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StarCraft II


Tyler

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STARCRAFT II

Genre: Real Time Strategy

Platform: PC

Developer/Publisher: Blizzard

Release Date: TBA

 

StarCraft_II.jpg

 

OVERVIEW

 

Announced on May 19, 2007, StarCraft II is the first sequel to the award-winning groundbreaking 1998 real time strategy game StarCraft. The sequel takes place four years after the events of Brood War (expansion pack for StarCraft) and many of the characters from the original will return including Zeratul, Arcturus Mengsk, Artanis, Sarah Kerrigan and Jim Raynor. The game will feature familiar worlds from the first game and the expansion in addition to new ones. The ancient Xel'Naga will also make an appearance.

 

GAMEPLAY

 

The gameplay will be more or less similar to the 1998 original with the Terrans, Protoss and the Zerg being the only playable races this time around as well. The changes include overall improvement in Battle.net, a new competitive "ladder" system for ranked games and new matchmaking mechanics – designed to "match-up" players of equal skill levels. In addition, the replay function, which allows players to record and review past games, is being improved.

 

StarCraft II will feature roughly the same number of units as the original. Many familiar units will make a return and some will have with enhanced abilities and modifications. Some units have been removed entirely and replaced with new ones. The units will now be able to take advantage of the terrain more effectively and some can also use teleportation for quick escapes or surprise attacks.

 

SCREENSHOTS

 

Protoss_skirmish_(StarCraft).jpg

 

Baneling_attack_(StarCraft).jpg

 

Hyperion_bridge_(StarCraft).jpg

 

LINKS

 

Official Site

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  • 1 month later...

StarCraft II: Hands-On With The Zerg

 

zerg_time.jpg

 

Blizzard's set up at Games Convention this year was identical to the last -- one half dedicated to World of Warcraft: Wrath of the Lich King, the other to StarCraft II. What had changed, rather dramatically, was how StarCraft II played, with massively rebalanced Terran and Protoss forces, as well as the inclusion of a playable Zerg.

 

Having spent considerable time with the Terran and Protoss at BlizzCon last year -- and no access to the Zerg at Blizzard's Worldwide Invitational -- I thought it might be fun to take out my old favorite class for a spin.

 

As you might expect, there was a wait, one that gave me ample opportunity to watch the Zerg in action. Most noticeable was the lovely look of the Creep, the purplish goo that the hivemind race builds upon. It has a constant visual pulse to it, not something that distracts when one actually gets one's hands on the keyboard and mouse.

 

That said, the Zerg were probably the hardest race to easily distinguish from their surroundings. Hopefully that's just due to inexperience and unfamiliarity with the new models, but the move to 3D and a higher resolution does make it a bit more difficult to pick out units.

 

We were limited to 15 minute gameplay sessions, so there wasn't exactly time for deep experimentation with the Zerg tech tree. We kept it pretty simple, building Zerglings and Roaches, fellow ground attacker, while tweaking them at the Evolution Chamber. Zerglings felt more like cannon fodder than ever before, as Protoss and Terrans laid waste to clusters of two dozen without too much effort.

 

Since we haven't been keeping up with the new Zerg units as much as we should, we were pleasantly surprised to get our hands on the Spine Crawlers. These replacements for the Sunken Colonies can be uprooted and relocated anywhere on the Creep, should you need to restructure your base defense. Very cool.

 

The Corruptor and Queen are two other early available units, requiring basic structures to build. Unfortunately, we didn't really get to take advantage of them that much, as the Corruptors are anti-aircraft units, and the AI hit us with mostly ground-based attacks.

 

What was kind of surprising was how far one had to progress to whip up a couple Hydralisks and make them useful. The unit had always felt a little overpowered in the original StarCraft, but Blizzard looks to be limiting their effectiveness by way of high cost, long tech progression and a more widely spread tech tree.

In fact, the entire tech tree feels that way, as upgrades for units are peppered throughout a wider range of structures and building upgrades. It's all going to take some time getting used to, as the Zerg felt much more straightforward in their previous incarnation.

After finally getting our mitts on the Zerg, we're more excited than ever about StarCraft II. We simply can't wait to annoy you via Battle.net with our crushing waves of Zerglings.

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  • 2 weeks later...
n00b q: do u have to pay for this like WoW ?

 

StarCraft has a full fledged story oriented SP campaign. It's not just an online game. And yeah, like bulovski said online play over Battle.NET has always been free.

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Also if you do go online to play SC be prepared for a world of hurt. The people who usually still play SC online are absolutely crazy wicked good (and 99% from Korea). Hopefully SC II will give us a bit of breathing space till they figure everything out.

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  • 3 weeks later...
Also if you do go online to play SC be prepared for a world of hurt. The people who usually still play SC online are absolutely crazy wicked good (and 99% from Korea). Hopefully SC II will give us a bit of breathing space till they figure everything out.

 

Its been 10 years since Starcraft released and believe it or not its still the most popular RTS game in Korea, they even have fricking TV Channels showing starcraft matches all day. Starcraft 2 is gonna pwn every other rts on the planet.

 

My life for Aiur !!

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  • 2 weeks later...

StarCraft Campaigns split into three games.

 

The campaign for each race will be released separately... according to Blizzard, the story is too deep and complex to fit into one game. And now we have to pay thrice to play the full story? Not good Blizzard... not good!

:nono:

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^^ How much crack does the Blizzard Cinematic team get per day? I am salivating at that trailer. Every trailer they bring out is pure awesomeness - and that includes Diablo 2X, Warcraft 3, WOTLK, Brood War...

 

I am not pleased at the trilogy thing - Blizzard does not need to milk their games, anyway they earn more per game than some countries' GDP.

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