WhiteWolf Posted March 4, 2017 Report Share Posted March 4, 2017 http://www.polygon.com/2017/3/2/14786762/gdc-award-winners-no-mans-sky Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted March 4, 2017 Author Report Share Posted March 4, 2017 Innovation my Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted March 4, 2017 Report Share Posted March 4, 2017 Poor Hello games. Ab toh taras aata hai Quote Link to comment Share on other sites More sharing options...
mohit9206 Posted March 4, 2017 Report Share Posted March 4, 2017 How many people pre ordered this game ? Still people don't learn not to pre order. Quote Link to comment Share on other sites More sharing options...
b!T Posted March 5, 2017 Report Share Posted March 5, 2017 I've pre-ordered this but got a refund after playing for an hour or so. Steam refund policy lets you take risks now anyway. Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted March 5, 2017 Report Share Posted March 5, 2017 How many people pre ordered this game ? Still people don't learn not to pre order. 90% got their refund lol Quote Link to comment Share on other sites More sharing options...
Tyler Posted March 8, 2017 Report Share Posted March 8, 2017 Land vehicle incoming... http://steamcommunity.com/games/275850/announcements/detail/501427862946407906 Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted March 8, 2017 Author Report Share Posted March 8, 2017 Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted March 8, 2017 Report Share Posted March 8, 2017 Good to see they are still supporting the game. Quote Link to comment Share on other sites More sharing options...
Sach4life Posted March 8, 2017 Report Share Posted March 8, 2017 Good to see they are still supporting the game. Good to see you. Quote Link to comment Share on other sites More sharing options...
Tyler Posted March 9, 2017 Report Share Posted March 9, 2017 (edited) See, all these updates sound exactly like an Early Access game which is pretty much what the initial launch was. I'll give this update a shot eventually. There's actually quite a lot of changes in the patch notes... http://no-mans-sky.com/pathfinder-update/ Edited March 9, 2017 by Tyler Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted August 11, 2017 Author Report Share Posted August 11, 2017 Update 1.3, Atlas Rises, brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economies, joint exploration and more. This update marks the one year anniversary of No Man’s Sky, and a lot has changed. Please see Pathfinder and Foundation for previous major updates. This is the next step on our journey. A NEW STORY In the Atlas Rises story, the fabric of existence is starting to falter. A mysterious new interdimensional race have appeared. Glitches are causing ancient portals to activate. Our story brings a new context, quest system and branching narrative to No Man’s Sky. 30 hours of new story content. Double the lore and interactions of the existing game. Discover the truth behind the Abandoned Building logs, the World of Glass, the Sentinels, the Redemption of the Gek, and the meaning of sixteen… After Waking Titan, Atlas Rises. GALACTIC REGENERATION A regenerated system adds wealth, economy and conflict levels to star systems. To control this the Galaxy Map has been overhauled, improving navigation and providing access to key information. Install galactic technology to be able to filter the map by lifeform, wealth and economy. Improved waypointing, and navigation allows you to see your journey so far, from beginning to end. NEW WORLDS The variety and visual quality of planetary biomes has been improved. Explore rare new exotic planet types as you journey toward the galactic core. CRASHED FREIGHTERS Discover and scavenge lost cargo from gigantic crashed Freighters on planetary surfaces. Use the terrain manipulator to excavate buried resources in the region. Complete Salvage missions for Guild rewards. MISSION SYSTEM Visit the new Mission Agent in Space Stations to pick up unique and rewarding new tasks. Missions are constantly generated, and cater to all play styles (scanning, trading, combat and exploration). New NPC guilds have been introduced, each with standing and objectives. Build your standing with numerous NPC guilds and unlock more difficult, more rewarding missions. INTERSTELLAR TRADING New economic variables bring new depth to trading between star systems. Star systems are now classed based on their economic strengths and weaknesses. New trade goods have been added. Meet supply and demand by purchasing goods at a low price, and hauling them to economically favourable systems. A tiered crafting system allows increasingly valuable products to be crafted by combining harvestable materials. Gas harvesters have been introduced, allowing explorers to extract valuable elements from a planet’s atmosphere to use in crafting. Combine crafted products to create increasingly valuable items that can be sold on the Galactic Marketplace. New maintenance interactions have been introduced for all harvesting equipment, bringing more depth to farming, mnining and harvesting. ANALYSIS VISOR Analysis Visors have been re-calibrated to show more information and offer better rewards for scanning. Analyse resources before harvesting for to gain alternative resources from mining. See more information about each discovery. Scanning Flora and Fauna now yields increased rewards. Specialised analysis visor upgrades can be equipped to further improve effectiveness. USER INTERFACE A new mission log allows you to view your pending missions, and to decide which to track. The discovery page gives a clearer and visually improved view of your journey. An in-game guide has been added, offering numerous gameplay explanations and tips, for new and returning explorers. Journey milestone page has been updated to show progress toward guild specific milestones. VISUAL IMPROVEMENTS Depth of field has been added as an option in photo mode, as well as NPC interactions. Numerous environmental props and assets have been improved with high resolution textures, making environments seem more high fidelity. TERRAIN EDITING Transform the ground beneath your feet using the new terrain editing Multi-Tool enhancement. Add or remove terrain to mould the landscape as you see fit, anywhere on any planet. Choose from a number of materials, shapes and sizes to sculpt your unique creations. Form terrain around your base to make it feel like part of the environment. PORTALS Ancient portals can now be activated. Revisit previous planets, others bases or jump randomly to new worlds. Learn the language of portals by unlocking mysterious glyphsas you journey through the universe. Interact with a portal and input a specific combination of glyphs to quick travel to a specific planet. Share glyph combinations with the community to help others travel quickly to specific planets and points of interest. SPACE COMBAT A number of improvements have been made to space flight and combat. Enemy artificial intelligence has been overhauled, and new difficulties have been added. Ship manoeuvrability has been improved, bringing more skill to dog-fighting. Devastating rockets can be equipped to ships and upgraded for even greater firepower. A new HUD has been introduced to improve the experience of space combat. This includes a communicator, which can be used to advance mission steps, or even to hail pirates before they attack. LOW FLIGHT Atmospheric low flight assist now allows players to cruise above the terrain. Low flight and improved flight control make in-atmosphere dog fighting more likely and exciting. Warning: crashing into obstacles will cause damage to your ship. If your ship is destroyed, you’ll need to repair it before leaving the planet. JOINT EXPLORATION Glitches in the simulation have begun to appear. Visualised by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together. While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky. While interaction is very limited, VOIP (Voice over IP) allows proximity based voice chat with other nearby explorers. Use portals to quickly travel to more populated planets, or to meet up with friends. NEW SHIPS New Class S ship designs have been introduced, and can be found roaming the galaxy. Interact with their owners to view, and offer to buy their ship. Wealthier systems have more expensive, higher class ships. QUALITY OF LIFE Temperature measurement has been converted from Celsius to Fahrenheit based on locale. Summon your ship from anywhere on a planet’s surface using your quick menu. Specific Technology and Cargo inventories have been added to improve inventory management. Playstation 4 players can now adjust their field of view via the options menu. Jump between systems from the comfort of your Freighter. Just interact with the hologram on your bridge, and select a location to travel to. Landing your ship no longer auto-ejects you from the cockpit. Take time to survey the planet before exiting. Notes Hmm...out of the early access. 1 Quote Link to comment Share on other sites More sharing options...
SRINI87 Posted August 11, 2017 Report Share Posted August 11, 2017 Was that Flood which destroyed their office reason for Broken Launch? Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted August 11, 2017 Author Report Share Posted August 11, 2017 Pretty much. It was an over-ambitious project. Update out now! Quote Link to comment Share on other sites More sharing options...
Big Boss Posted August 11, 2017 Report Share Posted August 11, 2017 1 Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted August 17, 2017 Author Report Share Posted August 17, 2017 No Man's Sky is Finally the Game I Always Wanted it to Be Good article. The No Man’s Sky of today is undoubtedly deeper, richer, and more engaging than it was 12 months ago, with a universe that feels vibrant and alive. There’s always something interesting to do and, in those moments when I forego the more structured experience for the leisurely ambling of old, my curiosity is always met with meaningful rewards. 1 Quote Link to comment Share on other sites More sharing options...
hope Posted August 17, 2017 Report Share Posted August 17, 2017 1 hour ago, Joe Cool said: No Man's Sky is Finally the Game I Always Wanted it to Be Good article. Wil give it a try now once its cheap on psn. Always wanted to play this despite being Indie Bhindi. Quote Link to comment Share on other sites More sharing options...
harjas Posted August 17, 2017 Report Share Posted August 17, 2017 thinking of giving it a try again. Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted August 17, 2017 Report Share Posted August 17, 2017 Biggest turn around in history of gaming? Quote Link to comment Share on other sites More sharing options...
KnackChap Posted August 17, 2017 Report Share Posted August 17, 2017 biggest turnaround would hands down be final fantasy 14 online. from a below 50% score on meta at launch to the multiple issues and refunds SE faced. a completely rebooted game was launched 2 years later with mid 80's score and expansion packs that rated even higher. what makes the game's success even more staggering is that unlike the newer 'service' type games, ff14 ARR is neither f2p or p2w or a one time charge, it still uses the monthly sub format and has a huge player base. Quote Link to comment Share on other sites More sharing options...
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