Jump to content
Sign in to follow this  

Divinity: Original Sin 2

Recommended Posts

7 minutes ago, Joe Cool said:

There is no word regarding console port.


As for the game, my only gripe was the story. Someone just like the first part, I kind of got lost in it. Otherwise, a fantastic game. 0Iqk0Mb.png 

Didn't they say there'll be console ports some time in the future. 

Share this post

Link to post
Share on other sites

The story is pretty much nonsense in the first game and doesn't have any connection but the gameplay and OST is amazing. 


The second is a massive improvement over the first and going back to the first game after playing this is bit irksome now.


If you are short on time, you are better off playing just this one. 

Share this post

Link to post
Share on other sites


Divinity: Original Sin 2 - Definitive Edition will be completely free to everyone who owns Original Sin 2! Without the support of everyone who bought the game already, and without all the feedback we’ve received from you, we couldn’t have made this new and improved edition of Divinity: Original Sin 2. As a little "thank you" to you all, we’re ensuring you'll get to enjoy all of the improvements without spending a cent more! Because we know some of our will want to still play the original version, both versions will remain available on PC and you'll be able to select which one you want to play. 



  • Narrative - Almost 150k words of text have been changed and we've recorded over 130k new words, fixing some voices and text that weren't quite perfect in the original game. We've created new situations and dialogues to give you a greater sense of reactivity across the world, and have bumped up our use of the tag system across most conversations. Finally, we’ve worked on the personal journeys of the origin characters, polishing their quests and situations to better communicate how your decisions impact their story. 
  • Tutorial - We’ve added a brand new deck at the beginning of the game with its own characters and gameplay and we've worked on the tutorial messaging.
  • Combat - Combat is an integral part of your adventure in Divinity: Original Sin 2, so we’ve worked on rebalancing some of the fights in the game to make the challenge curve flow better and avoid harsher spikes of difficulty. The overall experience will now be smoother and make you feel like your experience in earlier fights has prepared you for what comes later, while still offering you new challenges. We’ve also added some brand new fights (be careful of Edouard's surprise in Kemm's garden) as well as reworking the Kraken in the Harbour scene. Because we all want to see a showdown with that big, tentacled bully!
  • Story Mode - If combat is not so much your thing, you can try Story mode. This is a new mode designed for players who want to focus on the dialogue, reactivity and atmosphere in Original Sin 2. It's a more casual difficulty mode that's easier than the existing Explorer mode. You'll be able to switch between Story, Explorer or Classic modes throughout the game, so you can adjust it as you go if you feel a specific battle is too difficult or too easy.
  • Performance - We’ve changed our physics engine and new tools have been developed to help test the optimisation of the game. This includes a tool that uses a character model to go through the world of Original Sin 2 line by line, checking for memory usage and fps issues. Since Fane is the character model used by the tool, our Technical Director has started to call him the “Safekeeper of Performance”! (A title Fane doesn't understand, but wholeheartedly accepts.)
  • Music - Not to be outdone, Bobby and the team have been hard at work on changes for the Definitive Edition too. Origin theme music will play in new parts of the game, so if you’re the Red Prince (for example), you will hear your personal musical theme while on the Lady Vengeance and that theme will develop as you progress through the game! Bobby's team also made plenty of improvements and changes to complement the new writing and rework of Arx too.
  • Sir Lora, the Squirrel Knight - Sir Lora arrives with his own small story arc, and will be a mini companion you can recruit in your game. He's there as a pre-order bonus for Divinity: Original Sin 2 - Definitive Edition, but if you own Original Sin 2 on PC before the launch of the Definitive Edition, then you will receive Sir Lora for free as soon as the Definitive Edition goes live!




And much more - In addition to all the smaller changes not listed here, we have done some significant work on the UI and Journal for the Definitive Edition. The Journal in particular has been no small task, as we’ve completely overhauled the system and re-written huge parts of it to help guide players.


Divinity: Original Sin 2 - Definitive Edition will be coming in August of this year, so we’ll see you again closer to the release. Until then, we just want to say thank you again for all the support you’ve given us over these last few years. Thanks to you, we've had the freedom to create RPGs we are truly proud of and we will continue to do so.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...