i am not making statements about the quality of the game. I don't know how good or bad the game actually is, i am merely commenting on the reasoning people are using why it shouldn't be full priced (indie, less people made the game).

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Games like TitanFall,Evolve & some other MP games were not worth $60

it has been universally stated lota time

 

 

& wait a while

No Man's Sky is not worth that price will also be a universal statement......even by the one's that are liking it for what it is

That may be the case. I already made it clear, i am not commenting on the quality of the game. I don't know about that as i haven't played the game. Game maybe shallow for all i know. I was merely commenting on the reasoning of some people why this game shouldn't be full priced (indie, made by 20 people) etc. Nobody is actually making that statement based on the actualy content.

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That reasoning makes no sense. The end user is playing the game what is being presented to him and it doesn't matter to him how many people made the game. It is the responsibility of the developers to make a competent game if they are emplying so many people and spending so much money. The reason why Order got bad reviews was because it was a 5 hour game with absolutely nothing else to do and was full priced. It is not my duty as a customer to give deveopers a pass for charging full price for such a small game just because it was expensive to make. They should make a lengthy game in that case if they are actually employing so many people and using expensive mo cap.

That's what you think not publisher or developer. If Sony is spending 100m on Order then you can't expect them to charge 20$ for it.Tere aur mere liye Order is a 2Rs game and not worth buying but not for Sony.

 

 

Destiny is not worth $60 imo. No matter what people say that game is strictly 20$ game imo. But Activision spent 500m on marketing alone. So they will charge $60 no matter what.

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lol Destiny is the epitome of AAA gaming, no way it was going to be less than $60, marketing or not.

 

Also has shitton of content and activities if you have friends to play with.

 

That may be the case. I already made it clear, i am not commenting on the quality of the game. I don't know about that as i haven't played the game. Game maybe shallow for all i know. I was merely commenting on the reasoning of some people why this game shouldn't be full priced (indie, made by 20 people) etc. Nobody is actually making that statement based on the actualy content.

 

People said the game wouldn't have been $60 had Sony not intervened and created massive hype around it, and I agree with them.

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As far as Indie.......it's not

Sony is publishing on PS4

 

Microsoft published Ori on PC. Publisher does not change the game's development technicalities unless the IP is heavily invested in by the same.

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That's what you think not publisher or developer. If Sony is spending 100m on Order then you can't expect them to charge 20$ for it.Tere aur mere liye Order is a 2Rs game and not worth buying but not for Sony.

 

 

Destiny is not worth $60 imo. No matter what people say that game is strictly 20$ game imo. But Activision spent 500m on marketing alone. So they will charge $60 no matter what.

By that logic, every expensive game is worth $60 irrespective of the content. When i was talking about game's worth, i was talking from customer's perspective. If you are spending big money on your game, you should make sure that the game is meaty enough.

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It's co-related

 

The game is lacking coz that's the best you can do with such a beautiful vision if you just have 20 on-board

So they should have priced it accordingly knowing full well what amount of resources they have invested in it

 

 

As far as Indie.......it's not

Sony is publishing on PS4

That is a different issue. Some people's comment was that because it was made by 20 people, it shouldn't be charging the same price as games made by 200 people. That is a wrong thinking and that is what irked me. Make that statement based on the content, not anything else.

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Sony has retailed the Discs on PS4 worldwide

a whole lota technicalities change once you take that route

 

That changed the pricing altogether coz they can't charge $60 at retail & $40 at digital

That'll piss off the whole retail & distribution channel

 

That is SONY's mis-management of the contract. Maybe Hello Games really pitched strongly which they felt was good enough for a green lighting of all the backing.

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Sony has retailed the Discs on PS4 worldwide

a whole lota technicalities change once you take that route

 

That changed the pricing altogether coz they can't charge $60 at retail & $40 at digital

That'll piss off the whole retail & distribution channel

Ori is also available on disc with lots of extra content and it's $30 I think.

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Sony was fooled just like we were

 

Sony should stop supporting studios that are not internal & out of their reach

they just can't get hold of what's actually brewing until fairly late

 

Okay man. :rofl: :rofl: :rofl:

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