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Aftrunner
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Reading old comments. The only thing I learned is that this community does not like MMO games.

In the end, the game turned out kind of MMOish. Would have been better if they went for full MMO.

MMO games are a blast.


2017 and still waiting...zPYfWnH.gif

Edited by Heaven Angel
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I actually love MMOs (though I get tired of them quickly) but I didn't want Diablo to turn into one. All they really had to make was an updated version of Diablo 2 with new classes, skills, better graphics etc. I like D3 for what it is and it can be fun to jump in every once in a while but D2 is still the best in the series.

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Path of Exile are great but clunky.

PoE is clunky?? Come on man, didnt expect these words from you.

 

PoE doesn't have good graphics but in terms of gameplay its the best. All balanced heroes, huge passive skill tree, lots of skills based 3 basic attributes rather than class, truly hybrid class/skill system.

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Clunky in combat when compared to Diablo. Personally, I find it rustic, not really bad, but when compared to Diablo 3's combat smoothness and reaction rate, it falls behind.

 

What I love about PoE the most are the skills. It's so well done.

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compared to Diablo 3's combat smoothness and reaction rate, it falls behind.

is PoE's combat slow? No. Is it broken? No. There's no fluidity? No

When did you play the last time? Anyways, the devs have grown since they started. The combat felt broken because of lag spikes earlier (was it 2010?). Now they are lot improved and still going strong with their complex skill system and smooth combat.

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  • 1 month later...

Patch 2.5.0 PTR Notes

 

 

 

 

GENERAL

  • New Feature: Armory
    • Players may now save up to five different builds per character using the Armory
      • This new feature can be found in the town hub within each Act
    • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
      • Equipping a saved armory build will automatically swap items and gear between the character and stash
  • New Feature: Crafting Mat Storage
    • Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
      • This tab can be accessed through the Inventory window
CLASSES
  • Crusader
    • Shield Glare
      • The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects
  • Barbarian
    • Seismic Slam
      • The Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent
  • Bug Fixes
    • Demon Hunter
      • Impale - Ricochet
        • Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together.
ITEMS
  • General
    • Primal Ancient Items
      • Legendary and Set items will now have a chance to roll as Primal Ancient
      • These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power
        • Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo
          • There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters
        • The stats on these items will be tailored to the character class you are playing when the item first drops
      • Primal Ancient items salvage into 15 Forgotten Souls
    • Ancient Items
      • Now salvage into 3 Forgotten Souls
  • Legendary Items
    • The following items have been adjusted
      • Rimeheart
        • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
      • Strongarm Bracers
        • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
        • The damage bonus duration has been increased to 6 seconds
  • Class Specific Items
    • The following class sets received changes
      • Crusader
        • Roland's Legacy
          • (4) Set Bonus
            • Damage bonus has been increased to 2500% (from 1250%) damage bonus on Sweep Attack and Shield Bash
      • Monk
        • Inna's Favor
          • (6) Set Bonus
            • Damage bonus for each Mystic Ally has been increased to 125% (from 100%)
      • Witch Doctor
        • Zunimassa’s Haunt
          • (6) Set Bonus
            • Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds
      • Wizard
        • Delsere’s Magnum Opus
          • (2) Set Bonus
            • Cooldown of Slow Time is reduced by 3 seconds (from 2) when casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade and Wave of Force
          • (4) Set Bonus
            • Damage reduction increased to 60% (from 50%)
          • (6) Set Bonus
            • Enemies take 3500% increased damage (from 2500%) while inside Slow Time
              • The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time
    • Some existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power
      • Demon Hunter
        • Holy Point Shot
          • Impale throws two additional knives
            • Note: Each enemy can only be hit once per skill use
              • Note: This change is still being tested and evaluated
    • The functionality of some items has changed
      • The Barber
        • This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
        • The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
          • With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
          • Players will need to re-equip the power in the cube for the updated version to appear
      • Manald Heal
        • Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
        • The number of procs generated by channeled skills while using this item has been reduced by 25%
      • Illusory Boots
        • Now allow the player to pass through enemies and the Waller affix when using Furious Charge, Whirlwind, Strafe and Tempest Rush
  • Bug Fixes
    • The Legacy of Raekor
      • Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage
    • Primal Ancients
      • (PTR Only) Fixed an issue which caused the base armor of Primal Ancient items to incorrectly roll with different values
ENEMIES
  • Bug Fixes
    • Fixed an issue causing Elite enemies with the Juggernaut affix to incorrectly take normal damage from Slow Time when combined with Deslere’s Magnum Opus
ADVENTURE MODE
  • Greater Rifts
    • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
      • Torment I – VI: No Requirement
      • Torment VII: Solo Greater Rift 30
      • Torment VIII: Solo Greater Rift 35
      • Torment IX: Solo Greater Rift 40
      • Torment X: Solo Greater Rift 45
      • Torment XI: Solo Greater Rift 50
      • Torment XII: Solo Greater Rift 55
      • Torment XIII: Solo Greater Rift 60
      • Note: This change only applies to players on PC / Mac
    • Additionally, several quality of life changes have been made
      • The frequency of several tilesets in Greater Rifts has been adjusted
        • Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often
        • Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often
      • The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts
      • The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations
    • Set Dungeons
      • Unhallowed Essence
        • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
      • Armor of Akkhan
        • The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
      • Delsere’s Magnum Opus
        • The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
      • Uliana’s Stratagem
        • The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4
    • Bounties
      • Bonus Acts have been removed
        • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
    • Bug Fixes
      • Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions

 

Edited by Heaven Angel
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Skill: Grim Scythe

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Grim Scythe summons a huge scythe in a wide arc, dealing damage and restoring Essence. As a generator ability, this will be your bread and butter ability for building up to your more powerful damage dealing spells.

Skill Rune: Death Nova (Blood Nova)

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Blood Nova is one of the five skill runes for the base Death Nova skill. Blood Nova does impressive damage, but this comes at a cost—using this rune requires spending both Essence and some of your Health.

Skill Rune: Devour (Cannibalize)

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Devour is a resource-regeneration skill, allowing you to regain Essence by consuming the corpses of your slain foes. As one of the runes for Devour, Cannibalize also allows you to regain Health, which is handy for fueling costly spells like Blood Nova!

Skill Rune: Raise Golem (Blood Golem)

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We showed a sneak peek of the Blood Golem at BlizzCon, but now he’s outfitted with animations, skills, and clever tricks! The Blood Golem is a burly companion who can sacrifice himself to heal you. Don’t worry—he’ll reconstruct himself right away, and deal sizeable amounts of damage to surrounding foes in the process!

Skill: Leech

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Joining Decrepify in the Necromancer’s repertoire of curses, Leech is a dastardly spell that allows you to transfer some of the health of attacked enemies to yourself and your allies. It’s great not only for keeping yourself healthy, but offering support to your party members as well!

Is the Necromancer part of an expansion pack?

No, the Necromancer is part of a content pack which includes the class, an in-game pet, cosmetic wings, two additional character slots, two additional stash tabs (on PC), a portrait frame, pennant, banner, and a banner sigil.

It will, however, launch alongside a free major content patch that includes two new zones, Challenge Rifts, and more. These additional features will be available for all players with Diablo III: Reaper of Souls or the Ultimate Evil Edition.

How much will the pack cost?

We’re not ready to announce a price yet—we know you’re eager to find out, but we have a few more i’s to dot and t’s to cross before we can share.

When is the Necromancer coming to Diablo III?

We are currently aiming for the second half of 2017; when we have an official release date, we’ll certainly share it!


 

 

- PAX EAST 2017 EXCLUSIVE

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There is no denying the Blizzard studios is one of the best. Pretty much all their games are great. Warcraft, Starcraft, Hearthstone, Diablo, Overwatch are all amazing.

 

However, they are bad at balancing the game. I feel like this is mainly because they have no real competition. All of their games stand out in those genres. Even though other games have more content they still wish for Blizzard quality.

 

As for Diablo III, it is a good game. Yes, despite all shenanigans it is a blast to play. But the game suffers from traditional Blizzard updates & contents. We are close to season 10 and we hardly saw any good content update. Seasons was a good addition but god it gets flat out boring to see the same shite every 3 months.

 

New players will enjoy it but people playing since launch, including myself, are just tired of Blizzard.

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Frankly speaking I haven't played a whole lot of blizzard but at least overwatch looks to be well balanced.

 

Actually that is because it is a fresh title and is constantly getting tweaked that is why you get that impression.

 

The level of broken this game was in during shipping was unreal. Stacked teams of one OP character, broken game mechanics (Hog's void Hook), Pharmercy (in the opening months). The list is quite unending and that is before external factors are brought into the fray.

 

Plus the fact that OverWatch is the only major class-based competitive shooter on the market makes it occupy a tight little niche in the market where no one can come close to it for now.

Edited by ALPHA17
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  • 3 weeks later...

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