playstation Posted October 2, 2015 Report Share Posted October 2, 2015 1.5k You can pre-order it PS Bhai. Oh Okay. Thanks bro. Baat hai ki Squareenix ka game ....jab tak release ho aur price ghat jata hai or very soon after release ...so i will wait a little . Quote Link to comment Share on other sites More sharing options...
coolbreezester Posted October 2, 2015 Report Share Posted October 2, 2015 Oh Okay. Thanks bro. Baat hai ki Squareenix ka game ....jab tak release ho aur price ghat jata hai or very soon after release ...so i will wait a little . the thing is the orders are extremely limited so either you may get some discount or it will go OOS Quote Link to comment Share on other sites More sharing options...
ScrewyAurum Posted October 8, 2015 Report Share Posted October 8, 2015 Quote Link to comment Share on other sites More sharing options...
Agent 47 Posted October 23, 2015 Report Share Posted October 23, 2015 Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted November 5, 2015 Report Share Posted November 5, 2015 Deus Ex writer: each ending in Human Revolution was the 'correct' ending At PAX Australia I had the opportunity to talk with Mary DeMarle, lead writer on Deus Ex: Mankind Divided. DeMarle also wrote Human Revolution, and had some interesting insights into how Mankind Divided will expand on the oppressive, dystopian Deus Ex vision. She also discussed how the studio is dealing with the last game's awkward, branching ending. Warning: there are huge spoilers for Human Revolution in this interview. For the complete interview, head to PCGamer. Quote Link to comment Share on other sites More sharing options...
coolbreezester Posted November 5, 2015 Report Share Posted November 5, 2015 pre-ordered it for 890 I hope it will be worth it.. so far looks good Quote Link to comment Share on other sites More sharing options...
silv3rgunn3r Posted November 5, 2015 Report Share Posted November 5, 2015 hope it runs on my pc will it?? ive got a intel i5-3330,amd radeon xfx 7850 2gb card,8gb ram.....thinking about this and jc3i dont really mind playing on mid level settings Quote Link to comment Share on other sites More sharing options...
Agent 47 Posted November 5, 2015 Report Share Posted November 5, 2015 hope it runs on my pc will it?? ive got a intel i5-3330,amd radeon xfx 7850 2gb card,8gb ram.....thinking about this and jc3 i dont really mind playing on mid level settings Don't pre-order...wait till Jan end and then decide.. Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted November 5, 2015 Report Share Posted November 5, 2015 ^ No details out on the hardware requirements, so will hold out. Your processor should do well. Quote Link to comment Share on other sites More sharing options...
silv3rgunn3r Posted November 5, 2015 Report Share Posted November 5, 2015 Don't pre-order...wait till Jan end and then decide.. naa not pre-ordering...heck i didn't even know its releasing in feb just googled it now i haven't preordered a game since last 2 years .......so no preorder these days ^ No details out on the hardware requirements, so will hold out. Your processor should do well. thanks alpha bru Quote Link to comment Share on other sites More sharing options...
DinJo Posted November 18, 2015 Report Share Posted November 18, 2015 Quote Link to comment Share on other sites More sharing options...
PhantomShade Posted November 18, 2015 Report Share Posted November 18, 2015 T_T I never asked for this Quote Link to comment Share on other sites More sharing options...
Snake Posted November 18, 2015 Author Report Share Posted November 18, 2015 Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted November 18, 2015 Report Share Posted November 18, 2015 ~snip~ Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted November 18, 2015 Report Share Posted November 18, 2015 BC Feb se August itna lamba delay ? Mirrors Edge also delayed? SF V only big game releasing in Feb..now lol Quote Link to comment Share on other sites More sharing options...
Keyofx Posted November 18, 2015 Report Share Posted November 18, 2015 ^^ Wouldn't be surprised if ME is delayed. They haven't even started marketing it properly. Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted November 18, 2015 Report Share Posted November 18, 2015 ME is also delayed till May lol Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted January 1, 2016 Report Share Posted January 1, 2016 Power and Choice in Mankind Divided Mankind Divided feels familiar, but from the cover system to the new augs, almost every system has been touched up. The result is a sleek power fantasy with enough sandbox freedom to let you own your anecdotes. I still have plenty of stories from my hours in Prague. I threw a sniper off his rooftop perch at the guards below, stole his rifle and cleared out the lobby from the streets. I’ve distracted guards with a traffic cone and walked right around them, invisible. All this in one small corner of the game. There’s still plenty more to discover about the story and the conversation systems, but Mankind Divided is a few months of polish away from being another great Deus Ex. We definitely asked for this. For the complete story, head to PCGamer. Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted March 22, 2016 Report Share Posted March 22, 2016 (edited) DualShockers attended the panel, and below you can check out some interesting information on the game that was revealed during the panel, including the size of the biggest level, its polygon count, and quite a lot more data on the technology used for the game. Eidos Montreal has a Labs department that focuses on research and development of technology for multiple Square Enix studios and games. The Dawn Engine is a heavily modified version of IO Interactive’s Glacier 2 engine. The following middlewares are being used for Deus Ex: Manking Divided:Umbra PhysX APEX Bink Scaleform FMOD Nav Power Deus Ex: Manking Divided uses Tiled Lighting, with Deferred randing for opaque surfaces and forwad lighting for transparent surfaces. The team developed an anti-aliasing solution using a temporal algorithm. It fixes a lot of the specular flickering and smooths out the small details in objects. A temporal solution was also used for ambient occlusion. The ambient occlusion is computed at half resolution and then upsampled over multiple frames. For reflective surfaces the team used screen space reflections with a fallback on localized cubemaps. Global illumination for indirect lighting used spherical harmonix baked offline. Opaque surfaces use per pixel lighting, and the probes are placed with variable density over multiple levels. The technology for hair has been developed by the studio’s Labs department, and it’s an improved version of AMD’s TressFX. The game will include both indoor and outdoor locations. The maps are pretty big, but not as big as in open world games. Yet, they’re very dense. The biggest level is one square kilometer in size, and includes 300 million polygons. There are a lot of dynamic objects, and between 10,000 and 80,000 objects at any given time. Not all of them are rendered at the same time, only the visible ones. Global illumination, which is baked offline, uses hundreds of thousands of lighting probes. -Dualshockers. Edited March 22, 2016 by Heaven Angel Quote Link to comment Share on other sites More sharing options...
PhantomShade Posted March 22, 2016 Report Share Posted March 22, 2016 I-always-asked-for-this.jpg Quote Link to comment Share on other sites More sharing options...
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