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And its much harder to digest when you're actually playing it with headphones. I only reached the fourth loop when I heard the sudden crying baby in that toilet and cockroaches coming out of it, that was the final "nope" moment.

 

C'mon CC, do it for the rest of us ;P

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Same here. Was playing with my headphones on and had to stop after 10 minutes. Tried again today with TV speakers on low volume with broad daylight outside and still had to stop after 15 min.

 

Outlast though scary was manageable and I finished it in a few sittings. This sh*t is not sustainable after a few minutes. Hope the final game is a bit toned down or at least has moments to calm your nerves in between.

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C'mon CC, do it for the rest of us ;P

 

Will try it tonight again, maybe get half drunk or something before playing. I can take ghosts, creepy girls, closet monsters, but moaning babies and mutant cockroaches? Nope on a speeding bike.

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The new Silent Hill is designed to 'make you sh*t your pants,' Kojima says

 

 

Metal Gear creator Hideo Kojima suggests that people who play Silent Hills, the horror game he's working on with Guillermo del Toro, bring a change of pants, because the game is being designed to be so scary that you may lose control of at least one bodily function.

 

"Originally, we were thinking of making a game that would make you pee your pants," Kojima said at Gamescom today. But after further discussions with del Toro, Kojima said, "we are aiming for a game that will make you sh*t your pants." :lol:

 

Kojima said that he's aware that if a game is too scary, players can be turned off. Unlike horror movies and scary amusement park rides, players won't simply close their eyes and wait for the scares to be over; they'll simply stop playing.

 

"So be it. We don't care," Kojima said. "We are aiming for a game that will make you sh*t your pants. So please make sure you have a [change of clothes]." He then joked, "The limited edition [of Silent Hills] will probably include a pair of trousers."

 

"[P.T.] was an experiment in making a horror game with the Fox Engine, but it had to look like an independent developer [made the] game," he said. "So we had to drop the quality intentionally a little bit. That was the most difficult thing thus far ... if we raised the bar that high they'd think a big studio was behind it."

 

Kojima Productions released P.T. under the name 7780s Studio on Tuesday in an effort to not only keep the Silent Hills secret a bit longer, but also to compound "the fear of a lack of information." But now that the secret's out, Kojima still feels like players will be sufficiently scared.

 

He did expect, however, for the Silent Hills reveal to remain a mystery for a bit longer.

 

"I personally expected this to take a week to be solved," he said. "I underestimated the players." Kojima did say it was an improvement over his last big fake-out, when he revealed The Phantom Pain from fictitious developer Moby Dick Studios. Players had figured that one out halfway through the announcement, he said.

 

"I think we're getting better."

http://www.polygon.com/2014/8/13/5999507/silent-hills-hideo-kojima-details

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Will try it tonight again, maybe get half drunk or something before playing. I can take ghosts, creepy girls, closet monsters, but moaning babies and mutant cockroaches? Nope on a speeding bike.

 

I tried like 15 mins with headphones..I just couldn't handle the baby moaning and all...

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This fukin demo ... WTF??? Simply brilliant :majesty: . This demo alone is enough to justify PS4 purchase :P

 

 

Has that final puzzle been solved? The baby laughs just seem random to me. Go so frustrated with that section.

 

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