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Gwent: The Witcher Card Game


Heaven Angel
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Was 2.2 GB for me..Also, every opponent i meet is using Monster Deck..Something needs to done about it..

 

I've fought Skellige and Scoia'tael mostly.

 

Maybe it is just your match-making.

 

Also, I was talking about installed size. Not download size.

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  • 2 weeks later...

 

 

 

Patch 0.8.16

 

Gameplay - card Strength / abilities changes:

  • Changed the rarity of Legendary leaders to Epic. Players receive 600 scraps for any nonstarter Leader in their collection (to make up the difference in crafting price).

Monster faction ability no longer keeps Gold units on the battlefield.

Unit version of Eredin now Silver and immune to Frost.

Unit version of Eredin now has the 'Wild Hunt' category.

Clear Skies now only resets red (weakened) strength values.

When Weather is removed at the end of a round, only red strength values are reset.

Philippa no longer affects Gold cards.

Philippa strength increased from 6 to 12.

Philippa changed to disloyal only.

Ice Giant loses 7 strength when Frost is removed, instead of resetting to base strength.

Reinforced Trebuchet strength increased from 4 to 5.

Reinforced Trebuchet damage decreased from 2 to 1.

Reinforced Trebuchets no longer buff each other.

Tordarroch Shieldsmith strength increased from 3 to 4.

Tordarroch Shieldsmith buff decreased from 4 to 2.

Sarah self buff decreased from 4 to 3.

Nature's Gift no longer copies Gold cards.

Added a new "Medic" category.

Priestess of Freya cannot resurrect cards with the "Medic" category.

Field Medic cannot resurrect cards with the "Medic" category.

Queensguard now increases Cerys base strength.

Elven Mercenary no longer draws and plays Gold Special Cards.

Priscilla now draws 2 revealed cards, player chooses which one to play.

Regis: Higher Vampire is now Silver.

Regis: Higher Vampire strength decreased from 10 to 8.

Dimeritium Bomb now resets Gold unit strength.

Redanian Elite ability now only takes into account instances on your side.

Sigrdrifa strength increased from 1 to 2.

Restoration now grants a +2 buff to the base strength of the resurrected unit.

Draug no longer destroys Gold units.

Fireball Trap now spawns 1 Neophyte instead of none when target is not destroyed.

Discarding An Craite Raiders now counts as a "discard" despite their ability being triggered.

Returning a card to your hand from the battlefield now clears all effects, even countdown.

Saskia now has the "Dragon" category.

"Elf" category added to several units.

Weather now affects Ambush cards after they are revealed.

Ocvist now returns to player's hand even if there are no units on the opposing side.

Borkh will not Scorch a second unit if he Scorches himself first.

Morkvarg is now also resurrected when discarded.

Hawker Support no longer gets buffed when destroyed by Scorch or Epidemic.

Hawker Support ability now works correctly with cards such as Lacerate.

Roach is now played correctly when a card is converted to Gold.

Geralt: Igni no longer takes into account unrevealed cards.

Cards immune to Weather display a passive icon now.

Toruviel now reveals if your opponent's pass ends the game.

Priscilla no longer blocks the game if she draws cards that require targets on the first turn.

Game fixes:

  • Fixed issue whereby the game would crash on some PCs while opening Card Kegs.

Fixed issue whereby losing Internet connection while selecting a Rare card from an opened Card Keg would block users from entering the Shop upon reconnection.

Fixed issue whereby the player would not get a reward after leveling up.

Fixed some issues involving infinite loading screens.

Game stability after suffering from connection losses has been improved.

Fixed minor Russian language issues.

Fixed several font issues in Brazilian Portuguese.

Fixed issue whereby your counterpart would lose input when entering Deck Builder after you canceled a Friend Match.

Fixed issue whereby using a card received as a reward in a deck in multiplayer required a restart in order to save the deck.

Fixed performance drops when browsing through lots of cards in a graveyard.

Fixed issue whereby mashing buttons would lead to input loss.

Fixed several issues in the Tutorials.

Fixed issue whereby "Mill Spare Cards Failure" pop-up persisted on screen after attempting to mill while disconnected.

Milling cards using the keyboard is now possible.

Improved selection highlights.

Fixed various typos in all languages.

Fixed issue whereby viewing a graveyard from which a Ghoul is currently consuming a unit would desynchronize the game.

Fixed issue whereby registering the Keg received after finishing the Tutorial in some users' accounts would result in an error and directions to contact support.

Game polishes:

  • A large number of tooltips have been reworded or corrected across all languages (including Torrential Rain, Warcry, Ice Giant, Thunderbolt, and Nekker Warrior).

New sound effects for cards (Blue Stripes Commando, Pavetta, Sabrina, Sile, Sarah, Vrihedd Vanguard, Igni, Scoia'tael Leaders).

New Good Game notification icon.

Tweaks and improvements to Collection layout.

Now possible to quit the game from the Sign In screen.

Decreased downtime between crafting multiple cards.

The AI has been improved and should provide more of a challenge.

Card Kegs are now sorted differently in the Shop.

Improved visibility of Gold borders on the board.

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Well, no point in playing it till the game is officially launched. CvQVf9m.gif Crafting is the most important part in any CCG game and when you are not given full value during nerf/buff, it just kills it.

Edited by Heaven Angel
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Building a collection at this moment is pointless imo. The game is far from being finished and not all developers gives refund for every change they make to a card. And correct me if i am wrong but isn't Bethesda giving out full dust for nerfed card only? and not the buffed one.

 

I'd expect such things when the game releases or goes in open beta. Otherwise we don't even know whether or not we are going to keep our collection if any wipe happens. And according to their FAQ if a wipe does happen, only people who have spent money will get any kind of refund.

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Well, no point in playing at the moment as there is no benefit at all. You are not rewarded for spending your time. CCG games are already extremely time-consuming or P2W and it only gets harder as it gets old. CvQVf9m.gif

 

And, Bethesda has given full dust value for all cards changes so far. First time cards will be getting buff this week. So have to see. No issues if the buff is right, but not giving full crafting value for nerfing is very bad, even for BETA. Also, they are done with wipes.

Edited by Heaven Angel
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  • 2 weeks later...

Played the tutorials and a few MP games and I'm just not feeling it. While the game worked great as a distraction in Witcher 3 I am not sure if it works well enough as a standalone game, especially when stacked up against Hearthstone. I'm sure things will improve over time with better matchmaking, ladders and single-player modes but right now it's not something I look forward to playing regularly. I appreciate the added depth though.

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Patch 0.8.25 has been released,

 

Full list of changes:

Gameplay - card Strength / abilities changes:

  • Revamped Clear Skies: it is now called First Light and lets you choose to either remove all Weather effects or play a random Bronze unit from your deck.
  • Dagon can now choose to spawn First Light (the new version of Clear Skies).
  • Drowner strength changed from 7 to 5.
  • Drowner is now immune to Rain.
  • New Drowner ability: Move a non-Gold opposing unit to the enemy's Siege row.
  • Field Marshal Duda strength changed from 1 to 3 (both forms).
  • Mahakam Defender strength changed from 3 to 4.
  • Mahakam Guard strength changed from 3 to 4.
  • Mahakam Guard now increases non-Dwarf strength by 3 and Dwarf strength by 5.
  • Added Frost Immunity to Mahakam Guard.
  • Botchling now stays on the board for only one round.
  • Nithral damage changed from 1 to 2.
  • Ocvist countdown changed from 5 turns to 4.
  • Added "Vampire" category to Regis: Vampire Form.
  • Myrgtabrakke now deals 3, 2 and 1 damage instead of 2, 1, 1.
  • Myrgtabrakke strength changed from 5 to 4.
  • Ekimmara can no longer consume unrevealed Ambush cards.
  • Hemdall now destroys his Kambi and removes all Weather effects.
  • Players can now choose on which row to place Agile units summoned by Reinforcements.
  • "Harald now deals 3 damage to opposing weakened units and 2 damage to all other opposing units.
  • Harald can also damage Gold units"
  • Harald no longer damages unrevealed cards.
  • Aglais strength changed from 7 to 5.
  • Barclay Els ability now affects Gold Dwarf cards.
  • Geralt: Igni now requires opposing row total 20 strength instead of 15.
  • Morkvarg strength changed from 5 to 6.
  • Ciri strength changed from 8 to 6.
  • Birna Bran strength changed from 9 to 8.
  • Birna Bran now draws 3 cards instead of 4.
  • Young Bear now gains +1 strength if first appearing in Round 2 and +2 strength if first appearing in Round 3.
  • Ele'yas strength changed from 3 to 4.
  • Aelirenn ability changed to: Add +1 to all Elves, play from deck when 5 or more Elves are on your side.
  • Griffin can now also move a Special Card from your opponent's graveyard, not just units.
  • Change to Weather: If a Gold unit on a row with Weather is converted to Silver/Bronze, its power is reduced to 1 (unless it is immune to that Weather effect).
  • Caranthir is now immune to Frost.
  • Imlerith is now immune to Frost.
  • Woodland Spirit is now immune to Fog.
  • Lord of Undvik is now immune to Frost.
  • Units with 0 health shouldn't activate in most situations.
  • Stammelford's Tremors now deals 2 damage to both sides of the board.
  • Hawker Healer strength changed from 1 to 2.
  • Commander's Horn now removed from the game after playing.
  • "Roach is no longer played from your hand when a Gold card is played."
  • Roach is only played when her owner plays a Gold card.
  • Shani strength changed from 4 to 3.
  • Odrin strength changed from 5 to 4.
  • Prince Stennis strength changed from 7 to 8.
  • Priscilla strength changed from 1 to 2.
  • Reinforced Trebuchet damage changed from 1 to 2.
  • Reniforced Trebuchet countdown changed from 2 to 3.
  • Reinforced Ballista strength changed from 4 to 6.
  • Trebuchet strength changed from 3 to 4.
  • Gaunter O'Dimm strength changed from 5 to 6.
  • Golem strength changed from 5 to 6.
  • Wild Hunt Warrior strength changed from 4 to 5.
  • Radovid damage changed from 10 to 8.
  • Ermion strength changed from 7 to 6.
  • Draig Bon Dhu strength changed from 2 to 4.
  • Draig Bon Dhu now adds 1 to base strength of units in the graveyard, instead of adding 2 to current strength.
  • Nithral strength changed from 7 to 6.
  • Hawker Support strength changed from 2 to 3.
  • Hawker Support ability only triggers with loyal special cards.
  • Hawker Support ability now only triggers once from Aeromancy.
  • Hawker Support is now properly affected by Weather.
  • Vrihedd Vanguard strength changed from 4 to 6.
  • Vrihedd Brigade strength changed from 7 to 8.
  • Clan Dimun Pirate Captain strength changed from 1 to 3.
  • Clan Dimun Pirate Captain buff changed from 3 to 2.
  • War Longship strength changed from 3 to 5.
  • Savage Bear strength changed from 5 to 3.
  • Zoltan: Animal Tamer strength changed from 7 to 6.
  • Isengrim now spawns 2 Commando Neophytes each time you play a Special Card.
  • King Bran now gives +2 base strength to any units he discards.
  • Dandelion ability changed, now adds +2 strength to non-Gold units when they appear on the board.
  • Dandelion strength changed from 1 to 4.
  • Monsters faction ability no longer targets Resilient units.
  • Skjall is now Agile.
  • "Promotion" changes: converting units to Gold no longer sets current strength as new base strength. Also, the unit will revert from Gold to its original color when destroyed or at the end of the current round. Upon entering the graveyard both gold status and all buffs are removed.
  • Spawned copies of units or units spawned by other units are now always placed on the same row as the base unit.
  • Philippa strength changed from 12 to 10.
  • Weather change: if a unit is moved out of Weather, its strength changes according to Clear Weather rules.
  • Copies spawned on a row affected by Weather now have their strength reduced.
  • Dwarven Mercenary's strength changed from 2 to 3.
  • Changed rarity of Wolves, Eredin and Wild Hunt Minion to Epic.
  • Redanian Elite buff removed due to technical issues, strength changed from 4 to 6.
  • Added new "Relentless" category -- units in this category cannot be moved from the board to a player's hand (e.g. by using Decoy, Eithne or Milva).
  • Operator and Regis are now Relentless.
  • Operator is now banished when destroyed.
  • Johnny is now Relentless and is removed from the game when destroyed.
  • Johnny now never returns the exact same card.
  • Ancient Foglet now correctly dies before getting buffed when strength is 0 at the end of the turn.
  • Caretaker "Medic" category removed.
  • Decoy and Nature's Gift are now banished after being played.
  • Earth Elemental now spawns 3 Small Elementals upon being removed.
  • Margaritta and Ves are now properly counted towards units promoted.
  • Milva can no longer target herself when Silver.
  • Sabrina now only triggers upon entering the graveyard.
  • Savage Bear now properly destroys cards before they trigger their abilities.
  • Spectral Whale now immune to all Weather.
  • Dun Banner Heavy Cavalry strength changed from 4 to 5 and their promotion will trigger before Borkh's Scorch.
  • Priorities of numerous abilities were changed to make them feel correct.
  • "Medic" category is now known as "Permadeath". "Permadeath" units cannot be ressurected.
  • Nenneke, Shani and Lubberkin now in the "Permadeath" category.
  • Siege Towers will no longer buff themselves at 0 health in certain situations.
  • Restoration now adds +2 to base strength of a unit in the graveyard before the unit is ressurected.
  • Reanimated Craven has a higher ability priority.
  • Added a 2 turn timer to Madman Lugos' ability.
  • War Longship now recognizes Morkvarg being discarded properly.
  • Clan Dimun Pirate Captain now recognizes Clan An Craite Raider being discarded properly.
  • War Longship now recognizes Clan An Craite Raider being discarded properly.
  • Vrihedd Sapper should no longer trigger its ability at 0 strength.
  • Added a 2 turn timer to Gavehag's ability.
  • Gravehag strength changed from 1 to 2.
  • Elven Wardancer strength changed from 2 to 4.
  • Clan Tordarroch Shieldsmith strength changed from 4 to 5.

Game fixes:

  • Fixed an issue whereby the game would fall out of sync when the Scoia'tael faction ability timed out between rounds.
  • Added UI scaling option for XBOX ONE.
  • Fixed an issue whereby Fireball Trap would spawn only one Commando Neophyte instead of 2 when unit was destroyed and didn't spawn anything when damaged unit survived.
  • Fixed an issue whereby the "Hide Cards" button caused one of the cards to be redrawn rather than all cards to be hidden.
  • It's now possible to scroll through the Main Menu options.
  • "Cancel" button after playing a card with targeting ability removed from the UI.
  • Visual effects will no longer provide clues about the cards in your opponent's hand/graveyard.
  • Fixed issue whereby the game would become blocked under certain circumstances while in the Deck Builder.
  • Fixed issue whereby Commander's Horn would sometimes not play any effects.
  • Fixed issue whereby Ele'yas would not be buffed if a Commando Neophyte died right after spawning.
  • Fixed some issues with Shani ability priority.
  • Fixed issue with Tuirseach Axeman ability priority while affected by Weather.
  • Fixed issue with various Medic priorities related to weather.
  • Fixed issue whereby War Longship would still deal damage, even when its strength had reached 0.

Game polishes:
  • Fixed typo in name of the author of the Ciri card (Anna Podedworna).
  • Fixed Tordarroch Shieldsmith's tooltip in German.
  • Fixed Ice Giant's tooltip in Polish.
  • Fixed Arachas Behemoth's tooltip in Polish.
  • Fixed Priscilla's tooltip - it now correctly states she can draw any cards, not just units.
  • Improved "mulligan" scrolling mechanics.
  • Improved Russian font, thus eliminating a few issues.
  • Numerous minor tooltip polishes (typos, punctuation etc.).
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  • 3 weeks later...

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