Walker Posted May 24, 2016 Report Share Posted May 24, 2016 In my playthru of UC4 I set my phasers to stun. Thats why I didn't see any disconnect with cutscene Drake and gameplay Drake. Link to comment Share on other sites More sharing options...
Big Boss Posted May 24, 2016 Report Share Posted May 24, 2016 I used rubber bullets. Link to comment Share on other sites More sharing options...
sobbii Posted May 24, 2016 Report Share Posted May 24, 2016 Main toh khud marr gaya aur game bech di.. i feared the disconnect... Sent from my SM-N910F using Tapatalk Link to comment Share on other sites More sharing options...
Aloy Posted May 24, 2016 Report Share Posted May 24, 2016 I used rubber bullets. So are you implying that the whole series is Nate's dream, with him shooting rubber bullets in his man-cave!! Main toh khud marr gaya aur game bech di.. i feared the disconnect... Sent from my SM-N910F using Tapatalk Lmao. I totally get what Zodak is saying though. Every game has its own set of rules, it's own universe, and the same applies to characters. Everything is fine as long as a game follows its own rules. For example, say a character is able to jump as high as a few meters in-game but in a cutscene he's like, "hmm..The jump is too high. I have to find another way around". These contradictions are found in almost all games, and it's not special to UC. I see as it as a conflict between game designers and story writers. TLOU is indeed a game which reduces this conflicts but still..game mechanics are there for fun. Nobody wants to die in a shot while playing a game. I think Souls games do a very good job in this regard as the game mechanics are a part of its world. To be honest, UC is THE Indiana Jones of video games. Nate is supposed to a hero who can survive every life-threatening condition that comes towards his way and jokes about killing the bad guys( to a certain extent). Anyway, these things do not even bother me while playing a game. I loved Bioshock Infinite, GTA4 and all the UC games( hate AC though, for different reasons). Link to comment Share on other sites More sharing options...
WhiteWolf Posted May 24, 2016 Report Share Posted May 24, 2016 That's like me saying I'm going to squish any pedestrian who jay walks in India because they're coming between me and the place I want to be at [emoji23][emoji23][emoji23][emoji23][emoji23] Sent from my iPhone using Tapatalk Don't get me wrong there's some kind of disconnect between gameplay and cutscenes in every game. But its quite extreme in games like QB, Infinite, GTA4 and UC...Iam only talking about few big selling AAA games here coz I don't remember names of other such big games.. Can you show me a single cutscene in UC games where Drake is killing dude or insulting anyone? He is always nice and try to reason with people including his enemies during cutscenes, but during gameplay he is completely opposite coz they designed in such a way..Irrational also did the same thing with Infinite. And their reasoning for that was they want game to be fun. And I get it, but for me this creates a disconnect and i stop caring about story or any of the characters when they show main character super nice in cutscenes and totally opposite in gameplay. I know many don't care about this and I also don't care, but then I also don't care about story of that game. I never cared about story in ROTR but atleast they dont show Lara as a saint who is super nice in cutscenes and totally opposite in gameplay..There are cutscenes in ROTR where she murder people without hesitation and she is obsessed with finding treasure and for that she also puts life of Jonnah in Danger..She makes a deal with villagers in order to reach the treasure..You help me and I will help you defeat Trinity. She does lot of terrible things in both cutscenes and gameplay in ROTR.Cutscenes Drake is 100 times better human being than Lara lol In ROTR, GTAV and TLOU I don't get same disconnect..Rockstar and CD both have accepted the fact that they can't fix this disconnect, so they will make their protagonist do shitty stuff in both cutscenes and gameplay.. Silent Dude, Batman uses non lethal weapons to defeat enemies in both cutscenes and gameplay. And he locks most of the bad guys in lockup instead of killing them..You can't compare with UC. Also Batman is not always super nice..He is also quite dark but he is not a mass murderer like Drake lol Link to comment Share on other sites More sharing options...
WhiteWolf Posted May 24, 2016 Report Share Posted May 24, 2016 The series is soo good that people cant find any flaws with it. Hence coming up with stuff like this. Nobody saying game is bad but people expect that developers like Ken Levine and folks at ND to fix this problem coz they are so talented. This comes up every time when critics are discussing about UC and Bioshock type games. I used to ignore it but that cutscene in chapter 15 made me laughed so much that I decided to share my thoughts here lol ND is aware of this issue, that's why they added that trophy in the game but looks like it's impossible for them to fix this problem in UC type games..There was no such disconnect in TLOU coz of the way they wrote Joel and created the story. Link to comment Share on other sites More sharing options...
WhiteWolf Posted May 24, 2016 Report Share Posted May 24, 2016 Anyway, these things do not even bother me while playing a game. I loved Bioshock Infinite, GTA4 and all the UC games( hate AC though, for different reasons). Lol Bioshock is worst offender of this out of all games..Protagonist during cutscenes is all emotional with Elizabeth and very nice human being but during gameplay he is picking up stuff from dustbin and putting wrench inside people head and brutally murdering them...Elizabeth doesn't care, she just tags along with him lol.. I like Infinite but it's no TLOU or even RDR There's a reason Rockstar added Trevor in GTA V and made all characters complete a**hole criminals who are shitty in both cutscenes and in gameplay. They treat every one like sh*t in GTA V and it works pretty well in the game. Link to comment Share on other sites More sharing options...
Aloy Posted May 24, 2016 Report Share Posted May 24, 2016 Lol Bioshock is worst offender of this out of all games..Protagonist during cutscenes is all emotional with Elizabeth and very nice human being but during gameplay he is picking up stuff from dustbin and putting wrench inside people head and brutally murdering them...Elizabeth doesn't care, she just tags along with him lol.. That's why I said these things don't bother me. Most of time I see it as, "I'm shooting the bad guys who are after me". Link to comment Share on other sites More sharing options...
WhiteWolf Posted May 24, 2016 Report Share Posted May 24, 2016 Lol IGN Link to comment Share on other sites More sharing options...
WhiteWolf Posted May 24, 2016 Report Share Posted May 24, 2016 That's why I said these things don't bother me. Most of time I see it as, "I'm shooting the bad guys who are after me". Wrong..They are not actively searching for you..If you noticed they are just patrolling the area and they start shooting only when they see you near that area lol..They are between you and your objective but Bioshock doesn't give options like DeusEX and Dishonored to sneak past them. You have to engage in combat which tbh wasn't that fun in Infinite. Link to comment Share on other sites More sharing options...
Aloy Posted May 24, 2016 Report Share Posted May 24, 2016 Wrong..They are not actively searching for you..If you noticed they are just patrolling the area and they start shooting only when they see you near that area lol..They are between you and your objective but Bioshock doesn't give options like DeusEX and Dishonored to sneak past them. You have to engage in combat which tbh wasn't that fun in Infinite. In BI, they were after Booker and were trying to kill him. It was essentially a shoot on sight order. Also, as far as I remember Booker was never portrayed a good guy. Gambling, alcohol, violence, and war were a part of his life. My point is, I don't look too much into this stuff. There are certain games that handle it well but not every game needs to do it. Do you know Mario is a psycho killer? Link to comment Share on other sites More sharing options...
WhiteWolf Posted May 24, 2016 Report Share Posted May 24, 2016 I also don't care but then I also don't care much about story or characters..My reaction is whatever game I don't care. There are very few games where I actually cared about story and watch all cutscenes without skipping them. I skip all cutscenes in UC when I replay any chapter again coz at that time I just don't care about story or characters..This wasn't the case with TLOU, GTAV nd all. I completed TLOU 5 times and i only skipped cutscenes on my 4th or 5th playthrough lol Only selected few developers like ND nd all can fix this little issue and I think they will fix it with their future games as they are aware of this problem. Proof is that trophy in the game Farcry games are guilty of this stuff. But that's Ubisoft and they don't give a f**k lol. I have no expectations from them lol Link to comment Share on other sites More sharing options...
Walker Posted May 24, 2016 Report Share Posted May 24, 2016 Well I don't think there's any point in the game where you have to pull that trigger. You could just run and hide and run and hide. Besides if you couldn't get thru a stealth level stealthily its probably because you're not good enough. Link to comment Share on other sites More sharing options...
WhiteWolf Posted May 24, 2016 Report Share Posted May 24, 2016 Or Maybe stealth is not good or properly implemented in the game.No mechanics to distract or move any enemy from his position makes stealth quite frustrating plus you can't skip all combat sections. I completed Dishonored without killing anyone as stealth was fantastic and you could easily skip past enemies. Stealth was also quite good and very effective on Survivor difficulty in TLOU but they f**ked up stealth in UC4. Try stealth on Crushing lol I have S rank with Ghost rating in MGS V on hardest difficulty...So my stealth skills are not bad. Link to comment Share on other sites More sharing options...
Walker Posted May 24, 2016 Report Share Posted May 24, 2016 Or Maybe stealth is not good or properly implemented in the game.No mechanics to distract or move any enemy from his position makes stealth quite frustrating plus you can't skip all combat sections. Or maybe a bad carpenter blames his tools... Link to comment Share on other sites More sharing options...
Aloy Posted May 24, 2016 Report Share Posted May 24, 2016 Or maybe a bad carpenter blames his tools... Link to comment Share on other sites More sharing options...
AnK Posted May 25, 2016 Report Share Posted May 25, 2016 It's a bit weird that there was no super natural or mystical phenomena involved at all this time there was no wtf wow factor at all.....just the suspense of who's end it would be which obviously was just Rafe game is a joy ride & full of action but lacks a punching intense wow factor Link to comment Share on other sites More sharing options...
sobbii Posted May 25, 2016 Report Share Posted May 25, 2016 It's a bit weird that there was no super natural or mystical phenomena involved at all this time there was no wtf wow factor at all.....just the suspense of who's end it would be which obviously was just Rafe game is a joy ride & full of action but lacks a punching intense wow factor I was discussing the same with ruthenic yesterday.. would have been brilliant to see some undead pirates ala pirates of the carribean... Sent from my SM-N910F using Tapatalk Link to comment Share on other sites More sharing options...
Big Boss Posted May 25, 2016 Report Share Posted May 25, 2016 I was expecting some undead pirates or pirate zombies too. Link to comment Share on other sites More sharing options...
AnK Posted May 25, 2016 Report Share Posted May 25, 2016 Everything in past games wasn't really super natural in that sense....but there was a mystical feel to it Eldorado was just plagued virus,Cintamani stone was just a substance that increases your body mutation & Dajin was just an hallucinating agent They should have worked something like that out Link to comment Share on other sites More sharing options...
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