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Dishonored 2


SRINI87
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4 hours ago, Heaven Angel said:

This game is really good, an improvement on every aspect of the first game. Mission 4 the Clockwork Mansion has some of the best level design. Game reward you so elegantly for exploring the environment. There is no filler. Each apartment room has something in it, every note you find leads you to opening a locked safe, or finding a key, or a shortcut in your story progression. It is just mind boggling how so much of the environment is DESIGNED with purpose. Seems like they handcrafted each and every level. 

 

Currently I'm on mission 7 and on high chaos. Next will be low chaos and no powers run after that. :batman:

 

 

 

It genuinely blew my mind when I found out you could do Clockwork mansion without Jindesh (name?) ever finding out you were there. 

 

I immediately went back and did that mission again. So good. 

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17 hours ago, Aftrunner said:

 

It genuinely blew my mind when I found out you could do Clockwork mansion without Jindesh (name?) ever finding out you were there. 

 

I immediately went back and did that mission again. So good. 

 

Kirin Jindosh Inventor in Serkonos

 

Yea, there are many possibilities to eliminate the target, more than you had it in the first game. 

I wish to have more chapters and even go open-world in dishonored 3.

Edited by Heaven Angel
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Death of the Outsider should quench your thirst for more chapters.

 

As for the open-world, hmm, it might change the core of the game. Given the levels are already designed very well and offers a lot of replayability, it doesn't really require an open-world. Everything will be dumbed down. 

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  • 3 weeks later...

The uncertain future of games like Dishonored

 

There is a big effort required to convince your team and upper management that spending money on things that many players will not see is a good idea.



It's clear that there hasn't been a huge immersive sim hit on par with some of the other video games out there. I mean, we're still waiting for the game that sells a gazillion copies!

I honestly feel like a lot of the people who are building these ultra-successful early access survival games are influenced by immersive sim design. That notion of systems alchemy is at the core of that.

 

Perhaps immersive sims are just a particularly tough sell in a crowded market. The next ones on the horizon—a Dishonored 2 expandalone, a spiritual sequel to Ultima Underworld, and both a new System Shock and a remake of the original—might face the same problem. They all have something else in common, though. They're all tied directly to existing immersive sims, whether directly or spiritually. None of them are brand new ideas.

 

 

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19 minutes ago, ALPHA17 said:

You can try. Not a bad game if it is more of just the original DISHONORED in an updated graphical package. 

Hmm ok cos if there were any major glitches that affects gameplay a lot ,then I would have updated this 

Will skip downloading the update then 

Edited by kold_war
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