SRINI87 Posted June 17, 2015 Report Share Posted June 17, 2015 Simultaneous release for PC Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted June 17, 2015 Report Share Posted June 17, 2015 Quote Link to comment Share on other sites More sharing options...
KnackChap Posted June 20, 2015 Report Share Posted June 20, 2015 I played No Man's Sky and now I'm a believer http://www.theverge.com/2015/6/19/8809437/no-mans-sky-preview-e3-2015 Quote Link to comment Share on other sites More sharing options...
Agent 47 Posted July 7, 2015 Report Share Posted July 7, 2015 18 minutes of new gameplay Quote Link to comment Share on other sites More sharing options...
joken732a Posted July 10, 2015 Report Share Posted July 10, 2015 (edited) This MGSV and Fallout 4. Edited July 10, 2015 by joken732a Quote Link to comment Share on other sites More sharing options...
Agent 47 Posted July 10, 2015 Report Share Posted July 10, 2015 So this game is like Elite Dangerous with procedural generated universe.. Quote Link to comment Share on other sites More sharing options...
joken732a Posted July 18, 2015 Report Share Posted July 18, 2015 (edited) PC footage confirmed by IGN. Edited July 18, 2015 by joken732a Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted July 20, 2015 Report Share Posted July 20, 2015 So this game is like Elite Dangerous with procedural generated universe.. Even Elite Dangerous is procedurally generated. Quote Link to comment Share on other sites More sharing options...
Ne0 Posted July 21, 2015 Report Share Posted July 21, 2015 I'm not sold I the game yet.... afraid the game is gonna get repetitive really fast.... also no info on plot yet ? Is there one ? Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted July 21, 2015 Report Share Posted July 21, 2015 Not much in the way of a plot save, journeying to the center to uncover some 'thing'. Such games would not benefit from a linear the beat arc, the time direct in-game and encountering, exploring the universe would provide the narrative context. sent from miG Quote Link to comment Share on other sites More sharing options...
TRMNTR Posted July 21, 2015 Report Share Posted July 21, 2015 18 minutes of new gameplay Just wow! Quote Link to comment Share on other sites More sharing options...
joken732a Posted July 21, 2015 Report Share Posted July 21, 2015 New trailerhttps://www.youtube.com/watch?v=iKcumrtWzDk Quote Link to comment Share on other sites More sharing options...
krehani29 Posted August 3, 2015 Report Share Posted August 3, 2015 (edited) 41 Amazing Things You Might Not Know About No Man's Sky The universe isn’t actually infinite Computers don’t really do infinity very well. But there are 18,446,744,073,709,551,616 planets in the universe. If you visit each one for a single second, it will take you 585 billion years to see them all, so it may as well be. The universe isn’t random Everything exists for a reason, and is governed by maths. Maths means every detail is always consistent and makes sense, the result of hundreds of rules we’ve made to make a sci-fi universe we want to explore. And anyway, computers just aren’t very good at random, either. Watch a video that explains how it works here. The universe isn’t stored on your hard disk or on a server The world around you is generated by your PS4 at the point you visit it. Leave and it’s all thrown away, but if you return it is generated again exactly as it was. This also means the game will be completely playable offline. No Man’s Sky isn’t an MMO The sheer size of the universe means that everyone is going to be super far apart, and it’s super unlikely that people will even visit the same planets. There are bots exploring the universe right now We have sent a set of bots out into the void to send back to us gifs of planets. We can quickly review the gifs, lots at a time, to see what kinds of things are out there, and ensure it’s varied and interesting. Here’s a tiny selection of what’s out there. There isn’t a story to follow There are no cutscenes or characters, but there is a big objective: get to the centre of the universe. We don’t want to tell you a story, we want you to tell your own. No Man’s Sky is about your journey. You will make true discoveries Be the first to visit a planet, or be the first to scan a species of creature, and you will be recorded as its discoverer when you upload it at a beacon for all the world to see. You can also choose to name them. (There will be filters!) The Atlas is everything everyone has ever discovered The No Man’s Sky symbol stands for the database of all the things that players have discovered and chosen to share with the world. It’s perhaps the most important thing in the universe, and will contain findings that even we have no idea about. You’ll find ancient artefacts and crashed ships They may lead to you discovering new technologies, which can give your ship, suit and multitool new or improved abilities. A jetpack is an explorer’s best friend It can get you out of all sorts of trouble, and take you to places you wouldn’t otherwise be able to access. Planets are defined by their position in space If they’re close to their sun they’ll tend to be more barren; further away and they’ll tend to be cold. The planets in between tend to be richer with life. Most planets are barren Few planets will be dense with plant life and animals. Most will be barren, but even barren planets can be sources of great wealth. Planets can be toxic Some planets are deathtraps, with radiation or other hazards that will kill you in minutes. To survive you’ll need to upgrade your suit. Every distant mountain is a real place No Man’s Sky doesn’t only generate the environment immediately around you. It also generates the whole planet at a lower level of detail, so every distant object on the horizon is a real place that you can go to. Planets have days and nights Fly down to the night side of a planet, and you’ll find the land in darkness. Different creatures will be awake while daytime creatures sleep. It’s worth upgrading your ship Ships offer varying capacity for being upgraded, whether speed, manoeuvrability, jump drive range or weapon power. You can only have one ship at a time Choose a ship that suits what you want to do, whether trading (large cargo capacity), fighting (good speed and weapons) or exploring (a long jump drive distance). Want to do something new? You can always get a new one. You’ll shop for new ships Space stations sell a rolling stock of ships. If you see one you want, you’ll need to grab it before new stock comes in. You won’t be left without a ship If you die and have no money, a basic ship is always available for free. It won’t have a hyperdrive, but you’ll be able to fly to planets again to rebuild. You need fuel You can fly for as long as you like in a star system, but to make jumps between systems you’ll need hyperdrive fuel, which you can buy from space stations or mine from planet surfaces. You can get a wanted level Upsetting the balance of planets by mining them too heavily or killing creatures will see you being hunted down by the Sentinels, and attacking craft in space will attract the attention of the police. The more you do, the stronger they will retaliate. The Sentinels aren’t everywhere Not every planet is policed, making these lawless playgrounds valuable sources of resources. Space is not quiet Factions constantly vie for territory across the entire universe. Choose to help one faction and it may reward you. Attack another and it’ll remember. But you can also try to avoid conflict completely. You can side with factions If you’re friendly enough with a faction, it can provide you with support that might protect you as you face its rivals. Your multitool is an adaptable weapon Multitools have a basic firing mode, but some come with different, more powerful attacks, or you might find technologies to upgrade them. Death isn’t the end But it’s a problem. If you die on a planet, you’ll find yourself revived back at your ship having lost items you hadn’t stowed and discoveries you hadn’t uploaded. If you die in space, you find yourself revived at the nearest space station, without your ship, items and discoveries. Planets are populated by unique creatures Creatures are procedurally generated, with wildly varying shapes, sizes, colourations and behaviours. You will discover countless new species on your journey. Animal calls are procedurally generated We’ve created special software that models throats, allowing animal calls to be defined by the shape and sizes of their bodies. Every planet’s soundscape is unique. Learn about how it works here. Animals may attack you But think twice about retaliating. If Sentinels see you kill a creature they’ll attack you. It’s often best to try to scare creatures or run away, and preserve the natural balance of the planet. Animals follow daily routines They will go down to bodies of water to drink and sleep at night, while others will only come out at dark. Some animals hunt others You’ll see food chains in action, with species being predated by others. You might find that you’re far from being at the top of the chain. Units are the universe’s currency You’ll earn Units for many things: selling resources at trading posts, shooting down pirates, uploading discoveries to the Atlas. Market prices for resources vary You might find lucrative trade routes, mining in one system and selling in another. It might be worth investing in a ship with lots of cargo space to take full advantage. Here’s a video about trading. Space is busy with trade convoys Freighters, led by capital ships, steadily travel along trade routes, sending ships down to trading posts as they go. You can choose to attack them and steal their resources, but you’ll find them heavily defended, and pirates might have the same idea… Resources aren’t just for trading You’ll need them to craft technologies into upgrades. The rarest resources can only be found in certain types of system. Efficient mining requires certain upgrades Your multitool can always destroy resource crystals, but you’ll need to upgrade it to mine resources held in harder rock. Perhaps there are technologies that will provide greater yields… 37. It has amazing music 65daysofstatic are Sean’s favourite band, and they’re making No Man’s Sky’s soundtrack album. We are incredibly excited about this. We held a concert at PlayStation Experience 65daysofstatic came to Las Vegas with us and played a concert. It was incredible. Watch it here. The music will be procedural 65daysofstatic’s soundtrack will be used to generate procedural music that’s influenced by where you are and what you’re doing. Full songs will play at specific points, but we’ll leave it to you to discover when and why… No Man’s Sky was inspired by classic sci-fi Especially those amazing, vibrant book covers, which presented a vision of a future that wasn’t grim and in which technology and exploration were points of hope. Here’s a video about those inspirations. Four people built what we showed for the announcement You can read about the game’s history here. Since then, the No Man’s Sky team has grown, but only a little, to 13 people. We like it real small. Screenshots: Edited August 3, 2015 by krehani29 1 Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted October 8, 2015 Report Share Posted October 8, 2015 Quote Link to comment Share on other sites More sharing options...
PhantomShade Posted October 8, 2015 Report Share Posted October 8, 2015 Four people built what we showed for the announcementYou can read about the game’s history here. Since then, the No Man’s Sky team has grown, but only a little, to 13 people. We like it real small. Just 4 people made this big-a*s game? This is how an indie game should be.Not those 2d side scrollers like every tom,dick and harry does. Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted October 8, 2015 Report Share Posted October 8, 2015 ^ Do you live under a rock? Lots of indie titles in the same vein, nothing to the scale of No Man's Sky but plenty of stuff has been done by similar sized teams. Quote Link to comment Share on other sites More sharing options...
PhantomShade Posted October 8, 2015 Report Share Posted October 8, 2015 ^ Do you live under a rock? Lots of indie titles in the same vein, nothing to the scale of No Man's Sky but plenty of stuff has been done by similar sized teams. Apparently i do. Pls enlighten me sire as of now i only know of this and ARK. Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted October 8, 2015 Report Share Posted October 8, 2015 Oh! You know, log into STEAM, Bastion Transistor INSURGENCY (under NW Interactive) Verdun This War of Mine Batman: Arkham Knight (at-least on PC ) Hyper Light Drifter Fez This is a short number of games that I recall from the top of my head. I am sure if I sat down curating every project, it is going to be crazy. Quote Link to comment Share on other sites More sharing options...
Big Boss Posted October 8, 2015 Report Share Posted October 8, 2015 Game seems goty material to me. That 18 min gameplay was mind blowing. When is the release? Quote Link to comment Share on other sites More sharing options...
Keyofx Posted October 9, 2015 Report Share Posted October 9, 2015 ^ Do you live under a rock? Lots of indie titles in the same vein, nothing to the scale of No Man's Sky but plenty of stuff has been done by similar sized teams. Bad day? Quote Link to comment Share on other sites More sharing options...
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