Jump to content

Battlefield 1


Heaven Angel
 Share

Recommended Posts

So watched a whole lot of such compilation videos about the game-play and these are my opinions,

 

THE GOOD,

  • Physicality in interaction with the world (improved traversal mechanics, additional animations for emplacements and vehicular interactions)
  • Multi-unit vehicles
  • Dynamic weather system
  • Setting

THE BAD,

  • Split the class(s) archetypes up but did not fix the issue of people ditching aircraft(s) / vehicle(s) and seamlessly transitioning to combat
  • TTK and damage model needs a lot of work (I feel toning down the number of rapid fire guns and upping the per shot damage will be a step in the right direction)

THE MEDIOCORE,

  • Mini-map and 3D spotting still exists
  • Auto-regeneration of health should just die
  • Too many semi-automatic weapons and all weapons are accesible across teams, ideally the weapon(s) should be split up by faction and after attaining a certain skill level in a class you should be allowed to take on a trophy weapon from the opposition arsenal
  • In-game micro-transactions and DLC map packs
Link to comment
Share on other sites

<p>

 

So watched a whole lot of such compilation videos about the game-play and these are my opinions,

 

THE GOOD,

  • Physicality in interaction with the world (improved traversal mechanics, additional animations for emplacements and vehicular interactions)
  • Multi-unit vehicles
  • Dynamic weather system
  • Setting
THE BAD,
  • Split the class(s) archetypes up but did not fix the issue of people ditching aircraft(s) / vehicle(s) and seamlessly transitioning to combat
  • TTK and damage model needs a lot of work (I feel toning down the number of rapid fire guns and upping the per shot damage will be a step in the right direction)
THE MEDIOCORE,
  • Mini-map and 3D spotting still exists
  • Auto-regeneration of health should just die
  • Too many semi-automatic weapons and all weapons are accesible across teams, ideally the weapon(s) should be split up by faction and after attaining a certain skill level in a class you should be allowed to take on a trophy weapon from the opposition arsenal
  • In-game micro-transactions and DLC map packs

Dude witcher taash is coming,what are you even doing here :P

  • Like 1
Link to comment
Share on other sites

Why is "In-game micro-transactions and DLC map packs" even taken in account?

 

The micro-transactions are cosmetics, and DLC maps packs have been there for ages. Multiplayer game, so it is expected.

 

Agree with other things though.

Link to comment
Share on other sites

The micro-transactions are cosmetics, and DLC maps packs have been there for ages. Multiplayer game, so it is expected.

 

Well Overwatch, Siege and TITANFALL 2 of all the games are coming out with free map-packs. I do not see the reason for BattleField to continue in the same vein and it is not like they do not have the statistics to show how poorly DLC map-packs do.

Dude witcher taash is coming,what are you even doing here :P

 

Dude aap apne platform ko sambhalo, what are you even doing here.

Edited by ALPHA17
Link to comment
Share on other sites

Didn't know Siege maps were free. What a waste of season pass. VFZANgp.gif

 

Well, the quality of Battlefield maps compared to other games have always been better and they are spread of 2 years, which is good. The maps in general are big, while other games mentioned are just small corridor shooting.

 

Also, Battlefield 4 did have couple of free maps.

(and eventually they do end up giving those DLC packs on the house over time)

  • Like 1
Link to comment
Share on other sites

Well, the quality of Battlefield maps compared to other games have always been better and they are spread of 2 years, which is good. The maps in general are big, while other games mentioned are just small corridor shooting.

 

Also, Battlefield 4 did have couple of free maps.

(and eventually they do end up giving those DLC packs on the house over time)

 

The quality of maps in BattleField 4 was middling at best. There were some standouts (Zavod, Guilin Peaks, most of Naval Strike and Final Stand) but Second Assault, China Rising and Dragon's Teeth were really on the line.

 

Also, we all know what servers are currently running packed, its mostly just Op METRO / LOCKER 24 x7. The DLC maps are almost impossible to find (within constraints). The only reason the free maps were given was because they really dropped the ball on the launch of the game. Also, it took them a six months or so to get the map out to the public from CTE to the final release, which approximately the same time a MOD team would require to deliver something of the requisite calibre. But we have no MOD tools.

 

The On the House release of map packs is I think EA's last ditch attempt at resuscitating the number of gamers playing the game because the follow up titles to BattleField 4 (Hardline and BattleFront) have done abysmally in retaining their player-base.

Didn't know Siege maps were free. What a waste of season pass. VFZANgp.gif

 

Season Pass gives you I think a week or two advance access to operators.

Edited by ALPHA17
Link to comment
Share on other sites

Not a fan of Second Assault and China Rising myself.

 

You gotta note that those others games die way faster than Battlefield. Hence they keep releasing maps for free to keep it alive.

 

Last time Titanfall was dead before the season pass content rolled out, and later all those new maps were just empty.

Siege has merely ~5-6K players/time.

Overwatch - well, Blizzard has their own crowd.

 

When comparing these to Battlefield, EA has no reason to give maps for free. The game stays alive on its own for long and by the time it starts to fade, they release premium maps. Yes, DLC map do die quickly after few weeks, but at least keeps the population alive and hook old players back in.

 

 

__

 

 

No French. No Russians.

 

That's an odd choice. a5ODqiQ.gif Given both had more hand in WW1 than Americans. If I recall, the Americans didn't even enter until 1917.

Edited by Heaven Angel
Link to comment
Share on other sites

 

That's an odd choice. a5ODqiQ.gif Given both had more hand in WW1 than Americans. If I recall, the Americans didn't even enter until 1917.

Shhhh. Americans fought in the crusades as well.

Link to comment
Share on other sites

Seem like it'll arrive as DLC.

In an interview by the french newspaper "Le Monde" 1 hour ago, DICE strategy director Julien Wera revealed :

Translated:

The french army is present in the singleplayer.
About the multiplayer, french army role during ww1 was so important that we're planning on a special treatment requiring more time.
Making it playable after the game launch in a dedicated DLC

We have no idea if it's gonna be paid content or not at the moment.

Link to comment
Share on other sites

 

So watched a whole lot of such compilation videos about the game-play and these are my opinions,

 

THE GOOD,

  • Physicality in interaction with the world (improved traversal mechanics, additional animations for emplacements and vehicular interactions)
  • Multi-unit vehicles
  • Dynamic weather system
  • Setting

THE BAD,

  • Split the class(s) archetypes up but did not fix the issue of people ditching aircraft(s) / vehicle(s) and seamlessly transitioning to combat
  • TTK and damage model needs a lot of work (I feel toning down the number of rapid fire guns and upping the per shot damage will be a step in the right direction)

THE MEDIOCORE,

  • Mini-map and 3D spotting still exists
  • Auto-regeneration of health should just die
  • Too many semi-automatic weapons and all weapons are accesible across teams, ideally the weapon(s) should be split up by faction and after attaining a certain skill level in a class you should be allowed to take on a trophy weapon from the opposition arsenal
  • In-game micro-transactions and DLC map packs

 

without all that people won't play BF

and i think there will be a hardcoar mode like BF4 where auto regen and vehicle health regen will not be there,along with no HUD

  • Like 1
Link to comment
Share on other sites

and i think there will be a hardcoar mode like BF4 where auto regen and vehicle health regen will not be there,along with no HUD

 

Hardcoar mode is a piss-poor-macho-mode which tries to do hardcore the same way Call of Duty treats its mature political content.

 

Building a game-mode by limiting the tools that were standard to you in the default version of the game does not make it hardcoar. That would be like Dark Souls being made difficult because their are infinite spawning enemies with you not being given any resources to overcome the challenge.

without all that people won't play BF

 

People used to play the game without these aids.

 

Still can if the game is designed that way, instead of catering to the LCM by way of spectacle.

Edited by ALPHA17
Link to comment
Share on other sites





Battlefield 1 Is Frantic, Ridiculous Fun

 

...most of Battlefield 1 at this early stage feels like Bad Company 2.

 

What stands out about Battlefield 1’s approach to classes so far is its introduction of two dedicated vehicle classes: tanker and pilot. These two classes allow you to spawn directly in your tank or plane of choice and come with unique loadouts that make use of the carbine weapon class. They can also repair vehicles from the inside, which gives them a slight advantage in the heat of battle.
Vehicles, as in any Battlefield game, play a huge role in Battlefield 1. The light Renault FT-17, the Mark V, and the heavy A7V (the three tanks available in my demo) control as smoothly as armored warfare vehicles in previous Battlefield games, while still managing to preserve the clunky, archaic charm of the era.

 

Edited by Heaven Angel
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...