Heaven Angel Posted March 29, 2018 Report Share Posted March 29, 2018 Well... Quote The worldwide excitement for Sea of Thieves has made it the fastest-selling first-party new IP of this generation. Having witnessed more than a million players on launch day, our community continues to grow and now has more than two million players. Alongside this, Sea of Thieves is already the best-selling Microsoft Studios first-party title on Windows 10. We’ve also been blown away by how the game has bought players together. More than half of a million new Xbox Live friendships have been forged to date and over 400,000 players have joined an Xbox Club to find pirates to share stories with. 1 Official As far I know, No Man's Sky generated about $80 million during the first month. That's about ~1.5M copies. Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted March 29, 2018 Report Share Posted March 29, 2018 2 hours ago, Joe Cool said: Well... So, how many people actually bought the game vis-à-vis just using the XBox game pass thing to figure out what it is? Also, how many players are currently playing the game? Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted April 1, 2018 Report Share Posted April 1, 2018 Probably more than got it via Xbox Pass. And less than half of that are probably playing still. __ A compiled list of actual missing content This is just as minor thing but there are 132 items missing that were seen in Beta, Demo, etc. Now this is the biggest issue that did not get any attention at all. Rare said that "The game begins when you reach pirate legend", which is not true at all. This hideout becomes your hideout. You’ve started this journey to become a Barbosa, a Jack Sparrow, a Blackbeard of the Sea of Thieves world and now you’re going to build your Black Pearl. When people see your ship, they will know that it’s the ship of a pirate legend. https://news.microsoft.com/en-gb/2018/02/13/completing-sea-thieves-becoming-pirate-legend-unlocks-hideout-new-quests-ships-treasures-rare-reveals/ There is NO such thing in-game. Not in the game, never shipped, no such thing. There are no legendary ships and you only get one new cosmetic set. "you can meet the Pirate Lord. He will give you legendary voyages, which are the best and most rewarding voyages in the game." Exactly the same voyages as others. TL;DR Rare hyped the end game, saying how the true game begins after you grind and grind to reach LVL 50 (which seems artificially capped), but there is NO EXTRA CONTENT or half of the promised things. It is basically nothing. Quote Link to comment Share on other sites More sharing options...
KnackChap Posted April 20, 2018 Report Share Posted April 20, 2018 Slant Magazine. 4 out of 10 In short, Sea of Thieves lacks for content. There's no mission variety, despite there being three different factions ostensibly hoping to achieve different goals. There's no enemy variety, outside of the variants of skeletons and sharks and, of course, other players. There are no NPC pirate ships to board, no cities or outposts to pillage, no real PVE or PVP encounters to engage with (other than a random Kraken encounter), and no rare booty to find. Stevivor. 4 out of 10 Perhaps the least forgivable aspect for me, given my love of exploration and discovery in games like these, is that all the islands feel the same. For Sea of Thieves to be a truly unforgettable experience for me I’d have liked to have seen islands and archipelagos that feel lovingly crafted with supreme attention to detail. What we have instead is a map that feels like Rare turned “Generate Game” on once and just ran with what the creator spat out. This, more than anything else, saddens me as it makes things feel even less devoid of life. Islands are too spread out, too samey and too uninteresting leaving the player with a, “seen one, seen them all” feeling. Quote Link to comment Share on other sites More sharing options...
hope Posted April 20, 2018 Report Share Posted April 20, 2018 Can anyone tell why on era many people are still playing this and saying its so awesome with friends and all Quote Link to comment Share on other sites More sharing options...
KnackChap Posted April 20, 2018 Report Share Posted April 20, 2018 Their only other exclusive option is 'the toilet chronicles'. What else did u expect. Quote Link to comment Share on other sites More sharing options...
Sach4life Posted April 20, 2018 Report Share Posted April 20, 2018 35 minutes ago, KnackChap said: Slant Magazine. 4 out of 10 In short, Sea of Thieves lacks for content. There's no mission variety, despite there being three different factions ostensibly hoping to achieve different goals. There's no enemy variety, outside of the variants of skeletons and sharks and, of course, other players. There are no NPC pirate ships to board, no cities or outposts to pillage, no real PVE or PVP encounters to engage with (other than a random Kraken encounter), and no rare booty to find. Stevivor. 4 out of 10 Perhaps the least forgivable aspect for me, given my love of exploration and discovery in games like these, is that all the islands feel the same. For Sea of Thieves to be a truly unforgettable experience for me I’d have liked to have seen islands and archipelagos that feel lovingly crafted with supreme attention to detail. What we have instead is a map that feels like Rare turned “Generate Game” on once and just ran with what the creator spat out. This, more than anything else, saddens me as it makes things feel even less devoid of life. Islands are too spread out, too samey and too uninteresting leaving the player with a, “seen one, seen them all” feeling. It is a shame actually. This game spent so many years in development, backed by one of the biggest companies in the world and all they could come up with is this. With No Man's Sky, at least one had the excuse that the team was small and was an independent studio after all. Compare this with Rare of old which used to churn classics almost every single year. Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted April 20, 2018 Report Share Posted April 20, 2018 Yep. Their last hit was Viva Piñata... It's not even the same company anymore. Founders Tim and Chris Stamper left the company in 2007 and the company moved to Kinect which failed badly. Later several key employees left Rare to form their own companies, such as Free Radical Design and Playtonic Games. Quote Link to comment Share on other sites More sharing options...
hope Posted April 20, 2018 Report Share Posted April 20, 2018 So do companies Review a game at some stage of development to check whats going on? Quote Link to comment Share on other sites More sharing options...
hope Posted May 3, 2018 Report Share Posted May 3, 2018 God of War: 3.1 Million in 3 Days (Sold) Compared to Nintendo Exclusives: Mario Odyssey: 2 Million in 3 Days (Sold) Zelda BOTW: 1.5 Million in 7 days (Switch Sales Only) Compared to other Sony Exclusives: Uncharted 4: 2.7 Million in 7 Days (Sold) Horizon ZD: 2.6 Million in about 14 days (Sold) Compared to Microsoft Exclusives: Sea of Thieves: 2 Million in 7 days (Player Count) Quote Link to comment Share on other sites More sharing options...
CarbonCore Posted May 3, 2018 Report Share Posted May 3, 2018 Zelda sold more copies than the platform it was on though, that's more than 100% attach rate at launch. Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted May 18, 2018 Report Share Posted May 18, 2018 Quote Link to comment Share on other sites More sharing options...
Keano Posted May 18, 2018 Report Share Posted May 18, 2018 comparing first week sales of GOW on a platform with 70Million+ install base with BotW, a game that launched on the release day of Nintendo switch is something only Hope can come up with Quote Link to comment Share on other sites More sharing options...
CarbonCore Posted May 20, 2018 Report Share Posted May 20, 2018 Losing players is the best thing to happen to Sea of Thieves That's one way to look at it Quote Link to comment Share on other sites More sharing options...
ALPHA17 Posted May 21, 2018 Report Share Posted May 21, 2018 12 hours ago, CarbonCore said: Losing players is the best thing to happen to Sea of Thieves That's one way to look at it Wait, WHAT?!? Quote Link to comment Share on other sites More sharing options...
Walker Posted May 21, 2018 Report Share Posted May 21, 2018 Now i've heard everything Quote Link to comment Share on other sites More sharing options...
KnackChap Posted May 21, 2018 Report Share Posted May 21, 2018 next article from polygon. cancelling scalebound was the best thing to happen to Microsft fans. Quote Link to comment Share on other sites More sharing options...
playstationdude Posted May 21, 2018 Report Share Posted May 21, 2018 24 minutes ago, KnackChap said: next article from polygon. cancelling scalebound was the best thing to happen to Microsft fans. MS fans already claim that to be so. Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted May 21, 2018 Report Share Posted May 21, 2018 Game journalism at peak. The game is already dying every day and is ultra boring to play solo. Why would losing players be a good idea? Even a dead meat makes it more alive. Quote Link to comment Share on other sites More sharing options...
Golden Frag Posted May 21, 2018 Report Share Posted May 21, 2018 The more I tried to like it, the more I realized how much more of a fool I am. So stopped playing for obvious reasons. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.