Jump to content

PC Hardware Thread


ALPHA17
 Share

Recommended Posts

Okay this is my second question about graphics card,

a good gpu compatible to nvidia geforce gtx 980 (or better then gtx 980) UNDER 50,000 INR

 

Did you mean "a card that performs similar to the gtx 980?"

Link to comment
Share on other sites

Did you mean "a card that performs similar to the gtx 980?"

Yeah, I guess he meant 'comparable'.

 

Well if that is indeed the case, no card performs close to the GTX980 save the GTX970 and in certain cases the AMD R9-290 / 290X.

Link to comment
Share on other sites

GIGABYTE reveals the first m-ITX GTX970 variant

Picture1_w_600.png

Picture2_w_600.png

 

When the GTX 980 and GTX 970 from Nvidia came along we were very impressed with, among other things, the low TDPs. Now, it seems that thanks to the 145 W TDP of the GTX 970, Gigabyte has been inspired to build a Mini-ITX variant. Yes, you read that right: Gigabyte built a Mini-ITX GTX 970. Its model number is GV-N970IXOC-4GD.

 

So what did Gigabyte sacrifice to make this happen? The truth is, not a whole lot. Presumably, the VRM circuitry isn't as elaborate, and the cooler certainly isn't either, but the card is still overclocked, running at 1076 MHz Base with a Boost clock of 1216 MHz. Reference GTX 970's run at 1051 MHz and Boost at 1178 MHz. It's not much of an overclock, but it's enough to show that Gigabyte has faith in its design. It is powered by a single 8-pin PCI-Express power connector.

 

So, a card like this is going to be expensive, right? Wrong. Gigabyte has priced the card at $329.99, which is Nvidia's reference MSRP pricing, and a damn good deal for what is now the most powerful Mini-ITX card to date. Shipments should arrive starting early November.

 

Source: Tom'sHardware

Link to comment
Share on other sites

 

 

NVIDIA Turf Effects empowers users to simulate and render massive grass simulations with physical interaction. Our grass technology provides a fully geometrical representation. Grass blades can be represented with a resolution as low as 3 triangles to several 100 triangles per blade using continuous level of detail. The rendering supports natural shading with correct shadows from the individual blades of grass as well as self-shadows, two sided lighting and correct occlusion for scene geometry. In addition the simulation supports interaction with highly complex shapes, which permits totally new kinds of gameplay.

 

Availability: Early 2015

 

Key Features

  • Simulate and render large grass areas
  • Fully geometrical grass representation
  • Support for physical interaction
  • Continuous level of detail
  • Natural shading
  • Scalability

 

:thumbsup:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...