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Sea of Thieves


WhiteWolf
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Well...

 

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The worldwide excitement for Sea of Thieves has made it the fastest-selling first-party new IP of this generation. Having witnessed more than a million players on launch day, our community continues to grow and now has more than two million players. Alongside this, Sea of Thieves is already the best-selling Microsoft Studios first-party title on Windows 10.  We’ve also been blown away by how the game has bought players together. More than half of a million new Xbox Live friendships have been forged to date and over 400,000 players have joined an Xbox Club to find pirates to share stories with.

 

1

 

Official

 

As far I know, No Man's Sky generated about $80 million during the first month. That's about ~1.5M copies. 

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2 hours ago, Joe Cool said:

Well...

 

 

So, how many people actually bought the game vis-à-vis just using the XBox game pass thing to figure out what it is? 

 

Also, how many players are currently playing the game? 

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Probably more than got it via Xbox Pass. And less than half of that are probably playing still.

 

__

 

A compiled list of actual missing content

  • This is just as minor thing but there are 132 items missing that were seen in Beta, Demo, etc.
  • Now this is the biggest issue that did not get any attention at all. Rare said that "The game begins when you reach pirate legend", which is not true at all.

 

This hideout becomes your hideout. You’ve started this journey to become a Barbosa, a Jack Sparrow, a Blackbeard of the Sea of Thieves world and now you’re going to build your Black Pearl. When people see your ship, they will know that it’s the ship of a pirate legend.

 

https://news.microsoft.com/en-gb/2018/02/13/completing-sea-thieves-becoming-pirate-legend-unlocks-hideout-new-quests-ships-treasures-rare-reveals/

 

There is NO such thing in-game. Not in the game, never shipped, no such thing. There are no legendary ships and you only get one new cosmetic set.

 

"you can meet the Pirate Lord. He will give you legendary voyages, which are the best and most rewarding voyages in the game."

 

Exactly the same voyages as others.

 

TL;DR Rare hyped the end game, saying how the true game begins after you grind and grind to reach LVL 50 (which seems artificially capped), but there is NO EXTRA CONTENT or half of the promised things. It is basically nothing.

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  • 3 weeks later...

Slant Magazine. 4 out of 10

 

In short, Sea of Thieves lacks for content. There's no mission variety, despite there being three different factions ostensibly hoping to achieve different goals. There's no enemy variety, outside of the variants of skeletons and sharks and, of course, other players. There are no NPC pirate ships to board, no cities or outposts to pillage, no real PVE or PVP encounters to engage with (other than a random Kraken encounter), and no rare booty to find.

 

Stevivor. 4 out of 10

 

Perhaps the least forgivable aspect for me, given my love of exploration and discovery in games like these, is that all the islands feel the same. For Sea of Thieves to be a truly unforgettable experience for me I’d have liked to have seen islands and archipelagos that feel lovingly crafted with supreme attention to detail. What we have instead is a map that feels like Rare turned “Generate Game” on once and just ran with what the creator spat out. This, more than anything else, saddens me as it makes things feel even less devoid of life. Islands are too spread out, too samey and too uninteresting leaving the player with a, “seen one, seen them all” feeling.

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35 minutes ago, KnackChap said:

Slant Magazine. 4 out of 10

 

In short, Sea of Thieves lacks for content. There's no mission variety, despite there being three different factions ostensibly hoping to achieve different goals. There's no enemy variety, outside of the variants of skeletons and sharks and, of course, other players. There are no NPC pirate ships to board, no cities or outposts to pillage, no real PVE or PVP encounters to engage with (other than a random Kraken encounter), and no rare booty to find.

 

Stevivor. 4 out of 10

 

Perhaps the least forgivable aspect for me, given my love of exploration and discovery in games like these, is that all the islands feel the same. For Sea of Thieves to be a truly unforgettable experience for me I’d have liked to have seen islands and archipelagos that feel lovingly crafted with supreme attention to detail. What we have instead is a map that feels like Rare turned “Generate Game” on once and just ran with what the creator spat out. This, more than anything else, saddens me as it makes things feel even less devoid of life. Islands are too spread out, too samey and too uninteresting leaving the player with a, “seen one, seen them all” feeling.

 

It is a shame actually. This game spent so many years in development, backed by one of the biggest companies in the world and all they could come up with is this. With No Man's Sky, at least one had the excuse that the team was small and was an independent studio after all. Compare this with Rare of old which used to churn classics almost every single year.

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Yep. Their last hit was Viva Piñata... It's not even the same company anymore. 

 

Founders Tim and Chris Stamper left the company in 2007 and the company moved to Kinect which failed badly. Later several key employees left Rare to form their own companies, such as Free Radical Design and Playtonic Games. 

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  • 2 weeks later...

:rofl:

 

 

God of War: 3.1 Million in 3 Days (Sold)



Compared to Nintendo Exclusives:

Mario Odyssey: 2 Million in 3 Days (Sold)

Zelda BOTW: 1.5 Million in 7 days (Switch Sales Only)



Compared to other Sony Exclusives:

Uncharted 4: 2.7 Million in 7 Days (Sold)

Horizon ZD: 2.6 Million in about 14 days (Sold)


Compared to Microsoft Exclusives:

Sea of Thieves: 2 Million in 7 days (Player Count)

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  • 2 weeks later...

comparing first week sales of GOW on a platform with 70Million+ install base with BotW, a game that launched on the release day of Nintendo switch is something only Hope can come up with :lol: 

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