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KiranB28
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Still yet to see Torbjörn on competitive mode. sdALz1Z.gif

 

Tier 1: Lucio, Reinhardt.

...

Tier 5: Bastion, Torbjörn, Zenyatta.

 

On consoles he is tier 1 hero. sdALz1Z.gif

Edited by Heaven Angel
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Still yet to see Torbjörn on competitive mode. sdALz1Z.gif

 

Tier 1: Lucio, Reinhardt.

...

Tier 5: Bastion, Torbjörn, Zenyatta.

 

On consoles he is tier 1 hero. sdALz1Z.gif

 

Its really unfair to just put Lucio and Reinhardt as Tier 1 I think a good Genji can easily be Tier 1 and even a good Junkrat for that matter. On the other hand a bad Reinhardt is easily Tier 5 (those randomly dropping shield types) :P

 

But yeah Torb and Bastion are surely Tier 5 no matter how good or bad you are :P

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I think with turret, bastion's gunning should also get nerfed a little. His ability also make the attackers life hell as they too just camps in the whole match.

One of his clip is enough to kill 3 full health tanks without a reload.

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I think with turret, bastion's gunning should also get nerfed a little. His ability also make the attackers life hell as they too just camps in the whole match.

One of his clip is enough to kill 3 full health tanks without a reload.

 

His gun is fine, there is no need to nerf that.

Its semi automatic gun, has substantial delay b/w 2 shots.

 

Only the bots need a nerf.

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I think with turret, bastion's gunning should also get nerfed a little. His ability also make the attackers life hell as they too just camps in the whole match.

One of his clip is enough to kill 3 full health tanks without a reload.

Yeah even I feel damage output of basition needs to be nerfed. He is op specially at the end of the map where there is a sharp turn. But he is still not op.

 

Sent from my ONE E1003 using Tapatalk

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there is no need to nerf bastion there are many ways to counter him......ppl abuse the hell out of torbjorn's turrets(including me lol) ,its hard to enter a base if there are 2 torbojorns and 2 bastions sitting around the objective <_<

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there is no need to nerf bastion there are many ways to counter him......ppl abuse the hell out of torbjorn's turrets(including me lol) ,its hard to enter a base if there are 2 torbojorns and 2 bastions sitting around the objective <_<

 

Bastion isn't an issue because it's just one of him and if taking damage he will move and you have your zone but with Torb there's 2 of them and the turret as perpetual auto aim! Also not only that Torbs rivet gun is f**king powerful at range and close with alternate fire. So it's difficult to out gun a Torb at close range especially if the turret has LoS on you. I think aside from damage out put it's health should be reduced by 50 at Level 2 and by 200 at Level 3. 800 on Molten Core is too much!

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Bastion isn't an issue because it's just one of him and if taking damage he will move and you have your zone but with Torb there's 2 of them and the turret as perpetual auto aim! Also not only that Torbs rivet gun is f**king powerful at range and close with alternate fire. So it's difficult to out gun a Torb at close range especially if the turret has LoS on you. I think aside from damage out put it's health should be reduced by 50 at Level 2 and by 200 at Level 3. 800 on Molten Core is too much!

u mean his HP?thats ok for me too :P just u need 2 guys shooting him hehe

only when he's in molten core they should reduce that stupid turret's HP though........its just invincible when on molten core

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Played junkrat x6 and easy won a competitive game [emoji6]

Opposition had no clue how to counter junkrat lel

 

Sent from my Moto E using Tapatalk

wait, you playing on pc right? i faced a team with 6 junk rats yesterday on the egyptian map, our counter was genji(me), dva, widowmaker, pharah,zarya and tracer. we won the round

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those must be some other guys. today we played as 6X junkrat - win, 6x soldier 76 - win, 6x genji - lost. 6 x torb- win, 6x zyra lost.

we were doing this just for fun. I was playing with random. Lets team up someday if you are playing on PC

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A new patch is now live on PlayStation 4. Read below to learn more about the latest changes.


PATCH FEATURES


New Feature: Competitive Play

Overwatch is raising the bar for competitive players, giving them the perfect arena to sharpen their skills and hone their strategies. Introducing Competitive Play.


Competitive Play is designed for players who truly want to put their skills to the test, and offers a more serious experience than our Quick Play or Weekly Brawl! modes. To make sure everyone playing the mode has a solid understanding of the game’s mechanics, maps, and heroes, Competitive Play will be locked until you hit level 25.


Once you reach level 25, the mode will become available under the “Play” button in the main menu. Simply select "Competitive Play" from the submenu, and you’re ready to enter a match. You can join on your own or in a group, and Overwatch’s matchmaking system will automatically find the best game possible for your (or your group's) skill level.


GENERAL UPDATES


Gamepad Controls

Players can now swap the left and right sticks on a control pad

"Legacy" controls option has been added:

Left stick up/down moves forward/backward

Left stick left/right turns left/right

Right stick up/down aims up/down (these can be inverted)

Right stick left/right strafes left/right

Sticks can also be switched

Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement

Added an option to adjust Aim Assist strength (defaults to full strength)



Miscellaneous

"Weapons" section added to the Hero Gallery

Added McCree as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes

Disabled "Avoid This Player" functionality and removed option from the game UI


Developer Comments: The "Prefer"/"Avoid" player system was designed with the best intentions; however, it's not currently performing in a way that we feel is healthy for the game. While the "Prefer This Player" option is more or less working as intended (and is thus still enabled), the "Avoid This Player" option has impacted the matchmaker in negative way and led to some very poor player experiences across the board. Although we like the idea of being able to say "hey, I'd prefer not to play with this person," the implementation of the mechanic is not where it needs to be. We're still looking at ways to iterate and improve upon features that empower players to reduce toxicity and harassment in their games; we just want to be sure these features don't accidentally punish positive community members as a side-effect.


HERO BALANCE CHANGES


McCree

Peacekeeper

Alternate Fire

Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds

Bullet damage decreased from 70 to 45


Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.


Widowmaker

Widow’s Kiss

Alternate Fire (Scoped Shot)

Base damage decreased from 15 to 12

Note: Scoped shot damage multiplier remains unchanged

Headshot damage multiplier increased from 2x to 2.5x

Players must now wait for the unscoping animation to completely finish before scoping


Infra-Sight

Ultimate cost increased by 10%

When activating Infra-Sight, Widowmaker's voice line will now be audible map-wide


Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.


BUG FIXES


General

Fixed a bug preventing players from being able to leave as a group

Fixed a bug that would cause players’ weapons to auto-snap straight up or down when the crosshair was aimed between 85 and 90 degrees

Fixed a bug that caused players who backfilled and then completed a game to sometimes receive a loss on their Career Profile and not receive their XP bonus for backfilling

Fixed a bug that would move players toward the source of a knockback rather than away from it

Fixed a bug that caused Hearthstone-themed sprays to ignore localization

Fixed several framerate issues that could occur when cycling through the hero selection menu

Fixed a variety of issues with and made several improvements to ambient lighting

Made some improvements to how AI heroes respond to one another

Made a variety of performance and optimization improvements across the game



Maps

Players can no longer be resurrected in out-of-play areas on Ilios

Fixed an issue with collision on certain areas of Dorado not blocking line of sight



Heroes

Fixed a bug with the "Junkrat RIP-Tire Kills—Average" lifetime statistic

Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall

Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps

Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field

Fixed a bug that allowed Torbjörn to pick up Scrap while dead

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Played a few competitive matches. It has gone much much better than quick play, Now it's all about team work.

 

Came across a problem: If any member from your team or the opposite's team leaves the match then the game will shutdown the whole match but your ratings won't get affected. It might get effected to the player who leaves.

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