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Bloodstained: Ritual of the Night


Shadoken
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Developer - IntiCreates/ Koji Igarashi

Publisher - Crowd Funded

Genre - Igavania

Platforms - PC/PS4/XB1

 

https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night

 

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An exploration-focused, side-scrolling platformer featuring RPG and crafting elements.
Koji Igarashi, the namesake of "Igavania"-style games, is leading the project, with Michiru Yamane composing the music and Inti Creates leading the development.
If funded, the game will be developed for XBOX One, Playstation 4, and PC. For the first time on Kickstarter, backers will have the option to receive actual PS4 / XB1 / PC retail discs.
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Miriam
Picked up as an orphan by an Alchemist at a young age, she became a host for the dark Alchemists’ curse. Although the magi-crystals were fused with her body at a young age, for 10 years she lay sleeping while the curse matured to its full form. It was during this period that the demons arrived, meaning that she missed their appearance and awoke with a mild form of amnesia, not quite fully understanding what happened to her.

She is a woman of few words but strong of purpose. Her youth is deceiving, making her seem confrontational and quick to judge, though in reality she is constantly evaluating her next step. The pain she felt as an orphaned child fuels her compassionate desire to protect her loved ones and friends.

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Gebel
Original host for the magi-crystal curse that summons demons to the planet. Gebel (JEE-bill) was the only one to survive its effects at such a high level. He destroyed the guild that created him, but in doing so realized he was no longer human and had no place on Earth. This in turn, lead him to summon the demon castle from hell to appear on the planet.
It is said that his real purpose in summoning the castle was to give Miriam a place of her own, but as his Magi-crystal disease progressed, he soon forgot his own reasoning. The more he surrounded himself with hell-spawn, the quicker the magi-crystals engulfed his body. He continues to plot the downfall of man, and how to best convince (or use) Miriam to achieve his dark ambition.
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One thing I don't like about KC is how 90% of them don't get things ready on time despite achieving their funding goal. 

 

This was supposed to come out by March 2017. Now we are close to 2018 and still far from finished. 

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12 minutes ago, Joe Cool said:

One thing I don't like about KC is how 90% of them don't get things ready on time despite achieving their funding goal. 

 

This was supposed to come out by March 2017. Now we are close to 2018 and still far from finished. 

 

Yup, not hitting the estimated delivery dates is quite common on Kickstarter. Same has happened to Shenmue III.

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Played for an hour. The art style is so damn good! And the game starts with such a banger musical piece. Castlevania feels straight to the heart.

 

Edit: It was this one

 

 

Edited by Aloy
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4-5 hours in and loving the game so far! It scratches that Castlevania itch perfectly. From its music, atmosphere to its characters, it's everything I wanted from Konami in a bigger scale, which sadly we will never get.

 

I love the cosmetic customizations in the form of scarf/helmet etc but It would have been awesome if the equipped armour set also changed the appearance.

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  • 3 weeks later...

Sometimes after dying, the game takes about 4-5 minutes to load up the most recent save and sometimes it happens in under a minute. Is this an issue with PS5 BC or was this also the case on PS4? Very very annoying.

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