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Death Stranding


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On 3/23/2025 at 10:31 AM, hope said:

Brilliant opening. The cutscenes are amazingly done. 

 

Gameplay is chilled and relaxing. I don't know if this will be fun at hour 15 but story is pretty intriguing.

 

How to play songs continously? 

 

Crossing the river n climbing mountains feels amazing.

 

Baccha bada rota hai but. Climbed 2 mountains only to realize waystation was nadi ke baju mein only :wallbash: Do baar bacche ke saath gir gaya <_<

I played it on pc gp long ago, it was good for a while (esp the cutscenes) , but the novelty wore off after a while.  I finally gave up in that blizzard/mountain level.  The gameplay loop had become incredibly monotonous and boring for me by then ! I just saw a yt video on how the story concludes !

Edited by Ne0
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This game reminds me of Shadow of Colossus. SOTC sits on top of game of games ever.

 

A game purely on fetch quests just going from point A to B is so so good that I can't wrap my head around what works here actually. 

 

The World is completely empty yet feels never dull just like SOTC. 

 

How on earth did Karan Johar convince Sony to fund this game is beyond me. 

 

Absolutely spectacular game. 

Edited by hope
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  • 2 weeks later...

Climbed every nook and crany to reach Port Knot City but to no avail and finally went through the desired rocky route. The BT stealth section there was absolutely amazing. Tried to get through via bike there but no avail. Amazing tension to cross that rocky terrain and that music while ascending down to Port Knot City. Chefs kiss. 

 

Higgs Intro was badass. The Boss fight was sh*t. 

 

The game is freakin awesome. 

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Some structures in the open world have some hand signal to open them. Structure menu i think. How to use them or some tool is required. 

 

 

I see lockers everywhere in the game. Is it all synced? My items will be visible in every locker or that specific location? 

 

Will ditch the bike i think. Walking is the best part of the game. 

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32 minutes ago, hope said:

Some structures in the open world have some hand signal to open them. Structure menu i think. How to use them or some tool is required. 

 

 

I see lockers everywhere in the game. Is it all synced? My items will be visible in every locker or that specific location? 

 

Will ditch the bike i think. Walking is the best part of the game. 

 

No i don't think lockers are synced

 

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8 minutes ago, hope said:

damm. So whats the point of these lockers? 

 

- offload things you don't want

- put in useful stuff for yourself if you want to journey that area again later

- use as a temporary holdover if you find something really heavy and want to deliver it

- leave things for other players including deliveries

 

If you're running low on something you can see if any other player has left anything for you. Sometimes it's been a lifesaver for me. 

 

 

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  • 3 weeks later...
On 4/29/2025 at 6:33 PM, hope said:

Mind boggling game :majesty:

 

One of the most original, unique and brilliant ideas for a game ever.

 

One of the best open world ever :majesty:

 

 

 

Did you see the light now, hopewa ... 

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The 2 hours after that nuke bomb was fabulous stuff :wOOtjumpy: 

 

Mountain Knot City KLPD ho gaya. I though it would be on the icy mountain so i trekked it without looking at the map and later realized City toh niche hain. 1 ghanta chadhai aur utar ke baad pahucha :P

 

I am not using any of the tools i think. Not used floating carrier as well coz walking is where the game truly shines to soak in that atmosphere. The Junk yard and tar lake is area is depressing. 

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Whatta game :majesty:

 

Walked from Photographer to Lake Knot City. It was spectacular. Visited not yet revealed locations and the edge of the map and boy what a trek. Game is truly open world. 

 

I thought the game would falter in Snowy mountains but hell no, its the same fun here as well. 

 

Ziplines are fantastic to work upon. Spent an hour just putting up zip lines :P The shared world with different players is just utter brilliance. 

 

Heartman`s Intro :majesty:One of the best cutscenes ever in a game. Thats ND level stuff there.

 

Unger`s Entry :majesty: All 3 entries are spectacular to watch. His character is pretty amazing. 

 

All Boss fights are sh*t. I wonder why Karan Johar choose to have them. 

 

Higgs character comes off pretty weak maybe because we didn't interact much with him. The boss fight humour fell completely flat. 

 

BT`s are a nuisance still but they add a different layer to the game. Placed pretty well and add up to the atmosphere heavily.

 

Nearing the end now and the story is woven beatifully. 

 

One of the best level designs ever in a game :majesty: 

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And Finished. One of the best games ever. In my Top 10 :majesty:

 

Absolutely brilliant ending to the game. Amazingly pulled off. 

 

50 hours in but still lots of things to do but i will avoid burnout as 2nd part is here only.

Edited by hope
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  • 1 month later...

When i played DS 1 og edition, i was not enjoying much, but Directors Cut edition im enjoying it alot. It doesn't feel like a chore anymore. Players building important structures and roads everywhere making deliveries much easier and gameplay way more enjoyable now. 

 

Im in Chapter 4 got assault rifle n all. Things about to get real now looks like since game giving lethal weapons :D

 

Now only thing i want to know, does using lethal over non lethal affects story in anyway? 

Edited by Zod
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1 hour ago, Zod said:

When i played DS 1 og edition, i was not enjoying much, but Directors Cut edition im enjoying it alot. It doesn't feel like a chore anymore. Players building important structures and roads everywhere making deliveries much easier and gameplay way more enjoyable now. 

It was all there in OG edition too. 
 

The director’s cut made only a few QoL changes, most notably allowing floating carriers on ziplines. 
 

Other than that, it’s the same. 
However, traversal is super difficult in the first game compared to the sequel. 

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19 minutes ago, Vamos said:

It was all there in OG edition too. 
 

The director’s cut made only a few QoL changes, most notably allowing floating carriers on ziplines. 
 

Other than that, it’s the same. 
However, traversal is super difficult in the first game compared to the sequel. 

From plate gate to Musician its very challenging. 

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1 hour ago, Vamos said:

It was all there in OG edition too. 
 

The director’s cut made only a few QoL changes, most notably allowing floating carriers on ziplines. 
 

Other than that, it’s the same. 
However, traversal is super difficult in the first game compared to the sequel. 

Hmm there are way too many player build structures now. I hardly created any big road or anything. Im enjoying it alot now.

 

 

Players also put markers, ropes  and ladders to tell player good route to avoid BTs. It creates a feeling that greater power watching over you and helping you in your journey. Only Kojima can design such game :P

 

 

 

Edited by Zod
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1 hour ago, Zod said:

Hmm there are way too many player build structures now. I hardly created any big road or anything. Im enjoying it alot now.

 

 

Players also put markers, ropes  and ladders to tell player good route to avoid BTs. It creates a feeling that greater power watching over you and helping you in your journey. Only Kojima can design such game :P

 

 

 

You need to drop DS1 and get DS2 now. Youtube the story. 

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