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Finished 2nd playthrough. Slightly less impressed with the game now.

 

 

 

The story doesn't really change all that much based on your choices

 

 

It seems whatever you try you can't change the fate of the major characters all that much

 

 

 

@keyofx

It seems like either way what ever you do some things WILL happen. Our experiences might not be all that different.

 

But what does change is being able to find more clues and more backstory on the game.

 

So I guess we should stick to spoilers if something happens.

Edited by Shadoken
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Finished 2nd playthrough. Slightly less impressed with the game now.

 

 

 

The story doesn't really change all that much based on your choices

 

 

It seems whatever you try you can't change the fate of the major characters all that much

 

 

 

@keyofx

It seems like either way what ever you do some things WILL happen. Our experiences might not be all that different.

 

But what does change is being able to find more clues and more backstory on the game.

 

So I guess we should stick to spoilers if something happens.

How about a 3rd playthrough.? [emoji14] Change toh hona chahiye all can survive or none can..

 

Sent from my SM-N910F using Tapatalk

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Finished 2nd playthrough. Slightly less impressed with the game now.

 

 

 

The story doesn't really change all that much based on your choices

 

 

It seems whatever you try you can't change the fate of the major characters all that much

 

 

I felt this too, but I don't think it's as bad as all that.

 

 

Mike and Sam will make it to the end no matter what apparently, so you'll always see all 10 chapters. The rest of the group will die depending on your actions though, and there are some interesting examples of this:

 

- You'll lose Chris if you chose to aim the gun at Ashley during the saw sequence. She refuses to open the cabin door for him during the wendigo chase sequence.

- Josh survives/turns into a wendigo if you find the right clues. Apparently there's a post credits scene, but I didn't see it during my playthrough.

 

 

Oh, and the animations in this game are really cool. I won't say anymore so as to not spoil anything!

 

I'd say 8 or 9 (maybe 10 if you really explore) hours for a single playthrough.

Edited by Keyofx
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Yea That's exactly what am saying. Finished 3rd playthrough and got the true ending.

 

 

only minor characters can actually die,

 

The more the characters that survive the more story/cutscenes you get.

 

What am saying is that killing a character doesn't really have any great impact on the story that primarily revolves around Josh Mike and Sam. Barring the bonus true ending.

 

It's not like killing Mike makes Chris the lead or something. That was kinda what I was expecting.

 

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Lots of nice easter eggs as well. The trophies are all named after great genre films, and I noticed a Stakeland poster in the mini-theater. I highly recommend the movie, and the blu-ray has some really good extras:

 

 

UD_cinemaRoom.jpg

 

IMG_20150830_1333122.jpg

 

Just had to take a pic of my blu-ray :P

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Yea That's exactly what am saying. Finished 3rd playthrough and got the true ending.

 

 

only minor characters can actually die,

 

The more the characters that survive the more story/cutscenes you get.

 

What am saying is that killing a character doesn't really have any great impact on the story that primarily revolves around Josh Mike and Sam. Barring the bonus true ending.

 

It's not like killing Mike makes Chris the lead or something. That was kinda what I was expecting.

 

 

Yea, I guess it comes with the territory with these games. All Telltale games also have the same issue. I also noticed a lot of this in Life is Strange.

 

Accounting for all permutations in an adventure game would just take more dev-time and bump up project costs, so I suppose it's something we need to live with when you're playing games in this genre. But yea, it's definitely frustrating when you see the same end-results even if you miss a bunch of QTEs.

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Yea, I guess it comes with the territory with these games. All Telltale games also have the same issue. I also noticed a lot of this in Life is Strange.

 

Accounting for all permutations in an adventure game would just take more dev-time and bump up project costs, so I suppose it's something we need to live with when you're playing games in this genre. But yea, it's definitely frustrating when you see the same end-results even if you miss a bunch of QTEs.

The qtes not resulting into anything shouldn't really be frustrating.. its not like your character should die right after you miss one.. and i think the purpose of those real quick button prompts is to create tension in the players mind.. if you do succeed with all the prompts the sequence plays out really well.. if you miss you fall or slip or get hit in the head and all doesnt really matter if with the end result but still.. i am okay with as i wont miss a promt on purpose and them button prompts being there builds the tension and keeps me in the game.. the dont move stuff is also very well done..

 

Sent from my SM-N910F using Tapatalk

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The qtes not resulting into anything shouldn't really be frustrating.. its not like your character should die right after you miss one.. and i think the purpose of those real quick button prompts is to create tension in the players mind.. if you do succeed with all the prompts the sequence plays out really well.. if you miss you fall or slip or get hit in the head and all doesnt really matter if with the end result but still.. i am okay with as i wont miss a promt on purpose and them button prompts being there builds the tension and keeps me in the game.. the dont move stuff is also very well done..

 

Sent from my SM-N910F using Tapatalk

 

Fair enough, but the illusion does fall apart when you replay sequences. Which is suppose also applies to (horror) genre movies in general. You'll never be frightened the same way you were the first time you watched Evil Dead, for instance.

 

Each prompt needn't necessarily effect outcome, but surely failing every single one should? There's got to be a middle ground where failing say, 75% of a sequence changes things. Not to say this game doesn't have sequences with changing outcomes, but there are certain characters that you can't kill no matter what you do.

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